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Lost Hussar?
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Sleeping Dragon
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PostPosted: 20-Jul-2005 13:53    Post subject: Lost Hussar? Reply to topic Reply with quote

Does anyone here have some statistics for Hussar mentioned in Hussar fluff in TRO 3050 (rev.) and TRO 2750? It says that
Quote:

The SLDF created a variant of the Hussar that mounts two Maxell medium lasers and doubles the 'Mech's armor, giving it much needed protection in close-range combat situations.



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PostPosted: 20-Jul-2005 14:39    Post subject: RE: Lost Hussar? Reply to topic Reply with quote

I haven't seen any tries at creating a record sheet for it, but it shouldn't be hard. Remove ER LL and mount two medium lasers in the CT. The armor isn't doubled, it's tripled.

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PostPosted: 20-Jul-2005 14:43    Post subject: RE: Lost Hussar? Reply to topic Reply with quote

I just wanted to know, if there is something official.

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PostPosted: 20-Jul-2005 18:55    Post subject: RE: Lost Hussar? Reply to topic Reply with quote

I don't think there's anything official beyond the fluff. The text of the Revised TROs has been altered a bit. There's no mention of this variant in the 2750 TRO.

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PostPosted: 21-Jul-2005 11:16    Post subject: RE: Lost Hussar? Reply to topic Reply with quote

Actually it's mentioned on Mechground on the bottom of the fluff. I thought that mechs from TRO 2750 were included in TRO 3050 rev. without changes.


[ This Message was edited by: Sleeping Dragon on 2005-07-21 11:18 ]
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ralgith
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PostPosted: 04-Oct-2005 03:06    Post subject: RE: Lost Hussar? Reply to topic Reply with quote

After coming across this post in my "cleaning" duties here at the B&G I did some looking around myself. I even went to TRL (Tech Readout Legends) and they didn't even have it included anywhere. Not in the Light Mechs, and not in the "Missing" section... nada. And TRL is an awesome place to find fluff mechs and dropped official mechs.

TRL

Thats the linky if anyone wants to check it out, a lot of neat 'mechs there


[ This Message was edited by: ralgith on 2005-10-04 03:07 ]
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PostPosted: 04-Oct-2005 03:46    Post subject: HSR-225-D (Possible Version 1) Reply to topic Reply with quote

This one has two ML and doubled armor... used extra 1.5 tons for an ECM. In my mind this is the most logical of my 3 possibles on this.


BattleMech Technical Readout

Type/Model: Hussar HSR-225-D
Tech: Inner Sphere / 2750
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 30 tons
Chassis: Benztrov 40 Standard
Power Plant: 270 GM Fusion
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Victory Anchor 2 Ferro-Fibrous
Armament:
1 Guardian ECM
2 Maxell Medium Lasers
Manufacturer: Newhart Industries
Location: (Unknown)
Communications System: Field Ranger Sightseer
Targeting & Tracking System: Ranger LAF Model 2

------------------------------------------------------------------------------
==Overview:==
Originally designed in 2630 by the Star League Defense Forces to provide
close support for infantry units, the Hussar quickly proved its worth as a
reconnaissance scout. Its light, thirty-ton frame and 151-kph maximum speed
give it greater maneuverability and enable it to handle a wider variety of
terrain than many other scout 'Mechs.
The Hussar is equipped with a Newhart extended-range large laser, which
gives it above-average range and targeting ability with far less maintenance
than many other, similar weapons. Once within range of enemy weapons, however,
the Hussar runs into trouble. If drawn into one-on-one combat, the Hussar can
charge, kick or punch its way out-but with only 1.5 tons of ferro-fibrous
armor, this BattleMech's best bet is to disengage and retreat.
The Hussar's Ranger communications and targeting systems are above
average, with extended-range capabilities for surveillance missions, and can
jam most communications systems. Several well-placed Hussars behind enemy
lines can completely disrupt the enemy's dissemination of orders and
deployment of troops. Used as a reconnaissance scout, the Hussar can tap into
transmissions between enemy BattleMechs as far as thirty-five kilometers away.
The Hussar also has excellent transmission capability, allowing it to report
on enemy movements and communications as well as jam them.
The SLDF also created a variant of the Hussar that mounts two Maxell
medium lasers and doubles the 'Mech's armor, giving it much needed protection
in closer-range combat situations.

