AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Behemoth Class Military Refit
Tech: Inner Sphere / 2782
Vessel Type: Spheroid DropShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 100,000 tons
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-aluminum
Armament:
24 ER Large Laser
48 ER Medium Laser
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==Overview:==
The Behemoth is the largest DropShip ever constructed and is larger than many
JumpShips. Nearly twice the size of the Mammoth, the Behemoth Class DropShip
is traditionally incapable of atmospheric operations or planetary landings.
Instead, it usually either docks with an orbital cargo station or uses
shuttles to move its cargo to a planet's surface. This extra stage in its
loading operations typically increased the vessel's operating costs
considerably, limiting its usefulness for most merchants.
However, in 3065 with the need by the Great Houses for cargo haulers to
accompany Combat Regiments and Fleets on missions that could haul great
quantities of cargo, the Great Houses each began an expensive construction
operation. House Steiner took an interesting approach to the situation.
Instead of constructing a new class of Dropship, House Steiner has instead
decided to refit its fleet of Behemoth Dropships. This extensive effort has
resulted in the military grade refit of thus far twenty percent of the Lyran
Alliance's Behemoths.
The first obstacle that needed to be overcome in the refit efforts was the
Ships inability to enter the atmosphere. First, the refit teams stripped out
the older less efficient ion engines for more modern more efficient ion
engines. In addition, the team rerouted and increased the number and pressure
of the ion compression chambers and navigation ports. These changes
reinforced the engines integrity and increased its output by 166 percent with
the goal of allowing the refitted Ship to perform atmospheric operations.
Like its old sister, the refitted Behemoth's massive drive system occupies
several of the lower decks and alone weighs more than not just three but now
five Union Class DropShips. This massive system can provide the Behemoth with
approximately 2.5 Gs of acceleration; however, the refitted drives unlike
there older counter parts can run at this level without causing stress cracks
in the components.
The second obstacle that needed to be overcome in the refit efforts was the
Ships weak weaponry and armor platting. The refitted Behemoths required
additional weaponry and armor do to there now militaristic nature. In order
to achieve this, the bulkhead layout was drastically changed. First, do to
the heavier construction of the ion engines, the bulkhead reinforcements in
that section were not longer required to support as many fragile systems.
Second, the bulkhead design itself was altered to allow the Ships frame to
support its immense weight in planetary gravity. Both of these changes,
surprisingly, decreased the super structures mass by several thousand tons.
This allowed the refit teams to mount ninety seven tons of Ferro-Aluminum
armor plating. In addition, the lighter structure allowed the teams to add
dozens of new weapon emplacements, which brings to refitted Behemoth up to
standard with military requirements.
The bulk of the refitted Behemoth is still comprised by cargo decks, now
refitted to five large cargo decks each of which can accommodate 14,000 tons
of cargo. A set of lifts in the central support spoke still provide access to
each deck. There are still four decks for equipment and personnel and are
still located above the cargo decks. The lowest of equipment decks still
contains the life-support system, parts storage, and the Behemoth's
small-craft bays, which have been reduced to only two do to the fact the ship
may now land on planet. The second deck still houses the majority of the
vessel's 52 crew members in comfortable individual rooms. In the center of the
deck, surrounding the support spoke, are still the main lounge and mess, which
can accommodate the entire crew. An exercise room and the ships medical
facility still occupy the rest of the deck. Deck three still contains the
officers' quarters and the Behemoth's hydroponics garden. The deck likewise
still contains a small lounge and officers' mess facility. The top deck
contains the bridge, main computer and sensors, which have all been upgraded
with the latest equipment: these upgrades have further increased the sensitive
nature of these systems over older Behemoths and has resulted in even tighter
security on this deck with the addition of updated security hardware. The
bridge deck like also contains an independent life-support system and
emergency batteries. This arrangement, as it has for nearly 300 years, makes
seizing control of a Behemoth nearly impossible.
