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Weevil WVL-01
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ralgith
Blighted Sun Battalion
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PostPosted: 09-Oct-2005 21:15    Post subject: Weevil WVL-01 Reply to topic Reply with quote

Designed this on the fly, took all of half a minute. Wow, I was bored

BattleMech Technical Readout

Type/Model: Weevil WVL-01
Tech: Inner Sphere / 3059
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 25 tons
Chassis: Shrike Weevil Endo Steel
Power Plant: 225 GM XL XL Fusion
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: 7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type: Lexington Ltd. High Grade w. CASE Standard
Armament:
2 ER Medium Lasers
3 Machine Guns
Manufacturer: Shrike Heavy Industries New Avalon
Location: New Avalon
Communications System: Shrike Tactical Comms System
Targeting & Tracking System: Shrike PinPoint

------------------------------------------------------------------------------
==Overview:==
Designed by Shrike Heavy Industries as a new mech in the group that includes
the Wasp and the Locust. These so called insect mechs fill an important role,
and SHI decided they needed to be included in that niche.

--------------------------------------------------------
Type/Model: Weevil WVL-01
Mass: 25 tons

Equipment: Crits Mass
Int. Struct.: 43 pts Endo Steel 14 1.50
(Endo Steel Loc: 7 LA, 7 RA)
Engine: 225 XL Fusion 12 5.00
Walking MP: 9
Running MP: 14
Jumping MP: 7
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 72 pts Standard 0 4.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 10
Center Torso (Rear): 3
L/R Side Torso: 6 8/8
L/R Side Torso (Rear): 2/2
L/R Arm: 4 6/6
L/R Leg: 6 9/9

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Medium Laser RA 5 1 1.00
1 ER Medium Laser LA 5 1 1.00
1 Machine Gun RT 0 100 2 1.00
(Ammo Locations: 1 LT)
2 Machine Guns LT 0 2 1.00
CASE Equipment: LT 1 .50
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS: 10 68 25.00
Crits & Tons Left: 10 .00

Calculated Factors:
Total Cost: 4,243,125 C-Bills
Battle Value: 707
Cost per BV: 6,001.59
Weapon Value: 284 / 284 (Ratio = .40 / .40)
Damage Factors: SRDmg = 10; MRDmg = 3; LRDmg = 0
BattleForce2: MP: 9, Armor/Structure: 2/1
Damage PB/M/L: 2/1/-, Overheat: 0
Class: ML; Point Value: 7


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Colonel Ralgith t'Mayasara
Blighted Sun Battalion
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Kraken
Federated Suns
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PostPosted: 09-Oct-2005 22:10    Post subject: RE: Weevil WVL-01 Reply to topic Reply with quote

You need a better function that the one you listed. Otherwise, people won't know what to look for when they do a critique.

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bladewind
Free Rasalhague Republic
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Joined: 02-Oct-2004 00:00
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PostPosted: 10-Oct-2005 00:07    Post subject: RE: Weevil WVL-01 Reply to topic Reply with quote

This mech can really fly.
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ralgith
Blighted Sun Battalion
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PostPosted: 10-Oct-2005 00:49    Post subject: RE: Weevil WVL-01 Reply to topic Reply with quote

Quote:

On 2005-10-09 22:10, Kraken wrote:
You need a better function that the one you listed. Otherwise, people won't know what to look for when they do a critique.



Again I designed it on the fly as a simple yet effective light mech. Other than that it really don't matter lol. I didn't even care about the fluff. I was just sitting here cleaning out the post queue and had HMPro opened to one of my other designs and started a new one. Design LITERALLY was a half a minute long. I'll work up better fluff for it later, if I feel like it. But it is what it is, a fast jumping scout that can do a little damage.

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ralgith
Blighted Sun Battalion
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PostPosted: 10-Oct-2005 00:51    Post subject: RE: Weevil WVL-01 Reply to topic Reply with quote

Quote:

On 2005-10-10 00:07, bladewind wrote:
This mech can really fly.



Yes, why yes it can
Too bad I only had room for less than maximum jump capacity :/ but 7 is plenty. If you can't jump up a cliff with 7 jump, its a DAMN big cliff

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Sleeping Dragon
Draconis Combine
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PostPosted: 10-Oct-2005 02:55    Post subject: RE: Weevil WVL-01 Reply to topic Reply with quote

Among the positives are armament and speed, but the armor is a little light (No gauss survivor, but otherwise fine) and it doesn't have anything from my beloved EW stuff. Second thing would be that I can have almost three LCTs for this price.

So it seems that it's good for big and well trained units of successor states, otherwise they'll buy something else (Assassin?).

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ralgith
Blighted Sun Battalion
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PostPosted: 10-Oct-2005 12:55    Post subject: RE: Weevil WVL-01 Reply to topic Reply with quote

Quote:

On 2005-10-10 02:55, Sleeping Dragon wrote:
Among the positives are armament and speed, but the armor is a little light (No gauss survivor, but otherwise fine) and it doesn't have anything from my beloved EW stuff. Second thing would be that I can have almost three LCTs for this price.

So it seems that it's good for big and well trained units of successor states, otherwise they'll buy something else (Assassin?).



Have you ever seen a light able to take much in the way of Gauss hits? And no, if you want an EW unit take a Raven as for who would use this, I was thinking along the lines of Davion Guard Units.

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Sleeping Dragon
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PostPosted: 10-Oct-2005 14:47    Post subject: RE: Weevil WVL-01 Reply to topic Reply with quote

RVN is quite slow, I would prefer something faster. And some lights can at least run away if gauss hits them. If it had 10 points of armor on legs and side torsos (one less MG) than it would be able fade away after gauss hit (five theoretically ) if given chance...

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ralgith
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PostPosted: 11-Oct-2005 12:19    Post subject: RE: Weevil WVL-01 Reply to topic Reply with quote

True hehehe, But then again I'm so used to playing with MaxTech move modifiers that when I use something like this as it was intended it don't get hit by anything except hidden units ambushing it lol. Oh, and minefields.

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