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A few Battle Armor ideas
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Vagabond
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PostPosted: 23-Apr-2007 21:18    Post subject: A few Battle Armor ideas Reply to topic Reply with quote

Code:
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Covert Operations Augmentation Suit
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  PA(L)/Exoskeleton (0 - 400 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Covert Operations Augmentation Suit
Equipment:                                          Slots    Mass
Chassis Type:  PA(L) Class Humanoid                   0        80
Motive System: Ground Movement (1 MP)                 0         0
Armor Type:    1 Points Standard                      0        50

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Camo System                          Body             2       200
Shotgun Microphone                   LA               1         5
Laser Microphone                     LA               1         5
Remote Sensor Dispenser              RA               1        40
Anti-Personnel Weapon Mount          RA               1         5
 (Anti-Personnel Weapon Space)       RA               0         0
------------------------------------------------------------------
TOTALS:                                               6       385
Slots & Mass Left:                                    0        15

Calculated Factors:
Total Cost:     423,900 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   7 (28 for 4)  Weapon Value: 1 (Ratio=.14)
Cost per BV:    39,128.57 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 1   Armor/Structure: 1 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 0    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 4/4/4/4    Coverage: Full
                IR: 0,  ECM: 0,  Camo: +4
                Melee AP: 0,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Attribute Modifiers:  STR: 0,  DEX: 0,  RFL: -1
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor


Code:
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    FOaS Armor
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Heavy Battle Armor (1,001 - 1,500 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Armor Type:    Standard Stealth

------------------------------------------------------------------
Type/Model:    FOaS Armor
Equipment:                                          Slots    Mass
Chassis Type:  Heavy Class Humanoid                   0       300
Motive System: Ground Movement (1 MP)                 0         0
Armor Type:    8 Points Standard Stealth              4       480

Manipulators:
  Left Arm:    Heavy Battle Vibro-Claw                0        60
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Camo System                          Body             2       200
Active Probe                         Body             2       250
ECM Suite                            Body             1       100
Remote Sensor Dispenser              Body             1        40
Squad Support Weapon Mount           RA               1         0
 Light TAG @                         RA        60     1        18
 @ Trooper #1, other 3 troopers have: Rifle, Assault, TK
------------------------------------------------------------------
TOTALS:                                              12     1,448
Slots & Mass Left:                                    0        52

Calculated Factors:
Total Cost:     825,122 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   30 (120 for 4)  Weapon Value: 0 (Ratio=.00)
Cost per BV:    22,504.07 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 1   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: mec, mecm, tag, prb, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/7/7    Coverage: Full
                IR: +6,  ECM: +6,  Camo: +4
                Melee AP: 2,  Target Size Modifier: -2
                Movement Modifiers:
                  Walking: -2,  Running: -4,  Sprinting: -6
                Attribute Modifiers:  STR: +2,  DEX: -3,  RFL: -3
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor


Code:
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Civilian Peace Officer Augmentation Suit Robocop
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Light Battle Armor (401 - 750 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Civilian Peace Officer Augmentation Suit Robocop
Equipment:                                          Slots    Mass
Chassis Type:  Light Class Humanoid                   0       100
Motive System: Ground Movement (1 MP)                 0         0
Armor Type:    6 Points Standard                      0       300

Manipulators:
  Left Arm:    Modular Equipment Adapter              2        10
               Armored Glove                          0         0
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Improved Sensors                     Body             1        65
Shotgun Microphone                   Body             1         5
Extended Life Support                Body             1        25
Mission Equipment (85kg Capy)        Body             1         0
Modular Weapon Mount                 RA               1        10
 Flamer                              RA        10     1       150
Auto-Pistol, Stetta                  Rt Hand  100     0         0
------------------------------------------------------------------
TOTALS:                                               8       665
Slots & Mass Left:                                    0        85

Calculated Factors:
Total Cost:     328,810 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   21 (84 for 4)  Weapon Value: 8 (Ratio=.38)
Cost per BV:    8,514.76 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 1   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: mec, srs, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 7/7/5/7    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 0,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Attribute Modifiers:  STR: +2,  DEX: 0,  RFL: 0
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor



Note: Rename the files to HMB not HMP.


Civilian Peace Officer Augmentation Suit Robocop.hmP
 Description:  
Download
 Filename: Civilian Peace Officer Augmentation Suit Robocop.hmP 
 Filesize: 494 Bytes 
 Downloaded: 443 Time(s) 

FOaS Armor.hmP
 Description:  
Download
 Filename: FOaS Armor.hmP 
 Filesize: 448 Bytes 
 Downloaded: 470 Time(s) 

Covert Operations Augmentation Suit.hmP
 Description:  
Download
 Filename: Covert Operations Augmentation Suit.hmP 
 Filesize: 455 Bytes 
 Downloaded: 480 Time(s) 

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Karagin
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PostPosted: 23-Apr-2007 21:54    Post subject: Reply to topic Reply with quote

Uhmm you are aware that these are mechs right?
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Karagin
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Vagabond
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PostPosted: 23-Apr-2007 22:13    Post subject: Reply to topic Reply with quote

Karagin wrote:
Uhmm you are aware that these are mechs right?


