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Rigel Lyran Alliance Private, 1st Class
Joined: 13-Jul-2004 00:00 Posts: 38 Location: United States
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Posted: 15-Jan-2006 18:24 Post subject: RE: MegaMek Options |
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Color = Purple Grey
Faction = Rigerians
Leader = Lord Rigel
Planets
1. Rigel
2. Kentarus
3. Planet of Junk
Banner = Divided Recantagle with gray and purple
(I do not know how to make one)
MM = 30.6 Stable
Back story will come later.
Rigel
_________________ Owner of Rigel Mech Works,
Commander of the Rigel Defense Force
and all around a great guy.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 16-Jan-2006 22:21 Post subject: Let the buying begin. |
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We have gotten everyones info in or atleast mostly in, so I am going to move us on to the CV Pool Allocation section of the Campaign setup.
I'm thinking that 108,600 CV Points will be good for a first game. It gives enough for a heavy lance and two medium lances or 6 light lances, lol.
You are free to split these points into your CV Pools as you see fit, but i ask that you do not try to hard to break the game yet. My suggestion would be to first decide on what type of lances you want and then what exact 'Mechs in each of those lances.
Mind you, you are not bound by a strict 4 unit per lance structure. You can use your Combat Pool points to get any number of 'Mechs you want AS long as you have a minimum of 12 units. Remember, you will need to support these units so leave enough points to do so.
Send an e-mail to me when you have worked out your basic unit structure and pool division.
Note: do to you having a lazy GM, only those 3025 'Mechs listed on the tables in the rule book can be selected.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 17-Jan-2006 08:04 Post subject: RE: Let the buying begin. |
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Wouldn't that be 'due' not do?
I think thats a good amount. Now to go to your page to pick my lances...
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 17-Jan-2006 17:37 Post subject: RE: Let the buying begin. |
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On 2006-01-17 08:04, Delta wrote:
Wouldn't that be 'due' not do?
I think thats a good amount. Now to go to your page to pick my lances...
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I have only 1 thing to say
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 19-Jan-2006 02:53 Post subject: RE: Let the buying begin. |
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On 2006-01-16 22:21, Vagabond wrote:
A)
I'm thinking that 108,600 CV Points will be good for a first game. It gives enough for a heavy lance and two medium lances or 6 light lances, lol.
B)
Note: do to you having a lazy GM, only those 3025 'Mechs listed on the tables in the rule book can be selected.
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A: I think thats a fairly good number, but why not just round to 110,000?
B: And If I was willing to submit the CV for the rest?
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 19-Jan-2006 03:18 Post subject: RE: Let the buying begin. |
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On 2006-01-19 02:53, ralgith wrote:
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On 2006-01-16 22:21, Vagabond wrote:
A)
I'm thinking that 108,600 CV Points will be good for a first game. It gives enough for a heavy lance and two medium lances or 6 light lances, lol.
B)
Note: do to you having a lazy GM, only those 3025 'Mechs listed on the tables in the rule book can be selected.
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A: I think thats a fairly good number, but why not just round to 110,000?
B: And If I was willing to submit the CV for the rest?
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A: Saw no reason too.
B: Then the rule book would get updated to v1.1. Of course, I would ask you to double check them for accuracy.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 19-Jan-2006 03:25 Post subject: Heads up about logistics |
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I want to remind everyone that when buying your forces you will need to support them. Do not spend all your points on just units and neglect you pools.
In addition, i want to remind everyone that each turn you will have to pay logistic costs even if you are not the attacker. And your ability to pay this cost is determined by the Victory CV Spending Limit that is figured on a per lance bases. As this is a 3 lance game, the spending limit will be based on 3 lances even if you have more then 3 lances.
Just a heads up.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 19-Jan-2006 14:25 Post subject: RE: Heads up about logistics |
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On 2006-01-19 03:25, Vagabond wrote:
In addition, i want to remind everyone that each turn you will have to pay logistic costs even if you are not the attacker. And your ability to pay this cost is determined by the Victory CV Spending Limit that is figured on a per lance bases. As this is a 3 lance game, the spending limit will be based on 3 lances even if you have more then 3 lances.
