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You know bordome has set in when you create this..
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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 16-Nov-2005 15:20    Post subject: You know bordome has set in when you create this.. Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Untitled 'Mech
Tech: Mixed Tech / 3060
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 100 tons
Chassis: Composite (C)
Power Plant: 400 XL Fusion (C) with Supercharger
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [86.4] km/h
Jump Jets: 4 BattleMech Jump Pack
Jump Capacity: 120 meters
Armor Type: Ferro-Fibrous
Armament:
2 Ultra AC/20s(C)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Untitled 'Mech
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Composite (C) 0 5.00
Engine: 400 XL Fusion 10 26.50
Engine Supercharger: (CT) 1 3.00
Walking MP: 4
Running MP: 6 [8]
Jumping MP: 4
Heat Sinks: 14 Double (C) [28] 0 4.00
Compact Gyro: 2 6.00
Small Cockpit, Life Supt.: 4 2.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 298 (C) 7 15.50
(Armor Crit Loc: 1 HD, 2 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Armored Cowl (UK): + 5 pts 1 1.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (Rear): 15
L/R Side Torso: 21 31/31
L/R Side Torso (Rear): 10/10
L/R Arm: 17 33/33
L/R Leg: 21 41/41

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/20 (C) RA 7 40 16 20.00
(Ammo Locations: 4 LT, 4 RT)
1 Ultra AC/20 (C) LA 7 8 12.00
1 Targeting Computer (C)RT 5 5.00
4 BattleMech Jump Pack: 0 .00
--------------------------------------------------------
TOTALS: 28 70 100.00
Crits & Tons Left: 8 .00

Calculated Factors:
Total Cost: 39,923,334 C-Bills
Battle Value: 2,224
Cost per BV: 17,951.14
Weapon Value: 2,851 / 2,851 (Ratio = 1.28 / 1.28)
Damage Factors: SRDmg = 52; MRDmg = 26; LRDmg = 0
BattleForce2: MP: 4J, Armor/Structure: 7/6
Damage PB/M/L: 9/7/-, Overheat: 0
Class: MA; Point Value: 22


_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 16-Nov-2005 15:30    Post subject: RE: You know bordome has set in when you create this.. Reply to topic Reply with quote

Take a HBK IIC inflate it a little add TC and few armor plates and tadaa...

(of course you need to move ACs )

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The dragon NEVER sleeps!
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Delta
Lyran Alliance
Leutnant
Leutnant


Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 16-Nov-2005 16:06    Post subject: RE: You know bordome has set in when you create this.. Reply to topic Reply with quote

Solid assault mech, great for a city fight. One major problem- COMPOSITE STRUCTURE

You're toast if they breach you. Otherwise nice.
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 16-Nov-2005 19:42    Post subject: RE: You know bordome has set in when you create this.. Reply to topic Reply with quote

Quote:

On 2005-11-16 15:20, Stinger wrote:
BattleMech Technical Readout

Type/Model: Untitled \'Mech
Tech: Mixed Tech / 3060
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 100 tons
Chassis: Composite (C)
Power Plant: 400 XL Fusion (C) with Supercharger
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [86.4] km/h
Jump Jets: 4 BattleMech Jump Pack
Jump Capacity: 120 meters
Armor Type: Ferro-Fibrous
Armament:
2 Ultra AC/20s(C)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Untitled \'Mech
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Composite (C) 0 5.00
Engine: 400 XL Fusion 10 26.50
Engine Supercharger: (CT) 1 3.00
Walking MP: 4
Running MP: 6 [8]
Jumping MP: 4
Heat Sinks: 14 Double (C) [28] 0 4.00
Compact Gyro: 2 6.00
Small Cockpit, Life Supt.: 4 2.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 298 (C) 7 15.50
(Armor Crit Loc: 1 HD, 2 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Armored Cowl (UK): + 5 pts 1 1.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (Rear): 15
L/R Side Torso: 21 31/31
L/R Side Torso (Rear): 10/10
L/R Arm: 17 33/33
L/R Leg: 21 41/41

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/20 (C) RA 7 40 16 20.00
(Ammo Locations: 4 LT, 4 RT)
1 Ultra AC/20 (C) LA 7 8 12.00
1 Targeting Computer (C)RT 5 5.00
4 BattleMech Jump Pack: 0 .00
--------------------------------------------------------
TOTALS: 28 70 100.00
Crits & Tons Left: 8 .00

