First: a mobile infantry-support battery. In RL, they would be attached to an infantry unit at the company level as tactical support.
Type/Model: Vasilek
Tech/Era: Inner Sphere / 3060 / CBT Rules
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Armor Type: Standard Stealth
------------------------------------------------------------------
Type/Model: Vasilek
Equipment: Slots Mass
Chassis Type: Light Class Humanoid 0 100
Motive System: Ground Movement (1 MP) 0 0
Armor Type: 2 Points Standard Stealth 4 120
Manipulators:
Left Arm: Armored Glove 0 0
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Heavy Mortar Body 40 3 480
(with High-Explosive Ammo)
Mission Equipment (50kg Capy) Body 1 0
Sub-Machine Gun Rt Hand 50 0 0
------------------------------------------------------------------
TOTALS: 8 700
Slots & Mass Left: 0 50
Calculated Factors:
Total Cost: 241,685 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 25 (100 for 4) Weapon Value: 8 (Ratio=.32)
Cost per BV: 3,667.4 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 0 LRDmg = 0
Mechanized: Travels on OmniMechs
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 1 Armor/Structure: 1 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 1 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 4/5/6/5 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 0, Target Size Modifier: 0
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Attribute Modifiers: STR: +2, DEX: 0, RFL: -1
Equipment Rating: E/E/E
Next: an infantry platoon condensed into a single suit.
Type/Model: Jupiter
Tech/Era: Inner Sphere / 3058 / CBT Rules
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Standard
------------------------------------------------------------------
Type/Model: Jupiter
Equipment: Slots Mass
Chassis Type: Light Class Humanoid 0 100
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 75
Armor Type: 6 Points Standard 0 300
Manipulators:
Left Arm: Armored Glove 0 0
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Mission Equipment (147kg Capy) Body 1 0
Squad Support Weapon Mount Body 1 0
Small Laser @ Body 120 2 108
@ Trooper #1, other 3 troopers have: Rifle, Automatic
Anti-Personnel Weapon Mount LA 1 5
Sub-Machine Gun LA 200 0 0
Anti-Personnel Weapon Mount RA 1 5
Sub-Machine Gun RA 200 0 0
Searchlight RA 1 5
Cutting Torch LA 1 5
------------------------------------------------------------------
TOTALS: 8 603
Slots & Mass Left: 0 147
Calculated Factors:
Total Cost: 425,578 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 20 (80 for 4) Weapon Value: 13 (Ratio=.65)
Cost per BV: 13,778.9 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Travels on OmniMechs
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 0, Target Size Modifier: 0
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: 0, RFL: -1
Equipment Rating: E/E/E
And finally: a scout suit.
Type/Model: Augury
Tech/Era: Inner Sphere / 3055 / CBT Rules
Chassis Type: Humanoid
Weight Class: PA(L)/Exoskeleton (0 - 400 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Standard
------------------------------------------------------------------
Type/Model: Augury
Equipment: Slots Mass
Chassis Type: PA(L) Class Humanoid 0 80
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (2 MP) 0 50
Parafoil (Body) 1 35
Armor Type: 1 Points Standard 0 50
Manipulators:
Left Arm: Armored Glove 0 0
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Anti-Personnel Weapon Mount LA 1 5
Laser Rifle, Starfire LA 0 0
Anti-Personnel Weapon Mount LA 1 5
Sub-Machine Gun LA 200 0 0
Micro Grenade Launcher RA 120 2 125
(with High-Explosive Ammo)
Mission Equipment (50kg Capy) Body 1 0
------------------------------------------------------------------
TOTALS: 6 350
Slots & Mass Left: 0 50
Calculated Factors:
Total Cost: 324,300 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 5 (20 for 4) Weapon Value: 2 (Ratio=.40)
Cost per BV: 34,860.0 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0 MRDmg = 0 LRDmg = 0
Mechanized: Travels on OmniMechs
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 2J Armor/Structure: 1 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 0 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 4/4/5/4 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 0, Target Size Modifier: 0
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Jump: 90 m/turn
Attribute Modifiers: STR: 0, DEX: 0, RFL: 0
Equipment Rating: E/D/E
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
|