Just a heads up.
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Does that mean that we now have 110,000 to work with?
I guess I am just curious what replenishes the logistics pool? And is there going to be a base that we recoup every turn. Also since we have to pay logistics every round based on 3 lances if we have units that are idle (example lance 4 and 5) do we have to pay for thoes as well? and how are thoes handeled?
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 19-Jan-2006 16:26 Post subject: RE: Heads up about logistics |
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On 2006-01-19 14:25, Stinger wrote:
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On 2006-01-19 03:25, Vagabond wrote:
In addition, i want to remind everyone that each turn you will have to pay logistic costs even if you are not the attacker. And your ability to pay this cost is determined by the Victory CV Spending Limit that is figured on a per lance bases. As this is a 3 lance game, the spending limit will be based on 3 lances even if you have more then 3 lances.
Just a heads up.
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Does that mean that we now have 110,000 to work with?
I guess I am just curious what replenishes the logistics pool? And is there going to be a base that we recoup every turn. Also since we have to pay logistics every round based on 3 lances if we have units that are idle (example lance 4 and 5) do we have to pay for thoes as well? and how are thoes handeled?
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No, , you still only get the before mentioned amount. You guys trying to get free points....?
As for the next part, during the Collect Income phase you will get a yet undetermined amount of Income that you get to decide how to split and put in each of your pools as per the rules. This in addition to salvage and plunder are the only way to replenish your pools. Do remember that your reinforcement pool can be used to pay logistic cost as well.
No. Your ability to replenish your loses is totally dependent the number of planets you hold. So their will not be a base amount your recoup each turn.
Yes. I will give an example based on a 3 lance game:
Player A has 12 units that total a logistics cost of 3687 per turn.
Player B has 16 units that total a logistics cost of 4845 per turn.
During the Victory Determination Phase a victory is determined to be Marginal, which gives a Victory Spending Limit multiplier of 3. When determining the Victory Spending Limit, you would calculate the total as such:
Victory Multiplier * 1d6 * 200 = Spending Limit
or
3 * 1d6 * 200 = Spending Limit
Now remember that this is your limit per lance, so if a 3 was rolled, the Spending limit would be 1800 per lance with the total being 5400 total.
As Player A has a logistics cost of 3687 per turn and Player B has a logistics cost of 4845 per turn they will both have different amounts of points to spend on repairs and replacements each turn.
Note: the system that I developed this from was designed to be only a 1v1 campaign. Many of these figures or process will be revised.
Note: at present, it is possible to get as little as 600 as a spending limit.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 19-Jan-2006 17:10 Post subject: RE: Heads up about logistics |
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And conversly the most you can get is 3600 with 3 planets right?
So does this mean that this gets added to your total pool at the end of everyturn? if so it could make for a very short game very quickly. Have you thought about mabey making each planet worth 2 points instead of just 1? that would at least give you a possible of 1200 points minimum. I am just wondering if upping some total in there may make for a longer more enjoyable game. It would also make losing a planet a bit less detrimental. if you get down to 1 planet quickely you could really be out with out being able to do anything about it.
Interesting. it certinly gives you things to consider when making a unit. Just looking at what I have done so far it apears to be VERY easy to get yourself into trouble very easy indeed.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 20-Jan-2006 16:26 Post subject: RE: Heads up about logistics |
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On 2006-01-19 17:10, Stinger wrote:
And conversly the most you can get is 3600 with 3 planets right?
So does this mean that this gets added to your total pool at the end of everyturn? if so it could make for a very short game very quickly. Have you thought about mabey making each planet worth 2 points instead of just 1? that would at least give you a possible of 1200 points minimum. I am just wondering if upping some total in there may make for a longer more enjoyable game. It would also make losing a planet a bit less detrimental. if you get down to 1 planet quickely you could really be out with out being able to do anything about it.
