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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 23-Apr-2007 19:16 Post subject: Megamek game just finished. Thank you ECM! |
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This is Double Blind gamelog of a MegaMek game I just participated in. He was testing a unit for a tourney in his area. The setup was 5 mechs max, 8 unit limit, 1 mech for every non-mech unit, and 8k BV. No VTOL or Arty. IS cannon only. Ammo limits: All AC Ammo, Artemis IV, NARC, and Standard.
We had several of the Optional Rules on. And a few mistakes were made because a limit was forgotten or simple oops. Like I had Infernos.
His setup was a C3 Network of 5 'mechs [1 not on network] and 3 Kage BA. I got lucky having taken Infernos and a Raven. I used the Infernos to create cover and the Raven to disrupt his network. Read on for details.
Code: | Log file opened Mon Apr 23 13:28:06 PDT 2007
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment
------------------------------
The turn order for movement is:
Infiltrator Mk II (Vagabond820), rolled 5 / 7
Sunder SD1-O (Vagabond820), rolled 5 / 8
Raven RVN-4L (Vagabond820), rolled 6 / 11
Advanced Clan Armor (IS) (Vagabond820), rolled 7 / 7
Avatar AV1-OF (Vagabond820), rolled 8
Sunder SD1-OD (Vagabond820), rolled 11 / 7
Infiltrator Mk II #3 (Vagabond820), rolled 11 / 11
Infiltrator Mk II #2 (Vagabond820), rolled 12
Wind direction is Northeast.
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1
------------------------------
The turn order for movement is:
Salamander PPR-7S (Mekslayer), rolled 2 / 5
Advanced Clan Armor (IS) (Vagabond820), rolled 4
Avatar AV1-OF (Vagabond820), rolled 5
Avatar AV1-OC (Mekslayer), rolled 6 / 9
Raven RVN-4L (Vagabond820), rolled 7 / 6
Sunder SD1-OD (Vagabond820), rolled 7 / 8
Venom SDR-9KC (Mekslayer), rolled 7 / 10 / 11
Infiltrator Mk II (Vagabond820), rolled 8 / 4
Arctic Fox AF1A (Mekslayer), rolled 8 / 7
Sunder SD1-O (Vagabond820), rolled 9 / 4
Wind direction is Northeast.
Movement Phase
-------------------
Arctic Fox AF1A (Mekslayer) must make a piloting skill check (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 8 : succeeds.
Offboard Attack Phase
-------------------
<nothing>
Weapon Attack Phase
-------------------
Weapons fire for Salamander PPR-7S (Mekslayer)
LRM 20 at Sunder SD1-OD (Vagabond820); needs 5, rolls 7 : 16 missile(s) hit.
Sunder SD1-OD (Vagabond820) takes 5 damage to RT. The passenger, Infiltrator Mk II (Vagabond820), gets in the way.
Infiltrator Mk II (Vagabond820) takes 5 damage to Trooper 1. 1 Armor remaining.
Sunder SD1-OD (Vagabond820) takes 5 damage to CT. 36 Armor remaining.
Sunder SD1-OD (Vagabond820) takes 5 damage to RT. The passenger, Infiltrator Mk II (Vagabond820), gets in the way.
Infiltrator Mk II (Vagabond820) takes 5 damage to Trooper 1. Armor destroyed, <<<TROOPER KILLED>>>, 3 damage point(s) passes on to Sunder SD1-OD (Vagabond820).
25 Armor remaining.
Sunder SD1-OD (Vagabond820) takes 1 damage to RA. 29 Armor remaining.
LRM 20 at Sunder SD1-OD (Vagabond820); needs 5, rolls 8 : 12 missile(s) hit.
Sunder SD1-OD (Vagabond820) takes 5 damage to RT. The passenger, Infiltrator Mk II (Vagabond820), gets in the way.
Infiltrator Mk II (Vagabond820) takes 5 damage to Trooper 1. 5 damage point(s) passes on to Sunder SD1-OD (Vagabond820).
20 Armor remaining.
Sunder SD1-OD (Vagabond820) takes 5 damage to LT. The passenger, Infiltrator Mk II (Vagabond820), gets in the way.
Infiltrator Mk II (Vagabond820) takes 5 damage to Trooper 2. 1 Armor remaining.
Sunder SD1-OD (Vagabond820) takes 2 damage to LA. 28 Armor remaining.
LRM 20 at Sunder SD1-OD (Vagabond820); needs 5, rolls 10 : 9 missile(s) hit.
Sunder SD1-OD (Vagabond820) takes 5 damage to CT. 31 Armor remaining.
Sunder SD1-OD (Vagabond820) takes 4 damage to RA. 25 Armor remaining.
Weapons fire for War Dog WR-DG-03FC (Mekslayer)
Heavy Gauss Rifle at Sunder SD1-OD (Vagabond820); needs 7, rolls 10 : hits RT
Sunder SD1-OD (Vagabond820) takes 10 damage to RT. The passenger, Infiltrator Mk II (Vagabond820), gets in the way.
Infiltrator Mk II (Vagabond820) takes 10 damage to Trooper 1. 10 damage point(s) passes on to Sunder SD1-OD (Vagabond820).
10 Armor remaining.
ER PPC at Sunder SD1-OD (Vagabond820); needs 7, rolls 12 : hits LA (critical)
Sunder SD1-OD (Vagabond820) takes 10 damage to LA (critical). 18 Armor remaining.
Critical hit on LA. Roll is 4; no effect.
Weapons fire for Avatar AV1-OF (Vagabond820)
ER PPC at Salamander PPR-7S (Mekslayer); needs 9, rolls 5 : misses.
Needs 11 to ignite, rolls 4
Weapons fire for Sunder SD1-OD (Vagabond820)
Particle Cannon at War Dog WR-DG-03FC (Mekslayer); needs 11, rolls 3 : misses.
Needs 11 to ignite, rolls 10
Particle Cannon at War Dog WR-DG-03FC (Mekslayer); needs 11, rolls 8 : misses.
Needs 11 to ignite, rolls 10
Weapons fire for Sunder SD1-O (Vagabond820)
SRM 4 at Hex: 2015 (Ignite); needs 6, rolls 6 : hits with 3 inferno missles.
Fire started in hex 2015.
Sunder SD1-OD (Vagabond820) must make 1 piloting skill roll(s) (45 damage +2, weight class modifier -2).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (45 damage +2, weight class modifier -2); needs 4, rolls 8 : succeeds.
War Dog WR-DG-03FC (Mekslayer) must make 1 piloting skill roll(s) (fired HeavyGauss unbraced).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (fired HeavyGauss unbraced); needs 3, rolls 4 : succeeds.
Physical Attack Phase
-------------------
<nothing>
Heat Phase
-------------------
Sunder SD1-OD (Vagabond820) gains 21 heat, sinks 21 heat and is now at 0 heat.
Sunder SD1-O (Vagabond820) gains 5 heat, sinks 5 heat and is now at 0 heat.
Avatar AV1-OF (Vagabond820) gains 16 heat, sinks 16 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Raven RVN-4L (Vagabond820) gains 11 heat, sinks 11 heat and is now at 0 heat.
Avatar AV1-OC (Mekslayer) gains 2 heat, sinks 2 heat and is now at 0 heat.
War Dog WR-DG-03FC (Mekslayer) gains 18 heat, sinks 18 heat and is now at 0 heat.
Venom SDR-9KC (Mekslayer) gains 8 heat, sinks 8 heat and is now at 0 heat.
Arctic Fox AF1A (Mekslayer) gains 6 heat, sinks 6 heat and is now at 0 heat.
Salamander PPR-7S (Mekslayer) gains 18 heat, sinks 18 heat and is now at 0 heat.
End Phase
-------------------
Smoke fills 2115.
Smoke fills 2116.
Smoke fills 2014.
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2
------------------------------
The turn order for movement is:
Avatar AV1-OF (Vagabond820), rolled 4 / 6
Sunder SD1-OD (Vagabond820), rolled 4 / 8
War Dog WR-DG-03FC (Mekslayer), rolled 5
Avatar AV1-OC (Mekslayer), rolled 6 / 8
Venom SDR-9KC (Mekslayer), rolled 6 / 12
Advanced Clan Armor (IS) (Vagabond820), rolled 7
Sunder SD1-O (Vagabond820), rolled 8 / 5 / 4
Raven RVN-4L (Vagabond820), rolled 8 / 5 / 6
Salamander PPR-7S (Mekslayer), rolled 8 / 11
Arctic Fox AF1A (Mekslayer), rolled 11
Wind direction is Northeast.