No their not. Mordel.net doesn't allow the upload of the hmb extension so i changed them to hmp. These are BA units.
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Karagin
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PostPosted: 23-Apr-2007 22:35    Post subject: Reply to topic Reply with quote

Vagabond wrote:
Karagin wrote:
Uhmm you are aware that these are mechs right?


No their not. Mordel.net doesn't allow the upload of the hmb extension so i changed them to hmp. These are BA units.


Why wouldn't he allow HMBA files?

So all I need to do is change the .hmp to .hmba?
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Karagin
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StarRaven
Federated Suns
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PostPosted: 24-Apr-2007 01:46    Post subject: Reply to topic Reply with quote

A flamer? Given the accuracy statistics I've heard from modern cops, I can't say that I'd be comfortable knowing that some of them are going around with flamers. I know - only the best will be in "Robocop" suits. But still. . . . It's seldom enough that cops are held responsible for their "mistakes" here and now - I think it would only be worse in a feudal society.

I'm curious though? What exactly did you have in mind for the Robocop's purpose? My initial image was the usual "beat cop" thing that Robocop did at first, but I'm not sure how accurate that is.

The other two suits seem pretty good for their purposes, though I'm not sure what "FOaS" stands for.
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Vagabond
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PostPosted: 24-Apr-2007 01:57    Post subject: Reply to topic Reply with quote

StarRaven wrote:
A flamer? Given the accuracy statistics I've heard from modern cops, I can't say that I'd be comfortable knowing that some of them are going around with flamers. I know - only the best will be in "Robocop" suits. But still. . . . It's seldom enough that cops are held responsible for their "mistakes" here and now - I think it would only be worse in a feudal society.

I'm curious though? What exactly did you have in mind for the Robocop's purpose? My initial image was the usual "beat cop" thing that Robocop did at first, but I'm not sure how accurate that is.


He had that multi-purpose weapon thing in Robocop 3 i think it was. Listed as a machine gun, flamethrower, and anti-armor rocket launcher. Added for completeness. I should note, however, that the typical deployment sees only the hand held weapon with the modular weapons mount empty. A second design exists with reduced mission equipment and 3mp jump jets.

Typical deployment is for beat cops as you said [in really tense or high security areas.] Time to design that squad car, lol.

wrote:

The other two suits seem pretty good for their purposes, though I'm not sure what "FOaS" stands for.


Forward Observation and Scout.
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Karagin
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PostPosted: 24-Apr-2007 04:44    Post subject: Reply to topic Reply with quote

Vagabond wrote:
Karagin wrote:
Uhmm you are aware that these are mechs right?


No their not. Mordel.net doesn't allow the upload of the hmb extension so i changed them to hmp. These are BA units.


Okay for some reason I can't get the rename to fit and when I try to open them via HMBA I get a blank BA template, could you email them to me?

Still confused why Mordel wouldn't allow HMBA files to be attached to a posting....
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Karagin
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CO_17thRecon
Kell Hounds
Major
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PostPosted: 24-Apr-2007 07:29    Post subject: Reply to topic Reply with quote

Nice camo suit, and the FOaS is interesting. The Robocop suit really has my attention though, that is freakin' cool. Might even go so far as to order a few of those for my security troops.
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Vagabond
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PostPosted: 24-Apr-2007 11:40    Post subject: Reply to topic Reply with quote

Karagin wrote:
Vagabond wrote:
Karagin wrote:
Uhmm you are aware that these are mechs right?


No their not. Mordel.net doesn't allow the upload of the hmb extension so i changed them to hmp. These are BA units.


Okay for some reason I can't get the rename to fit and when I try to open them via HMBA I get a blank BA template, could you email them to me?

Still confused why Mordel wouldn't allow HMBA files to be attached to a posting....


its .HMB not HMBA.
_________________
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Karagin
Imperial Karagin Army
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PostPosted: 24-Apr-2007 16:42    Post subject: Reply to topic Reply with quote

Vagabond wrote:
Karagin wrote:
Vagabond wrote:
Karagin wrote:
Uhmm you are aware that these are mechs right?


No their not. Mordel.net doesn't allow the upload of the hmb extension so i changed them to hmp. These are BA units.


Okay for some reason I can't get the rename to fit and when I try to open them via HMBA I get a blank BA template, could you email them to me?

Still confused why Mordel wouldn't allow HMBA files to be attached to a posting....


its .HMB not HMBA.


Either way it still won't read them...
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Karagin
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