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Wow wow wow. What one second, hold up their. I guess i didn't make my subject transition very clear in my last post.
The income from planets has not been figured yet and will likely be a hard coded # not a formula. I have yet to figure them so that I can see how the pools degrade after the first turn, so i can adjust the amounts to make the game abit longer. atleast long enough for their to be a chance for domination.
Now as to the part in my last post with all the math. It was not a figure for how much you will get each turn but how to figure the maximum # of points you can spend each turn from your pools. It was to show how the game is figured on a 3 lance base and how you can get limit on points by have larger forces. As for the minimum and maximum possible spending limit, minus any boost do to event effects, the minimum per turn is 600 and the maximum per turn is 6000.
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Interesting. it certinly gives you things to consider when making a unit. Just looking at what I have done so far it apears to be VERY easy to get yourself into trouble very easy indeed.
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Ya, the rules do not seem to be kidding when it says that the points suggests are per lance with support. Even since the points allow a player to deploy 6 light lances with plenty of support, the limit of 3 lance base can make things difficult.
Remember, the ratio was based upon 2 medium and 1 heavy lance. If you keep your forces costs near or bellow this, I think everyone will be safe on points and logistics cost.
SIDE NOTE: I may be changing things like this during play in order to beter adapt the rules to a 4 sides game and not a 2 sides game.
As I read the rules, the spending limit is for all lances totalled. 600 per lance times 3 lances and all. However, it can also be read on a per lance limit. 600 per lance with no carrying over the points to other lances. If the 2nd view is the right view, it will change how things are limited. A unit with 6 light lances would get 600 per lance and not a set 1800 limit. However, the rules specify that the True Victor may spend less then his Spending Limit and all other players are bound by this new limit. Its all tricky and that is why I enlisted Beta testers.
[ This Message was edited by: Vagabond on 2006-01-20 16:30 ] _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 21-Jan-2006 00:56 Post subject: RE: Heads up about logistics |
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Wow the Logistics phase has got me so confused.
Ok so I am just not sure what question to ask to make it clear.
/em goes away thinking aobut the questions and how to ask them in a way that makes for easy answeres.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 21-Jan-2006 02:22 Post subject: CV Pool Questions... |
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Ok, I started working out my 'mech lists and all...
Just one question, how are we choosing pilots? Do I need to save CV to spend on them as well? Or are we random rolling them? If random rolling are we doing just a pool of pilots then assigning to 'mechs, or rolling on a per 'mech basis? Will our pilots gain experience during the course of the campaign and be able to improve themselves?
Anyways, as soon as I know this I'll be ready, just need to adjust final pool values accordingly.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 21-Jan-2006 05:16 Post subject: RE: CV Pool Questions... |
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On 2006-01-21 02:22, ralgith wrote:
Ok, I started working out my 'mech lists and all...
Just one question, how are we choosing pilots? Do I need to save CV to spend on them as well? Or are we random rolling them? If random rolling are we doing just a pool of pilots then assigning to 'mechs, or rolling on a per 'mech basis? Will our pilots gain experience during the course of the campaign and be able to improve themselves?
Anyways, as soon as I know this I'll be ready, just need to adjust final pool values accordingly.
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The pilot selection can be found on the Choose Faction phase of the Rules with the G/P for those lvls found in the Logistics cost table.
And yes, pilots will gain experience dependent on the number of kills they score.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 21-Jan-2006 12:25 Post subject: RE: CV Pool Questions... |
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Ok, I just thought that was a guideline, not what we were actually using
Cool, I'll have my pilots finished up tonight.
Also as an aside I've got a huge list of CV'ed mechs, but a couple differ slightly from your chart *like 1 or 2 points off* so I don't know which is correct. I'll see if I can find my copy of the tactical handbook pdf and compare the ones on list to the rules there.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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