Movement Phase
-------------------
<nothing>
Offboard Attack Phase
-------------------
<nothing>
Weapon Attack Phase
-------------------
Weapons fire for Avatar AV1-OF (Vagabond820)
ER PPC at Venom SDR-9KC (Mekslayer); needs 10, rolls 10 : hits LA
Venom SDR-9KC (Mekslayer) takes 10 damage to LA. 2 Armor remaining.
Weapons fire for Sunder SD1-OD (Vagabond820)
Particle Cannon at Venom SDR-9KC (Mekslayer); needs 11, rolls 4 : misses.
Particle Cannon at Venom SDR-9KC (Mekslayer); needs 11, rolls 5 : misses.
Needs 9 to ignite, rolls 7
Checking to clear terrain; needs 4, rolls 10: Heavy Woods converted to Light Woods!
Needs 9 to ignite, rolls 9
The hex ignites!
Checking to clear terrain; needs 9, rolls 4: fails!
Checking to clear terrain; needs 9, rolls 4: fails!
Weapons fire for Avatar AV1-OC (Mekslayer)
Particle Cannon at Hex: 2416 (Clear); needs 2, rolls 3 : hits! Terrain takes 10 damage.
Needs 9 to ignite, rolls 8
Checking to clear terrain; needs 4, rolls 3: fails!
Weapons fire for Venom SDR-9KC (Mekslayer)
Medium Pulse Laser at Sunder SD1-OD (Vagabond820); needs 10, rolls 2 : misses.
Medium Pulse Laser at Sunder SD1-OD (Vagabond820); needs 10, rolls 7 : misses.
Medium Pulse Laser at Sunder SD1-OD (Vagabond820); needs 10, rolls 7 : misses.
Weapons fire for Sunder SD1-O (Vagabond820)
Large Laser at Venom SDR-9KC (Mekslayer); needs 12, rolls 9 : misses.
Large Laser at Venom SDR-9KC (Mekslayer); needs 12, rolls 8 : misses.
SRM 4 at Hex: 2014 (Ignite); needs 7, rolls 9 : hits with 2 inferno missles.
Fire started in hex 2014.
Weapons fire for Raven RVN-4L (Vagabond820)
ER Medium Laser at Venom SDR-9KC (Mekslayer); needs 11, rolls 5 : misses.
ER Medium Laser at Venom SDR-9KC (Mekslayer); needs 11, rolls 5 : misses.
Weapons fire for Salamander PPR-7S (Mekslayer)
LRM 20 at Avatar AV1-OF (Vagabond820); needs 5, rolls 4 : misses.
LRM 20 at Avatar AV1-OF (Vagabond820); needs 5, rolls 6 : 12 missile(s) hit.
Avatar AV1-OF (Vagabond820) takes 5 damage to LT. The passenger, Infiltrator Mk II #3 (Vagabond820), gets in the way.
Infiltrator Mk II #3 (Vagabond820) takes 5 damage to Trooper 2. 1 Armor remaining.
Avatar AV1-OF (Vagabond820) takes 5 damage to HD. 4 Armor remaining.
Pilot of Avatar AV1-OF (Vagabond820) "Unnamed" takes 1 damage.
Avatar AV1-OF (Vagabond820) takes 2 damage to RT (critical). The passenger, Infiltrator Mk II #3 (Vagabond820), gets in the way.
Infiltrator Mk II #3 (Vagabond820) takes 2 damage to Trooper 1. 4 Armor remaining.
LRM 20 at Avatar AV1-OF (Vagabond820); needs 5, rolls 7 : 12 missile(s) hit.
Avatar AV1-OF (Vagabond820) takes 5 damage to LT. The passenger, Infiltrator Mk II #3 (Vagabond820), gets in the way.
Infiltrator Mk II #3 (Vagabond820) takes 5 damage to Trooper 2. Armor destroyed, <<<TROOPER KILLED>>>, 3 damage point(s) passes on to Avatar AV1-OF (Vagabond820).
19 Armor remaining.
Avatar AV1-OF (Vagabond820) takes 5 damage to HD. Armor destroyed, 2 Internal Structure remaining
Critical hit on HD. Roll is 5; no effect.
Pilot of Avatar AV1-OF (Vagabond820) "Unnamed" takes 1 damage.
Avatar AV1-OF (Vagabond820) takes 2 damage to LT. The passenger, Infiltrator Mk II #3 (Vagabond820), gets in the way.
Infiltrator Mk II #3 (Vagabond820) takes 2 damage to Trooper 2. 2 damage point(s) passes on to Avatar AV1-OF (Vagabond820).
17 Armor remaining.
Needs 7 to ignite, rolls 7
The hex ignites!
The hex is already on fire.
Pilot of Avatar AV1-OF (Vagabond820) "Unnamed" needs a 3 to stay conscious. Rolls 6 : successful!
Pilot of Avatar AV1-OF (Vagabond820) "Unnamed" needs a 5 to stay conscious. Rolls 7 : successful!
Physical Attack Phase
-------------------
<nothing>
Heat Phase
-------------------
Sunder SD1-OD (Vagabond820) gains 22 heat, sinks 22 heat and is now at 0 heat.
Sunder SD1-O (Vagabond820) gains 20 heat, sinks 20 heat and is now at 0 heat.
Avatar AV1-OF (Vagabond820) gains 16 heat, sinks 16 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Raven RVN-4L (Vagabond820) gains 21 heat, sinks 20 heat and is now at 1 heat.
Avatar AV1-OC (Mekslayer) gains 11 heat, sinks 11 heat and is now at 0 heat.
Venom SDR-9KC (Mekslayer) gains 20 heat, sinks 20 heat and is now at 0 heat.
Salamander PPR-7S (Mekslayer) gains 19 heat, sinks 19 heat and is now at 0 heat.
End Phase
-------------------
Smoke fills 1611.
Smoke fills 1612.
Smoke fills 1511.
Smoke fills 2114.
Smoke fills 2013.
Smoke fills 2517.
Smoke fills 2518.
Smoke fills 2416.
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3
------------------------------
The turn order for movement is:
Sunder SD1-O (Vagabond820), rolled 3
Avatar AV1-OF (Vagabond820), rolled 5
Sunder SD1-OD (Vagabond820), rolled 6
Kage (Laser) (Mekslayer), rolled 7 / 4
Raven RVN-4L (Vagabond820), rolled 7 / 8
Venom SDR-9KC (Mekslayer), rolled 7 / 11
Salamander PPR-7S (Mekslayer), rolled 8 / 5
Kage (Laser) #2 (Mekslayer), rolled 8 / 8
Kage (Laser) #3 (Mekslayer), rolled 9 / 12
Advanced Clan Armor (IS) (Vagabond820), rolled 11 / 3
Avatar AV1-OC (Mekslayer), rolled 11 / 4
Wind direction is Northeast.
Movement Phase
-------------------
Venom SDR-9KC (Mekslayer) passes through a fire. It will generate 2 more heat this round.
Offboard Attack Phase
-------------------
<nothing>
Weapon Attack Phase
-------------------
Weapons fire for Sunder SD1-O (Vagabond820)
Large Laser at Arctic Fox AF1A (Mekslayer); needs 11, rolls 8 : misses.
Large Laser at Arctic Fox AF1A (Mekslayer); needs 11, rolls 8 : misses.
SRM 4 at Hex: 2211 (Ignite); needs 1, rolls 5 : hits with 1 inferno missles.
Fire started in hex 2211.
SRM 4 at Hex: 2611 (Ignite); needs 1, rolls 5 : hits with 4 inferno missles.
Fire started in hex 2611.
SRM 4 at Hex: 2512 (Ignite); needs 1, rolls 6 : hits with 3 inferno missles.
Fire started in hex 2512.
Weapons fire for Avatar AV1-OF (Vagabond820)
ER PPC at Arctic Fox AF1A (Mekslayer); needs 11, rolls 8 : misses.
LB 20-X AC at Arctic Fox AF1A (Mekslayer); needs 12, rolls 7 : misses.
Weapons fire for Sunder SD1-OD (Vagabond820)
Particle Cannon at Arctic Fox AF1A (Mekslayer); needs 10, rolls 12 : hits CT
Arctic Fox AF1A (Mekslayer) takes 10 damage to CT. 5 Armor remaining.
Particle Cannon at Arctic Fox AF1A (Mekslayer); needs 10, rolls 8 : misses.
Weapons fire for Raven RVN-4L (Vagabond820)
Narc at Arctic Fox AF1A (Mekslayer); needs 10, rolls 3 : misses.
ER Medium Laser at Arctic Fox AF1A (Mekslayer); needs 10, rolls 9 : misses.
