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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 07-Nov-2006 21:40 Post subject: Megamek Bug |
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Hi everyone...hopefully some of you megamek addicts can help me with this...when I restart a saved game I was playing against a bot, the bot doesn't come back. In the first session, the bot wasn't running in a second console...it was just running in the same console I was. How do I get to bot back to play against?
Thanks
_________________ "The enemy's gate is down."
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 08-Nov-2006 02:43 Post subject: RE: Megamek Bug |
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its not a bug. its a limit in the design.
Bots can be added via 1 client for Campaigns and such.
However, saved games do not include the needed info that a user was a bot and so you need to start a second client and join as bot with the exact name as the old bot.
Pain in the butt but not a bug.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 08-Nov-2006 08:26 Post subject: RE: Megamek Bug |
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On 2006-11-08 02:43, Vagabond wrote:
its not a bug. its a limit in the design.
Bots can be added via 1 client for Campaigns and such.
However, saved games do not include the needed info that a user was a bot and so you need to start a second client and join as bot with the exact name as the old bot.
Pain in the butt but not a bug.
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Vagabond is correct.
And it most def IS a pain.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 08-Nov-2006 12:39 Post subject: RE: Megamek Bug |
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yeah, the thing I don't like about running the bot in a second window is that it slows things down considerably. In the same window, the bot moves in a couple of seconds, even in a pretty big game, but in different windows, it takes forever. And of course, big games are the ones that you're most likely to want to save...
_________________ "The enemy's gate is down."
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 08-Nov-2006 16:15 Post subject: RE: Megamek Bug |
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I have noticed that if I run them in the same window they tend to crash more often, and that is at 2v2 and above. But if I run them as seperate clients they are much more stable, but a little slower.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 08-Nov-2006 18:05 Post subject: RE: Megamek Bug |
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I think I'm going to have to increase the amount of memory I'm providing my JVM with the bots...when I run it in a separate client, it takes the bot forever to move...maybe 10-20 minutes to move one 'mech.
I read somewhere else that you should have the bot host, and connect to the bot. Any thoughts?
_________________ "The enemy's gate is down."
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AWAD Draconis Combine Chu-sa
Joined: 06-Feb-2002 00:00 Posts: 766
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Posted: 10-Nov-2006 10:58 Post subject: RE: Megamek Bug |
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First Thanks for that question Mud. I was having the same issue and getting a little peeved.
Now for the technical issue? Seperate clients, same window? Huh?
Mud so what if you have a laptop and desktop. One hosts the other dials in as hte bot? Is that kind of what you are talking about?
AWAD- Optics, Thermals, Color, me know, stupid code and comp speak, me moron
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