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Layznen LYZ-2X work in progress
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Karagin
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PostPosted: 10-Feb-2002 12:13    Post subject: Layznen LYZ-2X work in progress Reply to topic Reply with quote

Okay I am at break point on this mech, I am thinking of droping one of the medium lasers for a fifth jump jet, but I am not sure if that is the way to go. I am trying to keep the cost down under 5 million c-bills and still have an effictive mech.

Type/Model: Layznen LYZ-2X
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 40 tons
Chassis: Standard
Power Plant: 200 Nissan Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
3 Medium Lasers
1 ER Large Laser
1 Beagle Active Probe
1 Streak SRM 2
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Layznen LYZ-2X
Mass: 40 tons

Equipment: Crits Mass
Int. Struct.: 67 pts Standard 0 4.00
Engine: 200 6 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 4
Heat Sinks: 10 Double [20] 6 .00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 136 pts Standard 0 8.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 17
Center Torso (Rear): 6
L/R Side Torso: 10 15/15
L/R Side Torso (Rear): 5/5
L/R Arm: 6 12/12
L/R Leg: 10 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1.00
1 ER Large Laser LA 12 2 5.00
1 Beagle Active Probe RT 0 2 1.50
1 Medium Laser RT 3 1 1.00
1 Streak SRM 2 LT 2 50 2 2.50
(Ammo Locations: 1 LT)
1 Medium Laser LT 3 1 1.00
4 Standard Jump Jets: 4 2.00
(Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS: 23 50 40.00
Crits & Tons Left: 28 .00

Calculated Factors:
Total Cost: 3,454,826 C-Bills
Battle Value: 1,048
Cost per BV: 3,296.59
Weapon Value: 791 / 771 (Ratio = .75 / .74)
Damage Factors: SRDmg = 19; MRDmg = 8; LRDmg = 2
BattleForce2: MP: 5, Armor/Structure: 3/3
Damage PB/M/L: 3/3/1, Overheat: 1
Class: MM; Point Value: 10
Specials: prb

Okay not that you have looked it over is the extra jump jet needed or not?


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Karagin
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PostPosted: 10-Feb-2002 12:17    Post subject: Layznen LYZ-2X work in progress Reply to topic Reply with quote

Jumping 5 is better than jumping 4 (+3 vs +2)...if that's a consideration than replace the ML with a JJ.

If not, then don't.

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Karagin
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PostPosted: 10-Feb-2002 12:27    Post subject: Layznen LYZ-2X work in progress Reply to topic Reply with quote

That's just it, given it's role the 5 jump would be needed and welcome, but I am not sure if I want to lose the fire power...



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Karagin
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PostPosted: 10-Feb-2002 12:32    Post subject: Layznen LYZ-2X work in progress Reply to topic Reply with quote

What does endo do to the cost?

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Karagin
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PostPosted: 10-Feb-2002 14:08    Post subject: Layznen LYZ-2X work in progress Reply to topic Reply with quote

It would raise the cost about 100,000 c-bills and give me 2 tons.

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PostPosted: 10-Feb-2002 15:53    Post subject: Layznen LYZ-2X work in progress Reply to topic Reply with quote

Why not add endo, a jump jet, and the rest in armor?

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PostPosted: 10-Feb-2002 15:59    Post subject: Layznen LYZ-2X work in progress Reply to topic Reply with quote

I can do the endo jump jet thing but I don't gain much by maxing out the armor...

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PostPosted: 10-Feb-2002 16:18    Post subject: Layznen LYZ-2X work in progress Reply to topic Reply with quote

How about a DHS and a ERSL instead of maxing out the armor?

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PostPosted: 10-Feb-2002 17:48    Post subject: Layznen LYZ-2X work in progress Reply to topic Reply with quote

That might be what the mech needs...keeps all the secondary weapons more or less supportive of each other...

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Kraken
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PostPosted: 16-Feb-2002 12:39    Post subject: Layznen LYZ-2X work in progress Reply to topic Reply with quote

What is the intended purpose? The BAP and its size would suggest recon, but its loadout is more like a behind-the-lines raider.
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