SRM 6 at Arctic Fox AF1A (Mekslayer); needs 10, rolls 8 : misses.
Weapons fire for Venom SDR-9KC (Mekslayer)
Medium Pulse Laser at Hex: 2514 (Clear); needs 6, rolls 4 : misses.
Medium Pulse Laser at Hex: 2514 (Clear); needs 6, rolls 8 : hits! Terrain takes 6 damage.
Needs 9 to ignite, rolls 9
The hex ignites!
Medium Pulse Laser at Hex: 2514 (Clear); needs 6, rolls 7 : hits! Terrain takes 6 damage.
Checking to clear terrain; needs 8, rolls 10: Light Woods converted to Rough!
Weapons fire for Salamander PPR-7S (Mekslayer)
LRM 20 at Sunder SD1-OD (Vagabond820); needs 7, rolls 6 : misses.
LRM 20 at Sunder SD1-OD (Vagabond820); needs 7, rolls 10 : 12 missile(s) hit.
Sunder SD1-OD (Vagabond820) takes 5 damage to RA. 20 Armor remaining.
Sunder SD1-OD (Vagabond820) takes 5 damage to CT. 26 Armor remaining.
Sunder SD1-OD (Vagabond820) takes 2 damage to LL. 31 Armor remaining.
LRM 20 at Sunder SD1-OD (Vagabond820); needs 7, rolls 6 : misses.
Weapons fire for Arctic Fox AF1A (Mekslayer)
Medium Pulse Laser at Advanced Clan Armor (IS) (Vagabond820); needs 11, rolls 6 : misses.
Medium Pulse Laser at Advanced Clan Armor (IS) (Vagabond820); needs 11, rolls 7 : misses.
Medium Pulse Laser at Advanced Clan Armor (IS) (Vagabond820); needs 11, rolls 8 : misses.
Medium Pulse Laser at Advanced Clan Armor (IS) (Vagabond820); needs 11, rolls 5 : misses.
Weapons fire for Advanced Clan Armor (IS) (Vagabond820)
Flamer at Arctic Fox AF1A (Mekslayer); needs 12, rolls 9 : misses.
SRM 2 at Arctic Fox AF1A (Mekslayer); needs 8, rolls 10 : 2 missile(s) hit.
Arctic Fox AF1A (Mekslayer) takes 2 damage to RT. 9 Armor remaining.
Arctic Fox AF1A (Mekslayer) takes 2 damage to RT. 7 Armor remaining.
SRM 2 at Arctic Fox AF1A (Mekslayer); needs 8, rolls 7 : misses.
Weapons fire for Avatar AV1-OC (Mekslayer)
LRM 10 at Advanced Clan Armor (IS) (Vagabond820); needs 8, rolls 9 : 6 swarm-I missile(s) hit.
Advanced Clan Armor (IS) (Vagabond820) takes 5 damage to Trooper 4. 4 Armor remaining.
Advanced Clan Armor (IS) (Vagabond820) takes 1 damage to Trooper 2. 8 Armor remaining.
The remaining missiles find no new target.
LRM 10 at Advanced Clan Armor (IS) (Vagabond820); needs 8, rolls 4 : misses.
The remaining missiles find no new target.
Particle Cannon at Hex: 2417 (Clear); needs 0, rolls 5 : hits! Terrain takes 10 damage.
Checking to clear terrain; needs 4, rolls 8: Light Woods converted to Rough!
Weapons fire for War Dog WR-DG-03FC (Mekslayer)
ER PPC at Hex: 2416 (Clear); needs 4, rolls 2 : misses.
ER Medium Laser at Hex: 2317 (Clear); needs 2, rolls 10 : hits! Terrain takes 5 damage.
Needs 9 to ignite, rolls 10
The hex ignites!
Physical Attack Phase
-------------------
<nothing>
Heat Phase
-------------------
Sunder SD1-OD (Vagabond820) gains 21 heat, sinks 21 heat and is now at 0 heat.
Sunder SD1-O (Vagabond820) gains 26 heat, sinks 26 heat and is now at 0 heat.
Avatar AV1-OF (Vagabond820) gains 22 heat, sinks 22 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Raven RVN-4L (Vagabond820) gains 20 heat, sinks 20 heat and is now at 1 heat.
Avatar AV1-OC (Mekslayer) gains 18 heat, sinks 18 heat and is now at 0 heat.
War Dog WR-DG-03FC (Mekslayer) gains 22 heat, sinks 26 heat and is now at 0 heat.
Venom SDR-9KC (Mekslayer) gains 22 heat, sinks 22 heat and is now at 0 heat.
Arctic Fox AF1A (Mekslayer) gains 22 heat, sinks 20 heat and is now at 2 heat.
Salamander PPR-7S (Mekslayer) gains 18 heat, sinks 18 heat and is now at 0 heat.
End Phase
-------------------
Smoke clears from 2517.
Smoke clears from 2518.
Smoke clears from 2416.
Fire at 2417 goes out due to lack of fuel.
Fire at 2514 goes out due to lack of fuel.
Smoke fills 2311.
Smoke fills 2312.
Smoke fills 2210.
Smoke fills 2416.
Smoke fills 2417.
Smoke fills 2316.
Smoke fills 2611.
Smoke fills 2612.
Smoke fills 2511.
Smoke fills 2711.
Smoke fills 2712.
Smoke fills 2610.
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4
------------------------------
The turn order for movement is:
Avatar AV1-OF (Vagabond820), rolled 3 / 6
Sunder SD1-OD (Vagabond820), rolled 3 / 7
Infiltrator Mk II #2 (Vagabond820), rolled 3 / 8
Infiltrator Mk II #3 (Vagabond820), rolled 5 / 8
Infiltrator Mk II (Vagabond820), rolled 7 / 6
Venom SDR-9KC (Mekslayer), rolled 7 / 7 / 11
Raven RVN-4L (Vagabond820), rolled 7 / 7 / 12
Arctic Fox AF1A (Mekslayer), rolled 9 / 10 / 4 / 3
Avatar AV1-OC (Mekslayer), rolled 9 / 10 / 4 / 12
Sunder SD1-O (Vagabond820), rolled 10 / 7
Advanced Clan Armor (IS) (Vagabond820), rolled 10 / 10
Wind direction is Northeast.
Movement Phase
-------------------
<nothing>
Offboard Attack Phase
-------------------
<nothing>
Weapon Attack Phase
-------------------
Weapons fire for Avatar AV1-OF (Vagabond820)
ER PPC at Venom SDR-9KC (Mekslayer); needs 10, rolls 6 : misses.
Needs 11 to ignite, rolls 5
Medium Laser at Venom SDR-9KC (Mekslayer); needs 10, rolls 6 : misses.
Needs 11 to ignite, rolls 9
Medium Laser at Venom SDR-9KC (Mekslayer); needs 10, rolls 11 : hits RL
Venom SDR-9KC (Mekslayer) takes 5 damage to RL. 11 Armor remaining.
LB 20-X AC at Venom SDR-9KC (Mekslayer); needs 9, rolls 9 : 9 shot(s) hit.
Venom SDR-9KC (Mekslayer) takes 1 damage to RT. 10 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to LA. 1 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to LL (critical). 15 Armor remaining.
Critical hit on LL. Roll is 4; no effect.
Venom SDR-9KC (Mekslayer) takes 1 damage to CT. 15 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to RA. 11 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to RT. 9 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to LA. Armor destroyed,
Venom SDR-9KC (Mekslayer) takes 1 damage to RT. 8 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to LA. 5 Internal Structure remaining
Critical hit on LA. Roll is 5; no effect.
Weapons fire for Sunder SD1-OD (Vagabond820)
Particle Cannon at Venom SDR-9KC (Mekslayer); needs 10, rolls 8 : misses.
Needs 11 to ignite, rolls 7
Particle Cannon at Venom SDR-9KC (Mekslayer); needs 10, rolls 10 : hits RT
Venom SDR-9KC (Mekslayer) takes 10 damage to RT. Armor destroyed, 6 Internal Structure remaining
Critical hit on RT. Roll is 6; no effect.
LB 20-X AC at Venom SDR-9KC (Mekslayer); needs 8, rolls 9 : hits RA
Venom SDR-9KC (Mekslayer) takes 20 damage to RA. Armor destroyed, <<<SECTION DESTROYED>>>,
3 damage transfers to RT.
Critical hit on RA. Roll is 11; 2 locations.
<<<CRITICAL HIT>>> on Hand.
<<<CRITICAL HIT>>> on Shoulder.
