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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 26-Apr-2006 01:25 Post subject: Scenario idea that needs fleshing out |
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I came up with this on the way back from work today. The basic idea is that Defenders are fighting a losing battle, and is in danger of being overrun (reinforced heavy/assault company vs. medium/heavy battalion?).
Side thought: perhaps this can be a group scenario, with each player controlling a certain number of forces (Defenders have one player per lance, with Assaulters having one player per two lances?). Play would progress simultaneously between several boards? Perhaps players could move forces from table to table to reinforce different areas?
The balancing factor is that the defenders have artillery and air support (how much of each? When should the airstrikes be able to start? Two minutes in? Five?), with a Warship approaching strike position (Ten minutes?).
The objective for the Defenders is to have at least one battlemech operational by the time the Warship is able to bring its guns to bear, at which point the Assaulting forces will be destroyed (they do not know when the Warship will arrive?). The objective for the Assaulters is to eliminate all Defender forces before the Warship arrives. There are no victory conditions (minor victory, major victory, etc), simply a win/lose scenario.
Now I, not being well-versed in actual play, have little idea how to fully pull this idea together. That's where I hope you guys can help.
My hope of this scenario is to simulate the panicked feel of many video games (Call of Duty) and war movies (Saving Private Ryan, We Were Soldiers), where the defenders must call on everything they have (artillery shields, air support, terrain, etc.) to desperately hold on until help arrives or the situation breaks.
[ This Message was edited by: Warhammer: 3025 on 2006-04-26 01:31 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 26-Apr-2006 01:37 Post subject: RE: Scenario idea that needs fleshing out |
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A WarShip? Isn't orbital bombardment against the Ares Conventions?
_________________ The dragon NEVER sleeps!
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 26-Apr-2006 06:08 Post subject: RE: Scenario idea that needs fleshing out |
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First rule of scenario creation:
Keep it as simple as possible.
_________________ www.210sportsblog.com
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 26-Apr-2006 20:43 Post subject: RE: Scenario idea that needs fleshing out |
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True enough.
Still, it kinda sounds like fun, don't it?
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 27-Apr-2006 00:50 Post subject: RE: Scenario idea that needs fleshing out |
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Sure, it'll be fun. You just need to figure a good balance between forces fitted to your mapsheet layout and then come up with a time limit.
Outnumbered defenders? One lance against two on two standard mapsheets can lose very quickly. It gets worse when the mechs are cutting-edge killing machines, of course. Me and my mate resolved the Monte Diablo scenario in nine or ten turns, and that was with somewhat equal forces.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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