--------------------------------------------------------
Type/Model: Hussar HSR-225-D
Mass: 30 tons

Equipment: Crits Mass
Int. Struct.: 51 pts Standard 0 3.00
Engine: 270 Fusion 6 14.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 54 pts Ferro-Fibrous 14 3.00
(Armor Crit Loc: 7 LT, 7 RT)

Internal Armor
Structure Value
Head: 3 8
Center Torso: 10 6
Center Torso (Rear): 2
L/R Side Torso: 7 5/5
L/R Side Torso (Rear): 2/2
L/R Arm: 5 5/5
L/R Leg: 7 7/7

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Guardian ECM RT 0 2 1.50
2 Medium Lasers CT 6 2 2.00
--------------------------------------------------------
TOTALS: 6 49 30.00
Crits & Tons Left: 29 .00

Calculated Factors:
Total Cost: 2,933,840 C-Bills
Battle Value: 584
Cost per BV: 5,023.7
Weapon Value: 178 / 178 (Ratio = .30 / .30)
Damage Factors: SRDmg = 8; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 9, Armor/Structure: 1/3
Damage PB/M/L: 2/1/-, Overheat: 0
Class: ML; Point Value: 6
Specials: ecm



[ This Message was edited by: ralgith on 2005-10-04 13:04 ]
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PostPosted: 04-Oct-2005 03:47    Post subject: HSR-250-D (Possible Version 2) Reply to topic Reply with quote

This is just a straight replacement of the ERLL with two ML and tripled armor. I consider this the second most likely variant.


BattleMech Technical Readout

Type/Model: Hussar HSR-250-D
Tech: Inner Sphere / 2750
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 30 tons
Chassis: Benztrov 40 Standard
Power Plant: 270 GM Fusion
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Victory Anchor 2 Ferro-Fibrous
Armament:
2 Maxell Medium Lasers
Manufacturer: Newhart Industries
Location: (Unknown)
Communications System: Field Ranger Sightseer
Targeting & Tracking System: Ranger LAF Model 2

------------------------------------------------------------------------------
==Overview:==
Originally designed in 2630 by the Star League Defense Forces to provide
close support for infantry units, the Hussar quickly proved its worth as a
reconnaissance scout. Its light, thirty-ton frame and 151-kph maximum speed
give it greater maneuverability and enable it to handle a wider variety of
terrain than many other scout 'Mechs.
The Hussar is equipped with a Newhart extended-range large laser, which
gives it above-average range and targeting ability with far less maintenance
than many other, similar weapons. Once within range of enemy weapons, however,
the Hussar runs into trouble. If drawn into one-on-one combat, the Hussar can
charge, kick or punch its way out-but with only 1.5 tons of ferro-fibrous
armor, this BattleMech's best bet is to disengage and retreat.
The Hussar's Ranger communications and targeting systems are above
average, with extended-range capabilities for surveillance missions, and can
jam most communications systems. Several well-placed Hussars behind enemy
lines can completely disrupt the enemy's dissemination of orders and
deployment of troops. Used as a reconnaissance scout, the Hussar can tap into
transmissions between enemy BattleMechs as far as thirty-five kilometers away.
The Hussar also has excellent transmission capability, allowing it to report
on enemy movements and communications as well as jam them.
The SLDF also created a variant of the Hussar that mounts two Maxell
medium lasers and doubles the 'Mech's armor, giving it much needed protection
in closer-range combat situations.

--------------------------------------------------------
Type/Model: Hussar HSR-250-D
Mass: 30 tons

Equipment: Crits Mass
Int. Struct.: 51 pts Standard 0 3.00
Engine: 270 Fusion 6 14.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 81 pts Ferro-Fibrous 14 4.50
(Armor Crit Loc: 7 LT, 7 RT)

Internal Armor
Structure Value
Head: 3 8
Center Torso: 10 10
Center Torso (Rear): 3
L/R Side Torso: 7 8/8
L/R Side Torso (Rear): 3/3
L/R Arm: 5 8/8
L/R Leg: 7 11/11

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Medium Lasers CT 6 2 2.00
--------------------------------------------------------
TOTALS: 6 47 30.00
Crits & Tons Left: 31 .00

Calculated Factors:
Total Cost: 2,712,840 C-Bills
Battle Value: 575
Cost per BV: 4,717.98
Weapon Value: 239 / 239 (Ratio = .42 / .42)
Damage Factors: SRDmg = 8; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 9, Armor/Structure: 2/3
Damage PB/M/L: 2/1/-, Overheat: 0
Class: ML; Point Value: 6



[ This Message was edited by: ralgith on 2005-10-04 13:05 ]
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PostPosted: 04-Oct-2005 03:50    Post subject: HSR-275-D (Possible Version 3) Reply to topic Reply with quote

I consider this the least likely way the variant would have turned out, due to the fact that the only weapon change declared was the ERLL for 2 MLs, but its still plausible.