Venom SDR-9KC (Mekslayer) takes 3 damage to RT. 3 Internal Structure remaining
Critical hit on RT. Roll is 2; no effect.
Weapons fire for Infiltrator Mk II #2 (Vagabond820)
Magshot Gauss Rifle at Venom SDR-9KC (Mekslayer); needs 6, rolls 10 : 2 shot(s) hit.
Venom SDR-9KC (Mekslayer) takes 2 damage to RL (critical). 9 Armor remaining.
Critical hit on RL. Roll is 5; no effect.
Venom SDR-9KC (Mekslayer) takes 2 damage to RT. 1 Internal Structure remaining
Critical hit on RT. Roll is 6; no effect.
Weapons fire for Infiltrator Mk II #3 (Vagabond820)
Magshot Gauss Rifle at Venom SDR-9KC (Mekslayer); needs 7, rolls 4 : misses.
Weapons fire for Venom SDR-9KC (Mekslayer)
Medium Pulse Laser at Sunder SD1-OD (Vagabond820); needs 7, rolls 7 : hits CT
Sunder SD1-OD (Vagabond820) takes 6 damage to CT. 20 Armor remaining.
Medium Pulse Laser at Sunder SD1-OD (Vagabond820); needs 7, rolls 7 : hits LT
Sunder SD1-OD (Vagabond820) takes 6 damage to LT. 22 Armor remaining.
Medium Pulse Laser at Sunder SD1-OD (Vagabond820); needs 7, rolls 5 : misses.
Weapons fire for Raven RVN-4L (Vagabond820)
Narc at Venom SDR-9KC (Mekslayer); needs 9, rolls 11 : hits. Pod attached.
ER Medium Laser at Venom SDR-9KC (Mekslayer); needs 9, rolls 7 : misses.
Needs 11 to ignite, rolls 12
The hex ignites!
SRM 6 at Venom SDR-9KC (Mekslayer); needs 9, rolls 8 : misses.
Weapons fire for Salamander PPR-7S (Mekslayer)
LRM 20 at Avatar AV1-OF (Vagabond820); needs 8, rolls 4 : misses.
LRM 20 at Avatar AV1-OF (Vagabond820); needs 8, rolls 7 : misses.
LRM 20 at Avatar AV1-OF (Vagabond820); needs 8, rolls 9 : 12 missile(s) hit.
Avatar AV1-OF (Vagabond820) takes 5 damage to RT. 17 Armor remaining.
Avatar AV1-OF (Vagabond820) takes 5 damage to RA. 11 Armor remaining.
Avatar AV1-OF (Vagabond820) takes 2 damage to LA. 14 Armor remaining.
Weapons fire for Arctic Fox AF1A (Mekslayer)
Medium Pulse Laser at Sunder SD1-O (Vagabond820); needs 5, rolls 8 : hits RT
Sunder SD1-O (Vagabond820) takes 6 damage to RT. 22 Armor remaining.
Medium Pulse Laser at Sunder SD1-O (Vagabond820); needs 5, rolls 3 : misses.
Medium Pulse Laser at Sunder SD1-O (Vagabond820); needs 5, rolls 10 : hits RL
Sunder SD1-O (Vagabond820) takes 6 damage to RL. 27 Armor remaining.
Medium Pulse Laser at Sunder SD1-O (Vagabond820); needs 5, rolls 4 : misses.
Small Pulse Laser at Sunder SD1-O (Vagabond820); needs 5, rolls 8 : hits RA
Sunder SD1-O (Vagabond820) takes 3 damage to RA. 27 Armor remaining.
Small Pulse Laser at Sunder SD1-O (Vagabond820); needs 5, rolls 5 : hits CT
Sunder SD1-O (Vagabond820) takes 3 damage to CT. 38 Armor remaining.
Small Pulse Laser at Sunder SD1-O (Vagabond820); needs 5, rolls 7 : hits RA
Sunder SD1-O (Vagabond820) takes 3 damage to RA. 24 Armor remaining.
Weapons fire for Avatar AV1-OC (Mekslayer)
LRM 10 at Avatar AV1-OF (Vagabond820); needs 8, rolls 9 : 3 swarm-I missile(s) hit.
Avatar AV1-OF (Vagabond820) takes 3 damage to RL. 23 Armor remaining.
7 missiles continue.
LRM 10 at Raven RVN-4L (Vagabond820), the shot is an automatic miss (swarm target out of range), rolls 10 : misses.
LRM 10 at Avatar AV1-OF (Vagabond820); needs 8, rolls 5 : misses.
10 missiles continue.
LRM 10 at Raven RVN-4L (Vagabond820), the shot is an automatic miss (swarm target out of range), rolls 10 : misses.
Weapons fire for War Dog WR-DG-03FC (Mekslayer)
Heavy Gauss Rifle at Sunder SD1-O (Vagabond820); needs 7, rolls 3 : misses.
ER PPC at Sunder SD1-O (Vagabond820); needs 7, rolls 9 : hits RT
Sunder SD1-O (Vagabond820) takes 10 damage to RT. 12 Armor remaining.
ER Medium Laser at Sunder SD1-O (Vagabond820); needs 7, rolls 11 : hits LA
Sunder SD1-O (Vagabond820) takes 5 damage to LA. 25 Armor remaining.
ER Medium Laser at Sunder SD1-O (Vagabond820); needs 7, rolls 6 : misses.
ER Medium Laser at Sunder SD1-O (Vagabond820); needs 7, rolls 3 : misses.
Weapons fire for Sunder SD1-O (Vagabond820)
Large Laser at Arctic Fox AF1A (Mekslayer); needs 10, rolls 7 : misses.
Large Laser at Arctic Fox AF1A (Mekslayer); needs 10, rolls 6 : misses.
Medium Laser at Arctic Fox AF1A (Mekslayer); needs 10, rolls 7 : misses.
Medium Laser at Arctic Fox AF1A (Mekslayer); needs 10, rolls 4 : misses.
SRM 4 at Arctic Fox AF1A (Mekslayer); needs 10, rolls 3 : misses.
Needs 0 to ignite, rolls 7
The hex ignites!
SRM 4 at Arctic Fox AF1A (Mekslayer); needs 10, rolls 2 : misses.
SRM 4 at Arctic Fox AF1A (Mekslayer); needs 10, rolls 3 : misses.
Weapons fire for Advanced Clan Armor (IS) (Vagabond820)
Leg Attack at Venom SDR-9KC (Mekslayer); needs 9, rolls 5 : misses.
Sunder SD1-O (Vagabond820) must make 1 piloting skill roll(s) (36 damage +1, weight class modifier -2).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (36 damage +1, weight class modifier -2); needs 3, rolls 9 : succeeds.
War Dog WR-DG-03FC (Mekslayer) must make 1 piloting skill roll(s) (fired HeavyGauss unbraced).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (fired HeavyGauss unbraced); needs 3, rolls 7 : succeeds.
Venom SDR-9KC (Mekslayer) must make 1 piloting skill roll(s) (48 damage +2, weight class modifier +1).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (48 damage +2, weight class modifier +1); needs 8, rolls 4 : falls.
Venom SDR-9KC (Mekslayer) falls on its front, suffering 4 damage.
Venom SDR-9KC (Mekslayer) takes 4 damage to LA. 1 Internal Structure remaining
Critical hit on LA. Roll is 6; no effect.
Pilot of Venom SDR-9KC (Mekslayer) "Unnamed" must roll 5 to avoid damage; rolls 5 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Sunder SD1-O (Vagabond820)
Kick (Left ) at Arctic Fox AF1A (Mekslayer); needs 9, rolls 4 : misses.
Sunder SD1-O (Vagabond820) must make 1 piloting skill roll(s) (missed a kick).
The base target is 4 [4 (Base piloting skill) + 0 (missed a kick)].
Roll #1, (missed a kick); needs 4, rolls 4 : succeeds.
Heat Phase
-------------------
Sunder SD1-OD (Vagabond820) gains 26 heat, sinks 26 heat and is now at 0 heat.
Sunder SD1-O (Vagabond820) gains 33 heat, sinks 30 heat and is now at 3 heat.
Avatar AV1-OF (Vagabond820) gains 28 heat, sinks 28 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Raven RVN-4L (Vagabond820) gains 20 heat, sinks 20 heat and is now at 1 heat.
Avatar AV1-OC (Mekslayer) gains 8 heat, sinks 8 heat and is now at 0 heat.
War Dog WR-DG-03FC (Mekslayer) gains 33 heat, sinks 26 heat and is now at 7 heat.
Venom SDR-9KC (Mekslayer) gains 19 heat, sinks 19 heat and is now at 0 heat.
