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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 19-Oct-2005 09:19 Post subject: KGC-000-2 King Crab |
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Comments/criticism are always appreciated.
Type/Model: King Crab KGC-000-2
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 100 tons
Chassis: Hollis Mark II Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Aldis Plate with CASE Standard
Armament:
2 Lord's Light Particle Beam Weapon PPCs
1 Deathgiver Autocannon/20
1 Lushann Redbeam Large Laser
1 Death Blossom 10 Pack Rocket Launcher 10 (OS)
1 Holly-10 LRM 10
Manufacturer: Alliance Defenders Limited
Location: Alpheratz / OA (ADL)
Communications System: Garret Type 4
Targeting & Tracking System: O/P 3000
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==Capabilities:==
The King Crab carries 19 tons of standard armor, an improvement over the
Star League machine which carried only 16 tons of expensive composite armor.
Its secondary weapons systems are the long-range missile launchers in the left
torso and the large laser in the right, but its primary weapons are in its
huge, handless arms. In the left arm is a Deathgiver autocannon, among the
most potent weapons ever created. The right arm, however, carries a pairing of
particle cannon, greatly increasing the 'mechs effective range, and allowing
it a primary system that does not rely on ammunition.
Opponents of most slow but dangerous 'Mechs try to keep their distance
while attempting to pick away at the armor. The King Crab's Holly long-range
missile system and Lord's Light particle cannons makes that possibility, at
best, dangerous. When the missiles finally run out, the King Crab can still
blast away with its huge Exostar laser. The only proven way to destroy the
'Mech is by outnumbering it, preferably with heavy or assault 'Mechs. The
King Crab will still wreak plenty of havoc before it goes down.
This version of the King Crab avoids several of the pitfalls common to
other variants. The primary weapons of most King Crabs are ammunition-based,
requiring that the vehicle either resupply in the field, or try to withdraw
once its' ammunition runs out, both risky maneuvers. Opposing pilots often
pounce when a King Crab's autocannon fall silent, and many King Crabs are
destroyed while trying to leave the field. With the 000-2's energy-based
loadout, however, pilot survivability and lethality are expected to increase
by almost 60%.
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Type/Model: King Crab KGC-000-2
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 14 Double [28] 6 4.00
(Heat Sink Loc: 2 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 304 pts Standard 0 19.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 41
Center Torso (Rear): 18
L/R Side Torso: 21 29/29
L/R Side Torso (Rear): 13/13
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
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2 PPCs RA 20 6 14.00
1 Autocannon/20 LA 7 10 12 16.00
(Ammo Locations: 2 LT)
1 Large Laser RT 8 2 5.00
1 Rocket Launcher 10 (OS)RT 3 1 .50
1 LRM 10 LT 4 12 3 6.00
(Ammo Locations: 1 LT)
CASE Equipment: LT 1 .50
--------------------------------------------------------
TOTALS: 39 62 100.00
Crits & Tons Left: 16 .00
Calculated Factors:
Total Cost: 9,990,000 C-Bills
Battle Value: 1,729
Cost per BV: 5,777.91
Weapon Value: 2,643 / 2,643 (Ratio = 1.53 / 1.53)
Damage Factors: SRDmg = 31; MRDmg = 21; LRDmg = 9
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 5/4/2, Overheat: 2
Class: MA; Point Value: 17
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 19-Oct-2005 12:31 Post subject: RE: KGC-000-2 King Crab |
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I'd drive it in 3025. Hell, I'd drive it in 3050, and 3055 if it was what I needed. Only downside is that the PPCs are affected by minimum range, and the AC needs to be in close...
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 19-Oct-2005 13:01 Post subject: RE: KGC-000-2 King Crab |
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Yeah, Karagin pointed that out on the HeavyMetal forum.
I still believe that it's superior to the boondoggle that was the KGC-000.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 19-Oct-2005 14:54 Post subject: RE: KGC-000-2 King Crab |
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Good mech, but what is that RL exactly good for? Wouldn't it be better to mount full armor?
_________________ The dragon NEVER sleeps!
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 19-Oct-2005 18:24 Post subject: RE: KGC-000-2 King Crab |
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Another .5 tons gives another 2 points of armor. I felt a half-ton weapon would be more valuable and, since a Small Laser was out of the question (any 'mech getting close enough to use the laser on is probably already going to kill the King Crab), I decided on a one-shot punch in the form of the Rocket-Launcher (which fits in perfectly with having the Outworld's Alliance manufacture the new 'mech, incidentally).
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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