Calculated Factors:
Total Cost: 39,923,334 C-Bills
Battle Value: 2,224
Cost per BV: 17,951.14
Weapon Value: 2,851 / 2,851 (Ratio = 1.28 / 1.28)
Damage Factors: SRDmg = 52; MRDmg = 26; LRDmg = 0
BattleForce2: MP: 4J, Armor/Structure: 7/6
Damage PB/M/L: 9/7/-, Overheat: 0
Class: MA; Point Value: 22




Use an XXL, drop all Arm Actuators, add MASC, add Watchdog ECM, add 2 HS, make HS Laser, add Streak SRM4 I-OS, and last add CASE II to each ST. Move ammo and FF as needed.

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 17-Nov-2005 18:17    Post subject: RE: You know bordome has set in when you create this.. Reply to topic Reply with quote

Like this?

Man you gotta hate clan engineering sometimes. This thing can burst up to 108Kmh weights 90 freeking tons and carries 2 ultra 20's with enough ammo to party. Oh and a pair os streak 4's. Runs hot but it just kind of elicits giggles of joy.

And squeals of fear of others.



BattleMech Technical Readout
THB Weapons

Type/Model: Untitled 'Mech
Tech: Clan / 3060
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 90 tons
Chassis: Endo Steel
Power Plant: 360 XXL Fusion with Supercharger
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [108.0] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Ultra AC/20s
2 Streak SRM 4s
1 Watchdog ECM (THB)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Untitled 'Mech
Mass: 90 tons

Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 7 4.50
(Endo Steel Loc: 3 RT, 2 LL, 2 RL)
Engine: 360 XXL Fusion 14 11.00
Engine Supercharger: (CT) 1 1.50
Walking MP: 4
Running MP: 6 [8-10]
Jumping MP: 0
Heat Sinks: 14 Laser [28] 0 4.00
Coolant Pods: 1 1 1.00
(Coolant Pod Loc: 1 CT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
MASC: 4 4.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 279 pts Standard 0 17.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 14
L/R Side Torso: 19 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 15 30/30
L/R Leg: 19 38/38

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/20 RA 7 40 16 20.00
(Ammo Locations: 2 LA, 2 RA, 2 LT, 2 RT)
1 Ultra AC/20 LA 7 8 12.00
1 Streak SRM 4 RT 3 25 2 3.00
(Ammo Locations: 1 RT)
1 Streak SRM 4 LT 3 1 2.00
1 Watchdog ECM (THB) HD 0 1 1.00
CASE II Equipment: 2 1.00
(CASE II Loc: 1 LT, 1 RT)
--------------------------------------------------------
TOTALS: 34 78 89.50
Crits & Tons Left: 0 .50

Calculated Factors:
Total Cost: 100,487,200 C-Bills
Battle Value: 2,434
Cost per BV: 41,284.8
Weapon Value: 3,570 / 3,195 (Ratio = 1.47 / 1.31)
Damage Factors: SRDmg = 52; MRDmg = 20; LRDmg = 0
BattleForce2: MP: 4, Armor/Structure: 7/3
Damage PB/M/L: 7/6/-, Overheat: 2
Class: MA; Point Value: 24
Specials: ecm, prb


_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Delta
Lyran Alliance
Leutnant
Leutnant


Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 17-Nov-2005 19:27    Post subject: RE: You know bordome has set in when you create this.. Reply to topic Reply with quote

100 Million C-Bills?

Yea, Ill take a company of Daishis instead. (Or perhaps a small dropship...)

Rather costly, but I like.
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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 17-Nov-2005 19:49    Post subject: RE: You know bordome has set in when you create this.. Reply to topic Reply with quote

Hehe. Yeah the pricetag is insane. But man can you imagine facing these down? you see a 90 ton behemoth come at you and its slighly fast for a assault mech. Then it starts moving at 100km/h and lets loose. it is then that you realize that this thing can and will outmanuver you at will. And if the pilot is not conserving ammo, and goingfor a quick kill. Well.


[ This Message was edited by: Stinger on 2005-11-17 19:54 ]
_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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