Arctic Fox AF1A (Mekslayer) gains 28 heat, sinks 20 heat and is now at 10 heat.
Salamander PPR-7S (Mekslayer) gains 18 heat, sinks 18 heat and is now at 0 heat.
End Phase
-------------------
Smoke clears from 2416.
Smoke clears from 2417.
Smoke clears from 2316.
Fire at 2317 goes out due to lack of fuel.
Smoke fills 2613.
Smoke fills 2512.
Smoke fills 2811.
Smoke fills 2812.
Avatar AV1-OC (Mekslayer) will begin dumping Swarm-I LRM 10 Ammo in the following round.
Avatar AV1-OC (Mekslayer) will begin dumping Swarm-I LRM 10 Ammo in the following round.
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5
------------------------------
The turn order for movement is:
Advanced Clan Armor (IS) (Vagabond820), rolled 2
Arctic Fox AF1A (Mekslayer), rolled 4 / 5
Salamander PPR-7S (Mekslayer), rolled 4 / 6 / 5
Sunder SD1-OD (Vagabond820), rolled 4 / 6 / 9
Kage (Laser) #2 (Mekslayer), rolled 4 / 7
Venom SDR-9KC (Mekslayer), rolled 4 / 8
Raven RVN-4L (Vagabond820), rolled 5
Infiltrator Mk II (Vagabond820), rolled 7 / 4
Infiltrator Mk II #3 (Vagabond820), rolled 7 / 5 / 4
Sunder SD1-O (Vagabond820), rolled 7 / 5 / 5
Avatar AV1-OF (Vagabond820), rolled 7 / 7 / 7
Avatar AV1-OC (Mekslayer), rolled 7 / 7 / 11
War Dog WR-DG-03FC (Mekslayer), rolled 7 / 9
Infiltrator Mk II #2 (Vagabond820), rolled 8
Kage (Laser) (Mekslayer), rolled 10 / 2
Kage (Laser) #3 (Mekslayer), rolled 10 / 6
Wind direction is Northeast.
Movement Phase
-------------------
Arctic Fox AF1A (Mekslayer) passes through a fire. It will generate 2 more heat this round.
Venom SDR-9KC (Mekslayer) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
Venom SDR-9KC (Mekslayer) passes through a fire. It will generate 2 more heat this round.
Advanced Clan Armor (IS) (Vagabond820) is on fire. Needs an 8+ to avoid destruction, rolls 9 : avoids successfully!
Offboard Attack Phase
-------------------
<nothing>
Weapon Attack Phase
-------------------
Weapons fire for Advanced Clan Armor (IS) (Vagabond820)
Flamer at Kage (Laser) #3 (Mekslayer); needs 4, rolls 10 : 3 shot(s) hit (using Right Side table).
Kage (Laser) #3 (Mekslayer) takes 2 damage to Trooper 1. 3 Armor remaining.
Kage (Laser) #3 (Mekslayer) takes 2 damage to Trooper 1. 1 Armor remaining.
Kage (Laser) #3 (Mekslayer) takes 2 damage to Trooper 4. 3 Armor remaining.
Weapons fire for Arctic Fox AF1A (Mekslayer)
Medium Pulse Laser at Sunder SD1-OD (Vagabond820); needs 8, rolls 9 : hits LT
Sunder SD1-OD (Vagabond820) takes 6 damage to LT. 16 Armor remaining.
Medium Pulse Laser at Sunder SD1-OD (Vagabond820); needs 8, rolls 10 : hits LL
Sunder SD1-OD (Vagabond820) takes 6 damage to LL. 25 Armor remaining.
Medium Pulse Laser at Sunder SD1-OD (Vagabond820); needs 8, rolls 4 : misses.
Medium Pulse Laser at Sunder SD1-OD (Vagabond820); needs 8, rolls 4 : misses.
Weapons fire for Salamander PPR-7S (Mekslayer)
LRM 20 at Advanced Clan Armor (IS) (Vagabond820); needs 6, rolls 7 : 12 missile(s) hit.
Advanced Clan Armor (IS) (Vagabond820) takes 5 damage to Trooper 3. 4 Armor remaining.
Advanced Clan Armor (IS) (Vagabond820) takes 5 damage to Trooper 2. 3 Armor remaining.
Advanced Clan Armor (IS) (Vagabond820) takes 2 damage to Trooper 2. 1 Armor remaining.
LRM 20 at Advanced Clan Armor (IS) (Vagabond820); needs 6, rolls 3 : misses.
LRM 20 at Advanced Clan Armor (IS) (Vagabond820); needs 6, rolls 3 : misses.
Weapons fire for Sunder SD1-OD (Vagabond820)
LB 20-X AC at Arctic Fox AF1A (Mekslayer); needs 8, rolls 8 : hits RT
Arctic Fox AF1A (Mekslayer) takes 20 damage to RT. Armor destroyed, <<<SECTION DESTROYED>>>,<<<LIMB BLOWN OFF>>> Right Arm blown off.
Arctic Fox AF1A (Mekslayer) has taken 3 engine hits this round.
Checking for engine explosion on 12, roll is 3.
Engine safety systems remain in place.
*** Arctic Fox AF1A (Mekslayer) DESTROYED by engine destruction! ***
Unnamed has abandoned Arctic Fox AF1A (Mekslayer).
6 damage transfers to CT.
Critical hit on RT. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on Double Heat Sink.
Arctic Fox AF1A (Mekslayer) takes 6 damage to CT. Armor destroyed, 9 Internal Structure remaining
Critical hit on CT. Roll is 4; no effect.
Particle Cannon at Arctic Fox AF1A (Mekslayer); needs 8, rolls 9 : hits LA
Arctic Fox AF1A (Mekslayer) takes 10 damage to LA. Armor destroyed,
Particle Cannon at Arctic Fox AF1A (Mekslayer); needs 8, rolls 3 : misses.
Needs 11 to ignite, rolls 3
Weapons fire for Venom SDR-9KC (Mekslayer)
Medium Pulse Laser at Sunder SD1-OD (Vagabond820); needs 5, rolls 3 : misses.
Medium Pulse Laser at Sunder SD1-OD (Vagabond820); needs 5, rolls 6 : hits (using Rear table) CTR
Sunder SD1-OD (Vagabond820) takes 6 damage to CTR. 6 Armor remaining.
Medium Pulse Laser at Sunder SD1-OD (Vagabond820); needs 5, rolls 8 : hits (using Rear table) LA
Sunder SD1-OD (Vagabond820) takes 6 damage to LA. 12 Armor remaining.
Weapons fire for Raven RVN-4L (Vagabond820)
Narc at Arctic Fox AF1A (Mekslayer); needs 7, rolls 9 : hits. Pod attached.
ER Medium Laser at Arctic Fox AF1A (Mekslayer); needs 7, rolls 2 : misses.
Needs 11 to ignite, rolls 8
SRM 6 at Arctic Fox AF1A (Mekslayer); needs 7, rolls 8 : 3 missile(s) hit.
Arctic Fox AF1A (Mekslayer) takes 2 damage to LT. 9 Armor remaining.
Arctic Fox AF1A (Mekslayer) takes 2 damage to HD. 7 Armor remaining.
Arctic Fox AF1A (Mekslayer) takes 2 damage to RL. 8 Armor remaining.
Weapons fire for Infiltrator Mk II (Vagabond820)
Magshot Gauss Rifle at Venom SDR-9KC (Mekslayer); needs 4, rolls 10 : 2 shot(s) hit.
Venom SDR-9KC (Mekslayer) takes 2 damage to RT. <<<SECTION DESTROYED>>>,
Venom SDR-9KC (Mekslayer) has taken 3 engine hits this round.
Checking for engine explosion on 12, roll is 11.
Engine safety systems remain in place.
*** Venom SDR-9KC (Mekslayer) DESTROYED by engine destruction! ***
Unnamed has abandoned Venom SDR-9KC (Mekslayer).
1 damage transfers to CT.
Critical hit on RT. Roll is 3; no effect.
Venom SDR-9KC (Mekslayer) takes 1 damage to CT. 14 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 2 damage to CT. 12 Armor remaining.
Weapons fire for Infiltrator Mk II #3 (Vagabond820)
Magshot Gauss Rifle at Venom SDR-9KC (Mekslayer); needs 4, rolls 3 : misses.
Weapons fire for Sunder SD1-O (Vagabond820)
Large Laser at Venom SDR-9KC (Mekslayer); needs 8, rolls 6 : misses.
Large Laser at Venom SDR-9KC (Mekslayer); needs 8, rolls 7 : misses.
