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Fang Federated Suns Captain
Joined: 11-Sep-2006 00:00 Posts: 290 Location: United States
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Posted: 11-Jan-2007 13:06 Post subject: Stealth Armor |
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My design firm, Ground Zero Salvage and Technology, has come into ....um..." possession" of about 100 tons worth of Stealth armor. NOw, My knowledge of BT Tech does not extend to far beyond the BT Compendium, and the Tactical handbook and I try to have GZT reflect this as much as possible in the fluff and designs I create, so I have no real clue as to the stats, benefits and cons of stealth armor and its use. Any assistance would be greatly appreciated.
[ This Message was edited by: Fang on 2007-01-11 13:07 ] _________________ one by one the rabbits are stealing my sanity....
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Fang Federated Suns Captain
Joined: 11-Sep-2006 00:00 Posts: 290 Location: United States
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Posted: 11-Jan-2007 13:20 Post subject: RE: Stealth Armor |
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Also, does the stealth equppied mech retain the ability to use an Angel ECM, and a bloodhound active probe, TAG, Artemis, streak, or C3? _________________ one by one the rabbits are stealing my sanity....
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 11-Jan-2007 13:27 Post subject: RE: Stealth Armor |
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Stealth armor takes 2 critical positions in all locations with the exception of CT and head. If you want it to work you need an ECM suite on the 'Mech. When turned on, the stealth armor produces 10 additional heat and makes the 'Mech with stealth target of its own ECM (so no C3, ...). With stealth turned on you can only be attacked as a primary target, you can't be detected with active probes and medium range attacks against you suffer +3 modifier (instead of +2), while long range attacks suffer +6. Stealth can be turned on or of during End Phase.
(BMR revised p. 147)
[ This Message was edited by: Sleeping Dragon on 2007-01-11 13:29 ] _________________ The dragon NEVER sleeps!
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Fang Federated Suns Captain
Joined: 11-Sep-2006 00:00 Posts: 290 Location: United States
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Posted: 11-Jan-2007 13:40 Post subject: RE: Stealth Armor |
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....that is perfect...... mwuhahahaha.....watch the design section for something new in the next day or so. _________________ one by one the rabbits are stealing my sanity....
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 12-Jan-2007 06:50 Post subject: RE: Stealth Armor |
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It's useful on something with long-range low heat weapons or a fast mech that wants to get away. Considering House Liao and their traditional foes: Stealth Armor is good against Davion with all those medium-range weapons. It is not quite as good against Marik, they're often on medium range once Liao gets close enough to shoot at all. Against clanners it's probably just suicide to cripple yourself with extra heat and ECM.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Fang Federated Suns Captain
Joined: 11-Sep-2006 00:00 Posts: 290 Location: United States
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Posted: 12-Jan-2007 08:31 Post subject: RE: Stealth Armor |
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I was considering a fast recon mech. low weapons, good speed. more of a get in, get the info, and get out kinda mission. would be a one time build, not for production. Going into Clan space, get what we want, and run like heck back to the DZ and get out. think it might be effective in this role? _________________ one by one the rabbits are stealing my sanity....
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 12-Jan-2007 10:38 Post subject: RE: Stealth Armor |
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If it will be fast enough and well armored...
Just remember that you need to be prepared for things like Fire Moths (10/15/0 MASC), Vipers (8/12/8) or Cougars (5/8/0, but 2 LPLs).
_________________ The dragon NEVER sleeps!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 12-Jan-2007 15:23 Post subject: RE: Stealth Armor |
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On 2007-01-12 06:50, Nightmare wrote:
Against clanners it's probably just suicide to cripple yourself with extra heat and ECM.
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The ECM is good, the extra heat is bad.
Plus this stuff should be useable on vehicles, but some how that was forgotten about.
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 13-Jan-2007 02:15 Post subject: RE: Stealth Armor |
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On 2007-01-12 15:23, Karagin wrote:
...
The ECM is good, the extra heat is bad.
...
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When Stealth is activated you're affected by your own ECM as it where an enemies! So it is not good!!
_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 13-Jan-2007 02:31 Post subject: RE: Stealth Armor |
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On 2007-01-13 02:15, Rudel Gurken wrote:
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On 2007-01-12 15:23, Karagin wrote:
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The ECM is good, the extra heat is bad.
...
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When Stealth is activated you're affected by your own ECM as it where an enemies! So it is not good!!
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Oh ya, lord forbid you from firing an Artimies Missile or use NARC or C3. Frankly, other then a side bonus ECM is not that great.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 13-Jan-2007 05:47 Post subject: RE: Stealth Armor |
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On 2007-01-12 15:23, Karagin wrote:
...
Plus this stuff should be useable on vehicles, but some how that was forgotten about.
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Yes, but the installation of 10 additional heat sinks would hurt...
_________________ The dragon NEVER sleeps!
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DarkAdder Clan Star Adder Star Commander
Joined: 10-Jan-2004 00:00 Posts: 604
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Posted: 07-Feb-2007 07:04 Post subject: RE: Stealth Armor |
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Okay, I have a question, then. Granted, my knowledge of vehicle rules is limited and out dated, so feel free to point out any updates.
The last I knew, since vehicles were 'open air', they could use ballistic type weapons without needing any heat sinks. If a vehicle mounted energy weapons, it was forced to mount heat sinks to compensate.
Since Stealth armor builds up heat when it is active, does that mean a vehicle would have to mount heat sinks to deal with it, or would the open air trait be sufficient?
Also, since vehicles have a nasty tendacy to break under mild hits, I dont know that it would be ecinomically feasable to use something as pricy as Stealth armor on something that breaks so fast.
_________________ Meddle not in the affairs of Dragons, for you are crunchy and taste good with ketchup.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 07-Feb-2007 23:57 Post subject: RE: Stealth Armor |
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Since Stealth armor builds up heat when it is active, does that mean a vehicle would have to mount heat sinks to deal with it, or would the open air trait be sufficient?
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Vehicles may not mount Stealth Armor. In fact, only 'mechs may mount Stealth Armor. BA armor is a different armor then 'mech stealth armor.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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