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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 16-May-2002 08:33 Post subject: Candidate CN-D1 |
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Once in a while, a friend and I drag out the worst "experimental" mechs we have on our construction programs. Then we proceed to slug it out, standard rules but arena type matches. Sometimes we agree on conditions for the contestant mechs, such as weight, prices, tech level etc. This one had two conditions: tech level 2, cost max 10 million c-bills. A modified Banshee, perfect
for killing stuff in a city or anywhere else if it`s got friends.
BattleMech Technical Readout
Type/Model: Candidate CN-D1
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 95 tons
Chassis: Star League XT Endo Steel
Power Plant: 285 GM Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: 3 Defiance XA 95R
Jump Capacity: 90 meters
Armor Type: Starshield with CASE Standard
Armament:
2 Ramtech 1500Z ER Medium Lasers
1 Poland Main Model C Gauss Rifle
2 Guided Technologies 2nd Gen Streak SRM 6s
4 Defiance B3M Medium Lasers
1 Defiance P5M Medium Pulse Laser
Manufacturer: Defiance Industries of Hesperus II
Location: Hesperus II
Communications System: Dalban Commline
Targeting & Tracking System: Dalban HiRez-B
--------------------------------------------------------
Type/Model: Candidate CN-D1
Mass: 95 tons
Equipment: Crits Mass
Int. Struct.: 145 pts Endo Steel 14 5,00
(Endo Steel Loc: 6 LT, 6 RT, 1 LL, 1 RL)
Engine: 285 6 16,50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 11 Double [22] 0 1,00
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 288 pts Standard 0 18,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 44
Center Torso (Rear): 15
L/R Side Torso: 20 29/29
L/R Side Torso (Rear): 10/10
L/R Arm: 16 32/32
L/R Leg: 20 39/39
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 ER Medium Laser RA 5 1 1,00
1 Gauss Rifle LA 1 16 9 17,00
(Ammo Locations: 2 LT)
1 ER Medium Laser LA 5 1 1,00
1 Streak SRM 6 RT 4 15 3 5,50
(Ammo Locations: 1 LT)
2 Medium Lasers RT 6 2 2,00
1 Medium Pulse Laser RT(R) 4 1 2,00
1 Streak SRM 6 LT 4 2 4,50
1 Medium Laser CT 3 1 1,00
1 Medium Laser HD 3 1 1,00
CASE Equipment: LT 1 ,50
1 Hatchet RH 7 7,00
3 Standard Jump Jets: 3 6,00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 35 77 95,00
Crits & Tons Left: 1 ,00
Calculated Factors:
Total Cost: 9 970 740 C-Bills
Battle Value: 2 140
Cost per BV: 4 659,22
Weapon Value: 2 652 / 2 424 (Ratio = 1,24 / 1,13)
Damage Factors: SRDmg = 41; MRDmg = 17; LRDmg = 7
BattleForce2: MP: 3J, Armor/Structure: 7/7
Damage PB/M/L: 7/5/1, Overheat: 3
Class: MA; Point Value: 21
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 18-May-2002 13:01 Post subject: Candidate CN-D1 |
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The hachett is a nice touch. Great for area fights.
Good mech. I like
_________________
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Raven! Clan Snow Raven Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1326 Location: United States
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Posted: 18-May-2002 19:21 Post subject: Candidate CN-D1 |
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You say its for city fights but that Guass Rifle is not a city weapon. Sure its big, and sure it has a nice pounding feel to it.. however I would put a large pulse laser or AC/20 in its place. More appropriate for a city mech.
Also some machine guns wouldn't hurt, cause every city i've fought in had infantry to bring the vile Mech to its knees!
Raven!
EDIT - I do like the Streak SRM6s and jump jets. the head mounted medium laser i'd move to a torso and mount rear. You never know who will sneak up behind you in a fight!
Raven, again!
[ This Message was edited by: Raven! on 2002-05-18 19:22 ]
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 19-May-2002 00:33 Post subject: Candidate CN-D1 |
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Mounting something in the head is just common sense, like filling up the Center Torso to take the edge off those snake eye results. Not that I need it so much anymore, we use the Floating Critical from MaxTech.
The Gauss is there because it gives the machine some effectiveness at range. The hatchet was basically to spend a few tons without going over the C-bill limit
BTW, ACs cost incredibly much even compared to the Gauss, what`s wrong there?
And since infantry wasn`t a problem, there was no need to mount MGs. Just attach it to
a lance with some real multi-purpose mechs.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 19-May-2002 03:12 Post subject: Candidate CN-D1 |
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this screams, highlander. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 19-May-2002 09:11 Post subject: Candidate CN-D1 |
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WOW, Your right. I did not even notice that. It is alot like a Highlander.
_________________
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 19-May-2002 09:27 Post subject: Candidate CN-D1 |
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Quote:
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On 2002-05-19 00:33, Nightmare wrote:
BTW, ACs cost incredibly much even compared to the Gauss, what`s wrong there?