SRM 4 at Hex: 2211 (Ignite); needs 4, rolls 10 : hits with 4 inferno missles.
SRM 4 at Hex: 2512 (Ignite); needs 6, rolls 7 : hits with 2 inferno missles.
SRM 4 at Venom SDR-9KC (Mekslayer); needs 10, rolls 5 : misses.
Weapons fire for Avatar AV1-OF (Vagabond820)
LB 20-X AC at Venom SDR-9KC (Mekslayer); needs 6, rolls 10 : 16 shot(s) hit (using Right Side table).
Venom SDR-9KC (Mekslayer) takes 1 damage to RL. 8 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to CT. 11 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to CT. 10 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to CT. 9 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to RL. 7 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to CT. 8 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to RA.
1 damage transfers to RT.
Venom SDR-9KC (Mekslayer) takes 1 damage to RT.
1 damage transfers to CT.
Venom SDR-9KC (Mekslayer) takes 1 damage to CT. 7 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to CT. 6 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to RT.
1 damage transfers to CT.
Venom SDR-9KC (Mekslayer) takes 1 damage to CT. 5 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to LL. 14 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to RA.
1 damage transfers to RT.
Venom SDR-9KC (Mekslayer) takes 1 damage to RT.
1 damage transfers to CT.
Venom SDR-9KC (Mekslayer) takes 1 damage to CT. 4 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to RA.
1 damage transfers to RT.
Venom SDR-9KC (Mekslayer) takes 1 damage to RT.
1 damage transfers to CT.
Venom SDR-9KC (Mekslayer) takes 1 damage to CT. 3 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to RA.
1 damage transfers to RT.
Venom SDR-9KC (Mekslayer) takes 1 damage to RT.
1 damage transfers to CT.
Venom SDR-9KC (Mekslayer) takes 1 damage to CT. 2 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to RL. 6 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to LT. 10 Armor remaining.
Venom SDR-9KC (Mekslayer) takes 1 damage to RA.
1 damage transfers to RT.
Venom SDR-9KC (Mekslayer) takes 1 damage to RT.
1 damage transfers to CT.
Venom SDR-9KC (Mekslayer) takes 1 damage to CT. 1 Armor remaining.
ER PPC at Kage (Laser) #3 (Mekslayer); needs 11, rolls 11 : hits Trooper 2
Kage (Laser) #3 (Mekslayer) takes 10 damage to Trooper 2. Armor destroyed, <<<TROOPER KILLED>>>,
Medium Laser at Kage (Laser) #3 (Mekslayer); needs 11, rolls 7 : misses.
Needs 11 to ignite, rolls 11
The hex ignites!
Medium Laser at Kage (Laser) #3 (Mekslayer); needs 11, rolls 10 : misses.
Weapons fire for War Dog WR-DG-03FC (Mekslayer)
Heavy Gauss Rifle at Advanced Clan Armor (IS) (Vagabond820); needs 8, rolls 7 : misses.
ER PPC at Advanced Clan Armor (IS) (Vagabond820); needs 6, rolls 6 : hits Trooper 3
Advanced Clan Armor (IS) (Vagabond820) takes 10 damage to Trooper 3. Armor destroyed, <<<TROOPER KILLED>>>,
ER Medium Laser at Advanced Clan Armor (IS) (Vagabond820); needs 8, rolls 7 : misses.
ER Medium Laser at Advanced Clan Armor (IS) (Vagabond820); needs 8, rolls 5 : misses.
ER Medium Laser at Advanced Clan Armor (IS) (Vagabond820); needs 8, rolls 8 : hits Trooper 4
Advanced Clan Armor (IS) (Vagabond820) takes 5 damage to Trooper 4. Armor destroyed, <<<TROOPER KILLED>>>,
Weapons fire for Infiltrator Mk II #2 (Vagabond820)
Magshot Gauss Rifle at Venom SDR-9KC (Mekslayer); needs 7, rolls 2 : misses.
Weapons fire for Kage (Laser) #3 (Mekslayer)
Small Laser at Advanced Clan Armor (IS) (Vagabond820); needs 5, rolls 6 : hits (using Rear table) Trooper 1
Advanced Clan Armor (IS) (Vagabond820) takes 3 damage to Trooper 1. 6 Armor remaining.
Sunder SD1-OD (Vagabond820) must make 1 piloting skill roll(s) (24 damage +1, weight class modifier -2).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (24 damage +1, weight class modifier -2); needs 3, rolls 4 : succeeds.
Physical Attack Phase
-------------------
<nothing>
Heat Phase
-------------------
Sunder SD1-OD (Vagabond820) gains 27 heat, sinks 27 heat and is now at 0 heat.
Sunder SD1-O (Vagabond820) gains 27 heat, sinks 30 heat and is now at 0 heat.
Avatar AV1-OF (Vagabond820) gains 28 heat, sinks 28 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Raven RVN-4L (Vagabond820) gains 20 heat, sinks 20 heat and is now at 1 heat.
Avatar AV1-OC (Mekslayer) gains 1 heat, sinks 1 heat and is now at 0 heat.
War Dog WR-DG-03FC (Mekslayer) gains 32 heat, sinks 26 heat and is now at 13 heat.
Salamander PPR-7S (Mekslayer) gains 18 heat, sinks 18 heat and is now at 0 heat.
End Phase
-------------------
Smoke fills 2513.
Smoke fills 2411.
Avatar AV1-OC (Mekslayer) has finished dumping Swarm-I LRM 10 Ammo.
Avatar AV1-OC (Mekslayer) has finished dumping Swarm-I LRM 10 Ammo.
MechWarrior Unnamed (Mekslayer) has been picked up by Infiltrator Mk II (Vagabond820).
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6
------------------------------
The turn order for movement is:
Salamander PPR-7S (Mekslayer), rolled 6 / 8
Kage (Laser) #3 (Mekslayer), rolled 6 / 9
Infiltrator Mk II #3 (Vagabond820), rolled 7 / 7
Infiltrator Mk II (Vagabond820), rolled 7 / 8 / 7 / 2
Avatar AV1-OC (Mekslayer), rolled 7 / 9
Sunder SD1-OD (Vagabond820), rolled 8 / 4
Avatar AV1-OF (Vagabond820), rolled 8 / 6 / 2
Raven RVN-4L (Vagabond820), rolled 8 / 6 / 11
Kage (Laser) #2 (Mekslayer), rolled 8 / 7 / 4
Sunder SD1-O (Vagabond820), rolled 8 / 7 / 6
Advanced Clan Armor (IS) (Vagabond820), rolled 8 / 8 / 4
Infiltrator Mk II #2 (Vagabond820), rolled 10 / 7
War Dog WR-DG-03FC (Mekslayer), rolled 10 / 9
Wind direction is Northeast.
Movement Phase
-------------------
Sunder SD1-OD (Vagabond820) passes through a fire. It will generate 2 more heat this round.
Offboard Attack Phase
-------------------
<nothing>
Weapon Attack Phase
-------------------
Weapons fire for Salamander PPR-7S (Mekslayer)
LRM 20 at Hex: 2412 (Clear); needs 3, rolls 11 : 12 missile(s) hit. Terrain takes 12 damage.
Checking to clear terrain; needs 2, rolls 4: Light Woods converted to Rough!
LRM 20 at Hex: 2513 (Clear); needs 7, rolls 9 : 12 missile(s) hit. Terrain takes 12 damage.
Checking to clear terrain; needs 2, rolls 10: Light Woods converted to Rough!
LRM 20 at Hex: 2513 (Clear); needs 7, rolls 7 : 16 missile(s) hit. Terrain takes 16 damage.
Terrain already cleared.
Weapons fire for Kage (Laser) #3 (Mekslayer)
Small Laser at Sunder SD1-OD (Vagabond820); needs 8, rolls 6 : misses.
Weapons fire for Infiltrator Mk II #3 (Vagabond820)
Magshot Gauss Rifle at Kage (Laser) #3 (Mekslayer); needs 5, rolls 9 : 2 shot(s) hit (using Left Side table).
Kage (Laser) #3 (Mekslayer) takes 2 damage to Trooper 1. Armor destroyed, <<<TROOPER KILLED>>>,
Kage (Laser) #3 (Mekslayer) takes 2 damage to Trooper 3. 3 Armor remaining.
Weapons fire for Infiltrator Mk II (Vagabond820)
Magshot Gauss Rifle at Kage (Laser) #3 (Mekslayer); needs 5, rolls 4 : misses.
Needs 9 to ignite, rolls 5
Checking to clear terrain; needs 4, rolls 10: Light Woods converted to Rough!
