Mordel's Bar & Grill
Hyper-Urbie
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 23-Sep-2005 05:40    Post subject: Hyper-Urbie Reply to topic Reply with quote

Comments/criticism are always appreciated.


Type/Model:    Hyper-Urbie 
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Custom design

Mass:          75 tons
Chassis:       Republic-R-2 Standard
Power Plant:   150 Leenex Fusion
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets:     2 Pitban 6000 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type:    Durallex Heavy Standard
Armament:      
  2 Deathgiver Autocannon/20s
  2 Harmon Starclass Medium Lasers
Manufacturer:  Orguss Industries
  Location:    No longer Produced
Communications System:  Dalban Interact
Targeting & Tracking System:  Dalban Urban

--------------------------------------------------------
Type/Model:    Hyper-Urbie 
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Standard              0      7.50
Engine:        150 Fusion                    6      5.50
   Walking MP:   2
   Running MP:   3
   Jumping MP:   2
Heat Sinks:     17 Single                   11      7.00
 (Heat Sink Loc: 4 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  224 pts Standard              0     14.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             23         31      
   Center Torso (Rear):                 14      
   L/R Side Torso:           16      22/22      
   L/R Side Torso (Rear):              9/9      
   L/R Arm:                  12      23/23      
   L/R Leg:                  16      31/31      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Autocannon/20          RA      7   20     14     18.00
  (Ammo Locations: 4 RT)
1 Autocannon/20          LA      7          10     14.00
2 Medium Lasers          LT      6           2      2.00
2 Standard Jump Jets:                        2      2.00
 (Jump Jet Loc: 1 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         20          66     75.00
Crits & Tons Left:                          12       .00

Calculated Factors:
Total Cost:        5,130,125 C-Bills
Battle Value:      1,102
Cost per BV:       4,655.29
Weapon Value:      987 / 987 (Ratio = .90 / .90)
Damage Factors:    SRDmg = 33;  MRDmg = 5;  LRDmg = 0
BattleForce2:      MP: 2J,  Armor/Structure: 6/6
                   Damage PB/M/L: 6/4/-,  Overheat: 1
                   Class: MH;  Point Value: 11


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StarRaven
Federated Suns
Leftenant General
Leftenant General


Joined: 01-Jun-2004 00:00
Posts: 1138
Location: United States
PostPosted: 23-Sep-2005 05:50    Post subject: RE: Hyper-Urbie Reply to topic Reply with quote

I like it. Slow, but relatively cheap. If a King Crab wasn't faster with better range, this would give it a run for its money. And if you manage to catch the King Crab where it can't get away, you have a King Crab up against something much more expendable. And with more ammunition, too.

It's like the Hetzer of BattleMechs.

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Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 23-Sep-2005 05:56    Post subject: RE: Hyper-Urbie Reply to topic Reply with quote

The speed is a real weakness, but then it's a mech for defensive operations. I can't see any reason to NOT use one of these if I have a city or deep forest base to keep safe.

Hmmm. Airdrop into hostile city?

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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 23-Sep-2005 06:31    Post subject: RE: Hyper-Urbie Reply to topic Reply with quote

Demolisher Turret on legs? Those who laugh at standard Urbies will probably have to apologize when this bigger cousin of Urbie family comes around.

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bladewind
Free Rasalhague Republic
Major General
Major General


Joined: 02-Oct-2004 00:00
Posts: 1054
Location: Singapore
PostPosted: 28-Sep-2005 03:47    Post subject: RE: Hyper-Urbie Reply to topic Reply with quote

2 AC20s hmmm....

in a city that is death to most mechs instantly.
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