As stated earlier, the Lyran Alliance has managed to refit twenty percent of
there Behemoth fleets. As is to be expected do to the nature of the Behemoth,
some of these vessels are not state owned and operated but instead are
merchant men who have a long history of loyalty or have signed extra-long term
contracts with the Lyran Alliance. It would seem that thus far it is a
prudent move by the Lyran Alliance to refit these ships instead of
constructing all new designs. However, these refits do not come without a
price. Each refit job takes the Dropship out of service for several months
and cost nearly 600,000,000 c-bills to complete, which is nearly the price of
the ship in the first place. None-the-less, the refit efforts go forward at
an amazing pace and give the Lyran Alliance an unprecedented ability to move
cargo around in a way never thought of before in the Inner Sphere.
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Class/Model/Name: Behemoth Class Military Refit
Mass: 100,000 tons
Equipment: Mass
Power Plant, Drive & Control: 19,500.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 27 5,400.00
Total Heat Sinks: 364 Double 188.00
Fuel & Fuel Pumps: 1,644.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 750.00
Fire Control Computers: .00
Food & Water: (183 days supply) 53.00
Armor Type: Ferro-aluminum (760 total armor pts) 97.00
Standard Scale Armor Pts
Location: L / R
Fore: 217
Left/Right Sides: 190/190
Aft: 163
Cargo:
Bay 1: Cargo (1) with 16 doors 14,000.00
Bay 2: Cargo (1) with 16 doors 14,000.00
Bay 3: Cargo (1) with 16 doors 14,000.00
Bay 4: Cargo (1) with 16 doors 14,000.00
Bay 5: Cargo (1) with 16 doors 14,000.00
Bay 6: Small Craft (2) with 2 doors 400.00
Cargo (1) with 2 doors 400.00
Escape Pods: 10 (7 tons each) 70.00
Crew and Passengers:
6 Officers (6 minimum) 60.00
18 Crew (17 minimum) 126.00
12 Gunners (12 minimum) 84.00
12 Steerage Passengers 60.00
10 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 ER Medium Laser Nose 1(10) 1(10) -- -- 10 2.00
2 ER Medium Laser Nose 1(10) 1(10) -- -- 10 2.00
2 ER Medium Laser Nose 1(10) 1(10) -- -- 10 2.00
2 ER Medium Laser Nose 1(10) 1(10) -- -- 10 2.00
2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Medium Laser FL/R 1(10) 1(10) -- -- 20 4.00
2 ER Medium Laser FL/R 1(10) 1(10) -- -- 20 4.00
2 ER Medium Laser FL/R 1(10) 1(10) -- -- 20 4.00
2 ER Medium Laser FL/R 1(10) 1(10) -- -- 20 4.00
2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00
2 ER Medium Laser AL/R 1(10) 1(10) -- -- 20 4.00
2 ER Medium Laser AL/R 1(10) 1(10) -- -- 20 4.00
2 ER Medium Laser AL/R 1(10) 1(10) -- -- 20 4.00
2 ER Medium Laser AL/R 1(10) 1(10) -- -- 20 4.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 ER Medium Laser Aft 1(10) 1(10) -- -- 10 2.00
2 ER Medium Laser Aft 1(10) 1(10) -- -- 10 2.00
2 ER Medium Laser Aft 1(10) 1(10) -- -- 10 2.00
2 ER Medium Laser Aft 1(10) 1(10) -- -- 10 2.00
1 Lot Spare Parts (1.00%) 1,000.00
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TOTALS: Heat: 528 100,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,118,114,032 C-Bills
Battle Value: 8,404
Cost per BV: 133,045.46
Weapon Value: 9,128 (Ratio = 1.09)
Damage Factors: SRV = 396; MRV = 312; LRV = 53; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 490,801
(440,701 Structure, 41,900 Life Support, 8,200 Weapons)
Support Points (SP) = 41,190 (8% of MPV)
BattleForce2: MP: 3, Armor/Structure: 13 / 12
Damage PB/M/L: 14/14/6, Overheat: 0
Class: DL; Point Value: 84
Specials: sph
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