Weapons fire for Sunder SD1-OD (Vagabond820)
Particle Cannon at War Dog WR-DG-03FC (Mekslayer); needs 12, rolls 8 : misses.
Particle Cannon at War Dog WR-DG-03FC (Mekslayer); needs 12, rolls 3 : misses.
Weapons fire for Avatar AV1-OF (Vagabond820)
LB 20-X AC at Kage (Laser) #3 (Mekslayer); needs 10, rolls 8 : misses.
Needs 11 to ignite, rolls 7
Medium Laser at Kage (Laser) #3 (Mekslayer); needs 11, rolls 5 : misses.
Needs 11 to ignite, rolls 2
Medium Laser at Kage (Laser) #3 (Mekslayer); needs 11, rolls 8 : misses.
Needs 11 to ignite, rolls 4
ER PPC at Kage (Laser) #3 (Mekslayer); needs 11, rolls 6 : misses.
Needs 11 to ignite, rolls 10
Weapons fire for Raven RVN-4L (Vagabond820)
Narc at War Dog WR-DG-03FC (Mekslayer); needs 9, rolls 8 : misses.
ER Medium Laser at War Dog WR-DG-03FC (Mekslayer); needs 9, rolls 9 : hits (using Punch table) CT
War Dog WR-DG-03FC (Mekslayer) takes 5 damage to CT. 31 Armor remaining.
SRM 6 at War Dog WR-DG-03FC (Mekslayer); needs 9, rolls 7 : misses.
Weapons fire for Kage (Laser) #2 (Mekslayer)
Small Laser at Sunder SD1-O (Vagabond820); needs 6, rolls 7 : hits RT
Sunder SD1-O (Vagabond820) takes 3 damage to RT. 9 Armor remaining.
Weapons fire for Sunder SD1-O (Vagabond820)
Large Laser at Kage (Laser) #2 (Mekslayer); needs 9, rolls 10 : hits Trooper 2
Kage (Laser) #2 (Mekslayer) takes 8 damage to Trooper 2. Armor destroyed, <<<TROOPER KILLED>>>,
Large Laser at Kage (Laser) #2 (Mekslayer); needs 9, rolls 10 : hits Trooper 3
Kage (Laser) #2 (Mekslayer) takes 8 damage to Trooper 3. Armor destroyed, <<<TROOPER KILLED>>>,
Medium Laser at Kage (Laser) #2 (Mekslayer); needs 9, rolls 4 : misses.
Medium Laser at Kage (Laser) #2 (Mekslayer); needs 9, rolls 8 : misses.
SRM 4 at Kage (Laser) #2 (Mekslayer); needs 9, rolls 7 : misses.
SRM 4 at Kage (Laser) #2 (Mekslayer); needs 9, rolls 11 : 3 missile(s) hit.
Kage (Laser) #2 (Mekslayer) takes 2 damage to Trooper 4. 3 Armor remaining.
Kage (Laser) #2 (Mekslayer) takes 2 damage to Trooper 1. 3 Armor remaining.
Kage (Laser) #2 (Mekslayer) takes 2 damage to Trooper 4. 1 Armor remaining.
SRM 4 at Kage (Laser) #2 (Mekslayer); needs 9, rolls 6 : misses.
Weapons fire for Advanced Clan Armor (IS) (Vagabond820)
Flamer at Hex: 2617 (Ignite); needs -3, rolls 7 : 1 shot(s) hit.
Needs 4 to ignite, rolls 6
The hex ignites!
Weapons fire for Infiltrator Mk II #2 (Vagabond820)
Magshot Gauss Rifle at Kage (Laser) #3 (Mekslayer); needs 5, rolls 9 : 4 shot(s) hit (using Left Side table).
Kage (Laser) #3 (Mekslayer) takes 2 damage to Trooper 3. 1 Armor remaining.
Kage (Laser) #3 (Mekslayer) takes 2 damage to Trooper 3. Armor destroyed, <<<TROOPER KILLED>>>,
Kage (Laser) #3 (Mekslayer) takes 2 damage to Trooper 4. 1 Armor remaining.
Kage (Laser) #3 (Mekslayer) takes 2 damage to Trooper 4. Armor destroyed, <<<TROOPER KILLED>>>,
*** Kage (Laser) #3 (Mekslayer) DESTROYED by damage! ***
Weapons fire for War Dog WR-DG-03FC (Mekslayer)
Heavy Gauss Rifle at Raven RVN-4L (Vagabond820); needs 9, rolls 4 : misses.
ER PPC at Raven RVN-4L (Vagabond820); needs 9, rolls 10 : hits LT (critical)
Raven RVN-4L (Vagabond820) takes 10 damage to LT (critical). Armor destroyed,
Critical hit on LT. Roll is 4; no effect.
Physical Attack Phase
-------------------
<nothing>
Heat Phase
-------------------
Sunder SD1-OD (Vagabond820) gains 24 heat, sinks 24 heat and is now at 0 heat.
Sunder SD1-O (Vagabond820) gains 32 heat, sinks 30 heat and is now at 2 heat.
Avatar AV1-OF (Vagabond820) gains 28 heat, sinks 28 heat and is now at 0 heat.
Adding 10 heat from Stealth Armor...
Raven RVN-4L (Vagabond820) gains 21 heat, sinks 20 heat and is now at 2 heat.
War Dog WR-DG-03FC (Mekslayer) gains 17 heat, sinks 26 heat and is now at 4 heat.
Salamander PPR-7S (Mekslayer) gains 18 heat, sinks 18 heat and is now at 0 heat.
End Phase
-------------------
Smoke clears from 2512.
Smoke clears from 2513.
Smoke clears from 2411.
Fire at 2412 goes out due to lack of fuel.
Smoke clears from 2612.
Smoke clears from 2613.
Fire at 2513 goes out due to lack of fuel.
Smoke fills 2612.
Smoke fills 2717.
Smoke fills 2718.
Smoke fills 2616.
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7
------------------------------
The turn order for movement is:
Avatar AV1-OC (Mekslayer), rolled 3
Sunder SD1-OD (Vagabond820), rolled 4 / 5
War Dog WR-DG-03FC (Mekslayer), rolled 4 / 10
Kage (Laser) (Mekslayer), rolled 5 / 4
Avatar AV1-OF (Vagabond820), rolled 5 / 10
Infiltrator Mk II #2 (Vagabond820), rolled 6 / 7
Infiltrator Mk II #3 (Vagabond820), rolled 6 / 9
Kage (Laser) #2 (Mekslayer), rolled 7
Raven RVN-4L (Vagabond820), rolled 8 / 2
Salamander PPR-7S (Mekslayer), rolled 8 / 7
Sunder SD1-O (Vagabond820), rolled 9 / 4 / 4
Advanced Clan Armor (IS) (Vagabond820), rolled 9 / 4 / 6
MechWarrior Unnamed (Mekslayer), rolled 9 / 6
Infiltrator Mk II (Vagabond820), rolled 11
Wind direction is Northeast.
Movement Phase
-------------------
Avatar AV1-OF (Vagabond820) passes through a fire. It will generate 2 more heat this round.
Avatar AV1-OF (Vagabond820) passes through a fire. It will generate 2 more heat this round.
Raven RVN-4L (Vagabond820) passes through a fire. It will generate 2 more heat this round.
Sunder SD1-O (Vagabond820) passes through a fire. It will generate 2 more heat this round.
Offboard Attack Phase
-------------------
<nothing>
Weapon Attack Phase
-------------------
Weapons fire for Sunder SD1-OD (Vagabond820)
Particle Cannon at War Dog WR-DG-03FC (Mekslayer); needs 6, rolls 8 : hits LA (critical)
War Dog WR-DG-03FC (Mekslayer) takes 10 damage to LA (critical). 6 Armor remaining.
Critical hit on LA. Roll is 5; no effect.
Particle Cannon at War Dog WR-DG-03FC (Mekslayer); needs 6, rolls 8 : hits LT
War Dog WR-DG-03FC (Mekslayer) takes 10 damage to LT. 13 Armor remaining.
LB 20-X AC at War Dog WR-DG-03FC (Mekslayer); needs 7, rolls 7 : 6 shot(s) hit.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to LL. 27 Armor remaining.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to CT. 30 Armor remaining.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to LL. 26 Armor remaining.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to LT. 12 Armor remaining.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to HD. 8 Armor remaining.
Pilot of War Dog WR-DG-03FC (Mekslayer) "Unnamed" takes 1 damage.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to LT (critical). 11 Armor remaining.
Critical hit on LT. Roll is 4; no effect.