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AC20 and a guass rifle both have the same base cost (300,000) and AC20 ammo is cheaper (10,000 vs 20,000). If you check the costs of the "head hunter" weapons you'll see they are all fairly expensive.
And I agree with Raven, the gauss really doesn't have much use in a true city fight. It's range won't come into play that often in a street fight. Since you already have CASE I suggest changing the gauss to an AC20 +1 ton of ammo, and the MPL to AC20 ammo.
_________________ www.210sportsblog.com
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 19-May-2002 12:54 Post subject: Candidate CN-D1 |
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Would that effect the BV any?
_________________
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 19-May-2002 13:29 Post subject: Candidate CN-D1 |
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My guess is that the BV might go down, but I didn't figure it out (nor plan to).
Cost seemed to be the issue with this mech, so based on what it's MOS is I think the AC20 is a better (and more cost effective) choice.
_________________ www.210sportsblog.com
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 19-May-2002 14:37 Post subject: Candidate CN-D1 |
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I ran into some critical slot problems with the AC/20, but it was possible after some juggling and dropping two Medium Lasers for another Medium Pulse Laser. Price still under 10 million, but that was an objective only when I originally built it.
So I decided to just go for an Ultra AC/20 instead. Three tons ammo, drop a Medium laser and move one ER Medium Laser. Here it is:
BattleMech Technical Readout
Type/Model: Candidate CN-D2
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 95 tons
Chassis: Star League XT Endo Steel
Power Plant: 285 GM Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: 3 Defiance XA 95R
Jump Capacity: 90 meters
Armor Type: Starshield with CASE Standard
Armament:
2 Ramtech 1500Z ER Medium Lasers
1 Defiance Thunder Ultra AC/20
2 Guided Technologies 2nd Gen Streak SRM 6s
3 Defiance B3M Medium Lasers
1 Defiance P5M Medium Pulse Laser
Manufacturer: Defiance Industries of Hesperus II
Location: Hesperus II
Communications System: Dalban Commline
Targeting & Tracking System: Dalban HiRez-B
--------------------------------------------------------
Type/Model: Candidate CN-D2
Mass: 95 tons
Equipment: Crits Mass
Int. Struct.: 145 pts Endo Steel 14 5,00
(Endo Steel Loc: 5 LT, 7 RT, 1 LL, 1 RL)
Engine: 285 6 16,50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 11 Double [22] 0 1,00
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA+LA+H 14 ,00
Armor Factor: 288 pts Standard 0 18,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 44
Center Torso (Rear): 15
L/R Side Torso: 20 29/29
L/R Side Torso (Rear): 10/10
L/R Arm: 16 32/32
L/R Leg: 20 39/39
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Medium Laser RA 5 1 1,00
1 Ultra AC/20 LA 8 15 13 18,00
(Ammo Locations: 3 LT)
1 Streak SRM 6 RT 4 15 3 5,50
(Ammo Locations: 1 LT)
2 Medium Lasers RT 6 2 2,00
1 Medium Pulse Laser RT(R) 4 1 2,00
1 Streak SRM 6 LT 4 2 4,50
1 Medium Laser CT 3 1 1,00
1 ER Medium Laser HD 5 1 1,00
CASE Equipment: LT 1 ,50
1 Hatchet RH 7 7,00
3 Standard Jump Jets: 3 6,00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 47 78 95,00
Crits & Tons Left: 0 ,00
Calculated Factors:
Total Cost: 10 258 658 C-Bills
Battle Value: 1 866
Cost per BV: 5 497,67
Weapon Value: 1 853 / 1 680 (Ratio = ,99 / ,90)
Damage Factors: SRDmg = 38; MRDmg = 8; LRDmg = 0
BattleForce2: MP: 3J, Armor/Structure: 7/7
Damage PB/M/L: 5/3/-, Overheat: 4
Class: MA; Point Value: 19
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 19-May-2002 16:01 Post subject: Candidate CN-D1 |
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Now it's a real city terminator.....
Sir Henry
_________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 19-May-2002 16:30 Post subject: Candidate CN-D1 |
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I like the older verison.
But this is a excellent upgrade.
_________________
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 20-May-2002 23:58 Post subject: Candidate CN-D1 |
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I think I`ll stick with the Gauss version
myself, on account of heat. That UAC/20 is
a real heat hog, you don`t get a chance to
fire very many guns besides it. And I didn`t
mount too many heat sinks. I`m already past
the stage where you learn heat management
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8072 Location: United States
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Posted: 21-May-2002 06:18 Post subject: Candidate CN-D1 |
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You have 11 doubles:
Jump=3
UAC20 (on ultra)=16
2 ERML=10
SSRM6=4 (we'll presume it fires )
Total heat after heat sinks=11
11 heat is -2mp (but you can still jump 3 ) +1 to fire. Next turn you jump (if you need to) and fire the pulses and maybe the SSRM6.
You've got a lot of armor on that mech, might as well use it--not too many mechs can take very many turns of an UAC20 plus a few other weapons.
_________________ www.210sportsblog.com
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