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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 26-Sep-2006 23:52 Post subject: Warhammer variant. |
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A low cost take on the Warhammer Replaces the PPC's with AC5's and ammo for special munitions. Not sure if I like it or not. But its kind of interesting.
BattleMech Technical Readout
Type/Model: Warhammer custom WHM-17D
Tech: Inner Sphere / 3058
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 70 tons
Chassis: Endo Steel
Power Plant: 280 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
2 Autocannon/5s
6 Medium Lasers
1 LRM 10
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Warhammer custom WHM-17D
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 14 3.50
(Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine: 280 9 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 216 pts Ferro-Fibrous 14 12.50
(Armor Crit Loc: 1 LA, 1 RA, 7 LT, 4 RT, 1 CT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 32
Center Torso (Rear): 11
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 11 22/22
L/R Leg: 15 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Autocannon/5 RA 1 80 8 12.00
(Ammo Locations: 2 LA, 2 RA)
1 Autocannon/5 LA 1 4 8.00
3 Medium Lasers RT 9 3 3.00
1 LRM 10 RT 4 12 3 6.00
(Ammo Locations: 1 RT)
3 Medium Lasers LT 9 3 3.00
--------------------------------------------------------
TOTALS: 24 78 70.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 6,573,334 C-Bills
Battle Value: 1,187
Cost per BV: 5,537.77
Weapon Value: 2,074 / 2,074 (Ratio = 1.75 / 1.75)
Damage Factors: SRDmg = 30; MRDmg = 13; LRDmg = 5
BattleForce2: MP: 4, Armor/Structure: 5/5
Damage PB/M/L: 5/4/1, Overheat: 0
Class: MH; Point Value: 12
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 27-Sep-2006 01:16 Post subject: RE: Warhammer variant. |
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ummm... you state that your using the ACs as a cheep variant and then use FF, ES, and DHSs. Why?
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 27-Sep-2006 11:09 Post subject: RE: Warhammer variant. |
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This variant is kinda... strange. It seems to be trying to change the fundamental role of the Warhammer to a long-range platform, but at the same time it possesses fearsome close-in power.
I'd have to give it a 2 1/2. It's got some mean weapons, but doesn't seem focused on how to use them.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 27-Sep-2006 12:32 Post subject: RE: Warhammer variant. |
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Not bad. Your mech has some ranged
firepower (not too much), good armor and
short range punch. I'm not sure if the ACs
and LRMs are enough to get you the
attention of your enemy, but wo sais that
you want to have it before you get to med.
laser range
I would try something like this Because
Davions are said to be obsessed
with AC/10 and the are also the developers of
special ammo. SRMs were dropped, so the
mech probably resembles old WHM-6D.
C3 would be handy with short ranged ACs.
BattleMech Technical Readout
Type/Model: Warhammer WHM-8A
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 70 tons
Chassis: StarCorp 100 Endo Steel
Power Plant: 280 VOX Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Leviathon Plus Standard
Armament:
2 Autocannon/10s
6 Medium Lasers
1 C³ Slave Unit
Manufacturer: StarCorps Industries
Location: (Unknown)
Communications System: O/P 3000 COMSET
Targeting & Tracking System: O/P 1500 ARB
--------------------------------------------------------
Type/Model: Warhammer WHM-8A
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 14 3,50
(Endo Steel Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 CT, 2 LL, 2 RL)
Engine: 280 Light Fusion 10 12,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 ,00
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 ,00
Armor Factor: 168 pts Standard 0 10,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 22
Center Torso (Rear): 9
L/R Side Torso: 15 20/20
L/R Side Torso (Rear): 8/8
L/R Arm: 11 20/20
L/R Leg: 15 16/16
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Autocannon/10 RA 3 60 13 18,00
(Ammo Locations: 3 LT, 3 RT)
1 Autocannon/10 LA 3 7 12,00
3 Medium Lasers RT 9 3 3,00
3 Medium Lasers LT 9 3 3,00
1 C³ Slave Unit HD 0 1 1,00
CASE Equipment: LT RT 2 1,00
--------------------------------------------------------
TOTALS: 24 76 70,00
Crits & Tons Left: 2 ,00
Calculated Factors:
Total Cost: 11 429 100 C-Bills
Battle Value: 1 204 (+183 for C3)
Cost per BV: 9 492,61
Weapon Value: 1 763 / 1 763 (Ratio = 1,46 / 1,46)
Damage Factors: SRDmg = 34; MRDmg = 13; LRDmg = 1
BattleForce2: MP: 4, Armor/Structure: 4/4
Damage PB/M/L: 6/5/-, Overheat: 0
Class: MH; Point Value: 12
Specials: c3s
_________________ The dragon NEVER sleeps!
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 27-Sep-2006 18:17 Post subject: RE: Warhammer variant. |
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Quote:
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On 2006-09-27 01:16, Vagabond wrote:
ummm... you state that your using the ACs as a cheep variant and then use FF, ES, and DHSs. Why?
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Woops. should have been a period there. though there is a 75K difference in the cost between the ppc and the ac, was more going for a warhammer that didnt rely on the XL or light fusion to make the chassie lighter. Removing the ES, FF, and DHS change the price less then 400K, and with them it gives the hammer a better long range punch (because it can squeeze the LRM 10 in) and better short range with out having to worry about the extra space being taken up by the engine.
Quote:
| A low cost take on the Warhammer. (right here to be exact) Replaces the PPC's with AC5's and ammo for special munitions. Not sure if I like it or not. But its kind of interesting |
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[ This Message was edited by: Stinger on 2006-09-27 18:21 ] _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 27-Sep-2006 18:19 Post subject: RE: Warhammer variant. |
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Yeah I am just not sure how much I like it (if at all), I guess I see it as more of a sniper, with the ability to defend itsself.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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