BattleMech Technical Readout

Type/Model: Hussar HSR-275-D
Tech: Inner Sphere / 2750
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 30 tons
Chassis: Benztrov 40 Standard
Power Plant: 270 GM Fusion
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Victory Anchor 2 Ferro-Fibrous
Armament:
3 Small Lasers
2 Maxell Medium Lasers
Manufacturer: Newhart Industries
Location: (Unknown)
Communications System: Field Ranger Sightseer
Targeting & Tracking System: Ranger LAF Model 2

------------------------------------------------------------------------------
==Overview:==
Originally designed in 2630 by the Star League Defense Forces to provide
close support for infantry units, the Hussar quickly proved its worth as a
reconnaissance scout. Its light, thirty-ton frame and 151-kph maximum speed
give it greater maneuverability and enable it to handle a wider variety of
terrain than many other scout 'Mechs.
The Hussar is equipped with a Newhart extended-range large laser, which
gives it above-average range and targeting ability with far less maintenance
than many other, similar weapons. Once within range of enemy weapons, however,
the Hussar runs into trouble. If drawn into one-on-one combat, the Hussar can
charge, kick or punch its way out-but with only 1.5 tons of ferro-fibrous
armor, this BattleMech's best bet is to disengage and retreat.
The Hussar's Ranger communications and targeting systems are above
average, with extended-range capabilities for surveillance missions, and can
jam most communications systems. Several well-placed Hussars behind enemy
lines can completely disrupt the enemy's dissemination of orders and
deployment of troops. Used as a reconnaissance scout, the Hussar can tap into
transmissions between enemy BattleMechs as far as thirty-five kilometers away.
The Hussar also has excellent transmission capability, allowing it to report
on enemy movements and communications as well as jam them.
The SLDF also created a variant of the Hussar that mounts two Maxell
medium lasers and doubles the 'Mech's armor, giving it much needed protection
in closer-range combat situations.

--------------------------------------------------------
Type/Model: Hussar HSR-275-D
Mass: 30 tons

Equipment: Crits Mass
Int. Struct.: 51 pts Standard 0 3.00
Engine: 270 Fusion 6 14.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 54 pts Ferro-Fibrous 14 3.00
(Armor Crit Loc: 7 LT, 7 RT)

Internal Armor
Structure Value
Head: 3 8
Center Torso: 10 6
Center Torso (Rear): 2
L/R Side Torso: 7 5/5
L/R Side Torso (Rear): 2/2
L/R Arm: 5 5/5
L/R Leg: 7 7/7

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Small Laser RT 1 1 .50
1 Small Laser LT 1 1 .50
2 Medium Lasers CT 6 2 2.00
1 Small Laser HD 1 1 .50
--------------------------------------------------------
TOTALS: 9 50 30.00
Crits & Tons Left: 28 .00

Calculated Factors:
Total Cost: 2,717,715 C-Bills
Battle Value: 557
Cost per BV: 4,879.2
Weapon Value: 221 / 221 (Ratio = .40 / .40)
Damage Factors: SRDmg = 11; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 9, Armor/Structure: 1/3
Damage PB/M/L: 3/1/-, Overheat: 0
Class: ML; Point Value: 6



[ This Message was edited by: ralgith on 2005-10-04 13:07 ]
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PostPosted: 04-Oct-2005 09:05    Post subject: RE: HSR-225-D (Possible Version 1) Reply to topic Reply with quote

I would mount standard Medium Lasers (and maybe Single Heat Sinks) because of it´s a Star League design and ER Mediums were invented after the clan war!

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PostPosted: 04-Oct-2005 12:30    Post subject: RE: HSR-225-D (Possible Version 1) Reply to topic Reply with quote

Quote:

On 2005-10-04 09:05, Rudel Gurken wrote:
I would mount standard Medium Lasers (and maybe Single Heat Sinks) because of it´s a Star League design and ER Mediums were invented after the clan war!



Nitpick

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PostPosted: 04-Oct-2005 12:39    Post subject: RE: HSR-225-D (Possible Version 1) Reply to topic Reply with quote

That is no nitpick !

It's called Fluff Enforcement !
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PostPosted: 04-Oct-2005 12:43    Post subject: RE: HSR-225-D (Possible Version 1) Reply to topic Reply with quote

Quote:

On 2005-10-04 12:39, bladewind wrote:
That is no nitpick !

It's called Fluff Enforcement !



LOL, well I don't mind really. I probably shouldn't have done them at 4am after a 17 hr day of work

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PostPosted: 04-Oct-2005 13:02    Post subject: RE: HSR-225-D (Possible Version 1) Reply to topic Reply with quote

Quote:

On 2005-10-04 12:43, ralgith wrote:
Quote:

On 2005-10-04 12:39, bladewind wrote:
That is no nitpick !

It's called Fluff Enforcement !



LOL, well I don't mind really. I probably shouldn't have done them at 4am after a 17 hr day of work



Ok, fixing them and editing posts.

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PostPosted: 04-Oct-2005 14:18    Post subject: RE: Lost Hussar? Reply to topic Reply with quote

Good work, with fluff around the mech the ECM is probably the best choice.

And now, celebrate the rebirth of phoenix... , err... Hussar!

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