Weapons fire for War Dog WR-DG-03FC (Mekslayer)
Heavy Gauss Rifle at Sunder SD1-OD (Vagabond820); needs 6, rolls 11 : hits CT
Sunder SD1-OD (Vagabond820) takes 25 damage to CT. Armor destroyed, 24 Internal Structure remaining
Critical hit on CT. Roll is 9; 1 location.
<<<CRITICAL HIT>>> on Jump Jet.
ER Medium Laser at Sunder SD1-OD (Vagabond820); needs 8, rolls 8 : hits LT
Sunder SD1-OD (Vagabond820) takes 5 damage to LT. 11 Armor remaining.
ER Medium Laser at Sunder SD1-OD (Vagabond820); needs 8, rolls 7 : misses.
ER Medium Laser at Sunder SD1-OD (Vagabond820); needs 8, rolls 4 : misses.
Medium Pulse Laser at Sunder SD1-OD (Vagabond820); needs 8, rolls 7 : misses.
Medium Pulse Laser at Sunder SD1-OD (Vagabond820); needs 8, rolls 8 : hits LL
Sunder SD1-OD (Vagabond820) takes 6 damage to LL. 19 Armor remaining.
Weapons fire for Avatar AV1-OF (Vagabond820)
ER PPC at War Dog WR-DG-03FC (Mekslayer); needs 6, rolls 6 : hits RL
War Dog WR-DG-03FC (Mekslayer) takes 10 damage to RL. 18 Armor remaining.
Medium Laser at War Dog WR-DG-03FC (Mekslayer); needs 8, rolls 11 : hits RT
War Dog WR-DG-03FC (Mekslayer) takes 5 damage to RT. 18 Armor remaining.
Medium Laser at War Dog WR-DG-03FC (Mekslayer); needs 8, rolls 3 : misses.
LB 20-X AC at War Dog WR-DG-03FC (Mekslayer); needs 7, rolls 7 : 12 shot(s) hit.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to HD. 7 Armor remaining.
Pilot of War Dog WR-DG-03FC (Mekslayer) "Unnamed" takes 1 damage.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to RT. 17 Armor remaining.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to LA. 5 Armor remaining.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to RL (critical). 17 Armor remaining.
Critical hit on RL. Roll is 10; 2 locations.
<<<CRITICAL HIT>>> on Lower Leg.
<<<CRITICAL HIT>>> on Foot.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to LL. 25 Armor remaining.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to LA. 4 Armor remaining.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to RA. 23 Armor remaining.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to RT. 16 Armor remaining.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to RT. 15 Armor remaining.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to LL. 24 Armor remaining.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to RL. 16 Armor remaining.
War Dog WR-DG-03FC (Mekslayer) takes 1 damage to CT. 29 Armor remaining.
Weapons fire for Infiltrator Mk II #2 (Vagabond820)
Magshot Gauss Rifle at Kage (Laser) #2 (Mekslayer); needs 4, rolls 3 : misses.
Weapons fire for Infiltrator Mk II #3 (Vagabond820)
Magshot Gauss Rifle at Kage (Laser) #2 (Mekslayer); needs 4, rolls 5 : 2 shot(s) hit (using Rear table).
Kage (Laser) #2 (Mekslayer) takes 2 damage to Trooper 1. 1 Armor remaining.
Kage (Laser) #2 (Mekslayer) takes 2 damage to Trooper 4. Armor destroyed, <<<TROOPER KILLED>>>,
Weapons fire for Kage (Laser) #2 (Mekslayer)
Small Laser at Infiltrator Mk II (Vagabond820); needs 9, rolls 5 : misses.
Weapons fire for Raven RVN-4L (Vagabond820)
Narc at War Dog WR-DG-03FC (Mekslayer); needs 9, rolls 2 : misses.
ER Medium Laser at War Dog WR-DG-03FC (Mekslayer); needs 9, rolls 10 : hits HD
War Dog WR-DG-03FC (Mekslayer) takes 5 damage to HD. 2 Armor remaining.
Pilot of War Dog WR-DG-03FC (Mekslayer) "Unnamed" takes 1 damage.
Weapons fire for Salamander PPR-7S (Mekslayer)
LRM 20 at Sunder SD1-OD (Vagabond820); needs 9, rolls 8 : misses.
LRM 20 at Sunder SD1-OD (Vagabond820); needs 9, rolls 7 : misses.
LRM 20 at Sunder SD1-OD (Vagabond820); needs 9, rolls 5 : misses.
Weapons fire for Sunder SD1-O (Vagabond820)
Auto Cannon/20 at War Dog WR-DG-03FC (Mekslayer); needs 9, rolls 6 : misses.
Medium Laser at War Dog WR-DG-03FC (Mekslayer); needs 9, rolls 4 : misses.
Medium Laser at War Dog WR-DG-03FC (Mekslayer); needs 9, rolls 7 : misses.
SRM 4 at War Dog WR-DG-03FC (Mekslayer); needs 9, rolls 9 : hits with 2 inferno missles.
War Dog WR-DG-03FC (Mekslayer) now on fire for 6 turns.
Fire started in hex 2717.
SRM 4 at War Dog WR-DG-03FC (Mekslayer); needs 9, rolls 3 : misses.
SRM 4 at War Dog WR-DG-03FC (Mekslayer); needs 9, rolls 6 : misses.
Weapons fire for Advanced Clan Armor (IS) (Vagabond820)
Flamer at War Dog WR-DG-03FC (Mekslayer); needs 3, rolls 7 : 1 shot(s) hit.
War Dog WR-DG-03FC (Mekslayer) takes 2 damage to LT. 9 Armor remaining.
Weapons fire for Infiltrator Mk II (Vagabond820)
Magshot Gauss Rifle at Kage (Laser) #2 (Mekslayer); needs 4, rolls 8 : 3 shot(s) hit (using Rear table).
Kage (Laser) #2 (Mekslayer) takes 2 damage to Trooper 1. Armor destroyed, <<<TROOPER KILLED>>>,
*** Kage (Laser) #2 (Mekslayer) DESTROYED by damage! ***
Kage (Laser) #2 (Mekslayer) takes 2 damage to Trooper 1.
Kage (Laser) #2 (Mekslayer) takes 2 damage to Trooper 1.
Pilot of War Dog WR-DG-03FC (Mekslayer) "Unnamed" needs a 3 to stay conscious. Rolls 4 : successful!
Pilot of War Dog WR-DG-03FC (Mekslayer) "Unnamed" needs a 5 to stay conscious. Rolls 5 : successful!
Pilot of War Dog WR-DG-03FC (Mekslayer) "Unnamed" needs a 7 to stay conscious. Rolls 3 : blacks out.
Sunder SD1-OD (Vagabond820) must make 1 piloting skill roll(s) (36 damage +1, weight class modifier -2).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (36 damage +1, weight class modifier -2); needs 3, rolls 7 : succeeds.
War Dog WR-DG-03FC (Mekslayer) must make 4 piloting skill roll(s) and automatically fails (fired HeavyGauss unbraced; leg/foot actuator hit; leg/foot actuator hit; 60 damage +3, weight class modifier -1).
War Dog WR-DG-03FC (Mekslayer) falls on its right side, suffering 8 damage.
War Dog WR-DG-03FC (Mekslayer) takes 5 damage to RT. 10 Armor remaining.
War Dog WR-DG-03FC (Mekslayer) takes 3 damage to RA. 20 Armor remaining.
Pilot of War Dog WR-DG-03FC (Mekslayer) "Unnamed" cannot avoid damage.
Pilot of War Dog WR-DG-03FC (Mekslayer) "Unnamed" takes 1 damage.
Physical Attack Phase
-------------------
<nothing>
Heat Phase
-------------------
Adding 5 heat from a fire...
Sunder SD1-OD (Vagabond820) gains 32 heat, sinks 30 heat and is now at 2 heat.
Sunder SD1-O (Vagabond820) gains 26 heat, sinks 28 heat and is now at 0 heat.
Avatar AV1-OF (Vagabond820) gains 32 heat, sinks 30 heat and is now at 2 heat.
Adding 10 heat from Stealth Armor...
Raven RVN-4L (Vagabond820) gains 18 heat, sinks 20 heat and is now at 0 heat.
Avatar AV1-OC (Mekslayer) gains 1 heat, sinks 1 heat and is now at 0 heat.
Adding 6 from a burning inferno round...
War Dog WR-DG-03FC (Mekslayer) gains 32 heat, sinks 26 heat and is now at 10 heat.
Salamander PPR-7S (Mekslayer) gains 18 heat, sinks 18 heat and is now at 0 heat.
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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