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Shootist ST-9A
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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
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PostPosted: 14-Nov-2005 01:28    Post subject: Shootist ST-9A Reply to topic Reply with quote

A mech I have always liked, so I decided to give it a minor upgrade. Anyway let me know what you think.


BattleMech Technical Readout

Type/Model: Shootist custom ST-9A
Tech: Inner Sphere / 3058
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 70 tons
Chassis: Dennenbach-Mitchell Mark IV Standard
Power Plant: 280 VOX Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 ER Large Laser
3 Medium Lasers
1 Guardian ECM
1 Ultra AC/20
Manufacturer: Mitchell Vehicles
Location: Terra
Communications System: Dornman Echo II
Targeting & Tracking System: Wayne Marksman

------------------------------------------------------------------------------
==Overview:==
Although the Shootist was initially tagged as a command 'Mech by its Star
League creators, its electronic equipment soon gave way to a new generation of
more sophisticated active probes and electronic countermeasures. However, the
'Mech's reliable delivery systems made it a valuable all-around machine, and
the Star League Army continued to order Shootists. With good speed for its
size and an ample weapons bay, the Shootist became the perfect 'Mech to
provide maximum firepower for heavy lances engaged in close combat. Modern-day
Shootist pilots among the Corn Guards routinely seek the largest opponent on
the battlefield and engage it as quickly as possible.
Though it has existed for centuries, the Shootist never appeared in great
numbers. Even during the height of production, construction of this 'Mech
barely kept up with combat losses, and few intact Shootists survived anywhere
in the Inner Sphere save in ComStar's storage bays. ComStar's use of the
Shootist in the battle for Tukayyid introduced the 'Mech to most Inner Sphere
armies for the first time since the earliest Succession Wars.

==Capabilities:==
The Shootist ST-9A is a attempt to give the popular mech a technology upgrade
but keep its durability and usefulness on the field. Esentially the upgrades
for the Shootist were painful and very time consumeing. A new Ultra AC-20 now
rests in the torso of the mech, there was much complaint about lack of
ammunition for the original gun. With the addition of the new Light Fusion
engine 4 tons of ammunition now supply the UAC. The Medium Pulse lasers were
removed for a trio of standard Medium lasers. The ER Large Laser stayed the
same.



(note: I almost moved it to the LA for purely cosmetic purposes, IIRC there
was talk of the arms being wrong the Large Laser was supposed to be in the arm
with no hands or lower arm actuators. and the Med in the other arm.)

--------------------------------------------------------
Type/Model: Shootist custom ST-9A
Mass: 70 tons

Equipment: Crits Mass
Int. Struct.: 107 pts Standard 0 7.00
Engine: 280 Light Fusion 10 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 14 Double [28] 9 4.00
(Heat Sink Loc: 1 LA, 1 RA, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA+LA+H 14 .00
Armor Factor: 215 pts Ferro-Fibrous 14 12.00
(Armor Crit Loc: 1 HD, 4 LA, 3 RA, 2 RT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 34
Center Torso (Rear): 10
L/R Side Torso: 15 24/24
L/R Side Torso (Rear): 5/5
L/R Arm: 11 22/22
L/R Leg: 15 30/30

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
1 Medium Laser LA 3 1 1.00
1 Guardian ECM LA 0 2 1.50
1 Ultra AC/20 LT 8 20 14 19.00
(Ammo Locations: 4 RT)
2 Medium Lasers CT 6 2 2.00
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 37 78 70.00
Crits & Tons Left: 0 .00

Calculated Factors:
Total Cost: 11,736,970 C-Bills
Battle Value: 1,436
Cost per BV: 8,173.38
Weapon Value: 1,682 / 1,682 (Ratio = 1.17 / 1.17)
Damage Factors: SRDmg = 33; MRDmg = 11; LRDmg = 2
BattleForce2: MP: 4, Armor/Structure: 5/4
Damage PB/M/L: 5/4/1, Overheat: 2
Class: MH; Point Value: 14
Specials: ecm


_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 14-Nov-2005 01:42    Post subject: RE: Shootist ST-9A Reply to topic Reply with quote

This refit increases short range firepower, but don't try to alphastrike too often, it can easily overheat this way.

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Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 14-Nov-2005 05:07    Post subject: RE: Shootist ST-9A Reply to topic Reply with quote

Quote:

On 2005-11-14 01:28, Stinger wrote:
(note: I almost moved it to the LA for purely cosmetic purposes, IIRC there
was talk of the arms being wrong the Large Laser was supposed to be in the arm
with no hands or lower arm actuators. and the Med in the other arm.)



You should have. A mech that loses both main weapons when the ammo of one explodes doesn't make sense.

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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 14-Nov-2005 12:19    Post subject: RE: Shootist ST-9A Reply to topic Reply with quote

Nice upgrade. It's a variant that seems very logical and fitting. Good job!

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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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