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					Kraken Federated Suns Marshal
  
 
  Joined: 04-Feb-2002 00:00 Posts: 2763 Location: United States
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								 Posted: 04-May-2007 21:37    Post subject: Anyone else ever thought of this? | 
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								I've been thinking.
 
 At present, the "standard" MASH vehicle is a wheeled affair that contains a handful of surgical facilities.
 
 The problem with having it be wheeled is that it limits the speed the vehicle can attain and the terrain it can cover.
 
 The Karnov, OTOH, has a huge cargo bay. By virtue of it being airborne, it can also move in and out of an area quickly. 
 
 So - would it be worth it to convert a Karnov or two into flying hospitals?
 
 Thanks. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
								
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					StarRaven Federated Suns Leftenant General
  
 
  Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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								 Posted: 04-May-2007 21:47    Post subject:  | 
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								Do you intend for surgery and the like to be done in flight, or just for the Karnov to land where needed, and serve as a hospital while on the ground?
 
 If the former is true, then it's a bad idea. Turbulence and maneuvering are not conducive to surgery.
 
 If the latter (which seems more likely as I think about it), then I think it's a fine idea. Just land the hospital wherever you need it. As the battle progresses, moving your field hospital is quick and easy. _________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
 - Attributed to General Aleksandr Kerensky
								
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					Kraken Federated Suns Marshal
  
 
  Joined: 04-Feb-2002 00:00 Posts: 2763 Location: United States
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								 Posted: 04-May-2007 22:25    Post subject:  | 
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									 		| StarRaven wrote: | 	 		  	| If the latter (which seems more likely as I think about it), then I think it's a fine idea. Just land the hospital wherever you need it. As the battle progresses, moving your field hospital is quick and easy.		 | 	  
 
 That's the idea.
 
 You land the thing, drop off the hospital components, and then while the staff are setting everything up the Karnov (or whatever it is) can then go out and scout for wounded or retrieve additional supplies.
 
 
 The way I see it, the only real drawback would be situations in which aircraft would be grounded; but that's why you keep normal MASH units on-hand just in case. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
								
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					Karagin Imperial Karagin Army Imperial General
  
 
  Joined: 04-Feb-2002 00:00 Posts: 4122 Location: United States
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								 Posted: 04-May-2007 22:25    Post subject:  | 
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								I like the idea, the Karnov has the room and if you are doing as StarRaven suggests with his second idea then you are on to something.
 
 It does make for an interesting variant to the Karnov and would be a logical usage for the aircraft. _________________ Karagin Only the dead have seen the end of war. - Plato
  "Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball 
								
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					Rudel Gurken Allisters Light Thunder Major
  
 
  Joined: 15-Jun-2005 00:00 Posts: 1496 Location: Germany
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								 Posted: 05-May-2007 02:02    Post subject:  | 
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								Official design (TRO 3025 revised).
 Look at "Variants".
 
 
 	 		| Code: | 	 		  	
           BattleTech Vehicle Technical Readout
                       VALIDATED
 
 Type/Model:    Cobra Transport VTOL 
 Tech:          Inner Sphere / 2750
 Config:        V.T.O.L.
 Rules:         Level 2, Standard design
 
 Mass:          30 tons
 Power Plant:   100 Hermes Fusion
 Cruise Speed:  86,4 km/h
 Maximum Speed: 129,6 km/h
 Armor Type:    FiberTech Light Standard
 Armament:      
   1 Omicron 950 Medium Laser 
   2 McArthur Anti-Missile Systems
 Manufacturer:  Aldis Industries
   Location:    Terra
 Communications System:  Datacom 100
 Targeting & Tracking System:  Tarmac Quasar V
 
 ------------------------------------------------------------------------------
 ==Overview:==
     Plunged into the Reunification War, the newly formed Star League Defense
 Force was ill prepared for the unconventional tactics employed against it by
 the Periphery States.  While some hidebound officers appeared content to
 plough through all opposition regardless of casualties, others developed new
 tactics to deal with Guerrilla forces.  Before her death at the hands of
 Taurian Concordat assassins, General Amalthia Kincaid masterminded the
 creation of special Striker Regiments.  Trained to live off the land
 (depriving the guerillas of a logistical tail to target) and fully versed in
 the tactics of their opponents, the Striker Regiments returned the initiative
 to the SLDF.
     The key to the success of the Striker Regiments was their mobility, an
 asset that Cobra Transport VTOL (introduced in 2582) made possible.  Not a
 flashy new combat unit, Aldis Industries' Cobra proved itself a workhorse
 design that was able to transport troops, supplies or support personnel with
 equal ease.
 
 ==Capabilities:==
     The impressive ten-ton cargo capacity of the Cobra's cargo bay is the key
 to the VTOL's success.  The deck, walls and ceiling of the compartment are
 festooned with tie-down points, power, cooling and filtration hookups.  So
 equipped, the Cobra can carry almost any cargo imaginable--the whole
 compartment can even be sealed to allow the transportation of liquids
 (fighting forest fires by dumping a full load of water out the rear hatch is
 not an uncommon duty for a Cobra during peace-time).
     With good but not spectacular armor protection, the Cobra was not intended
 to support combat operations by becoming directly involved in the fighting. 
 The most common threat is expected to come from man-portable missile ground
 fire.  Aldis Industries mounted twin anti-missile systems on the underside of
 the fuselage to combat this.  Cobra pilots soon perfected the "snake-bite"
 maneuver; when faced with missile fire, the pilot flies directly towards the
 incoming salvo, and then pull back on the stick to bring the nose up and allow
 the Anti-missile systems to engage the approaching warheads.  This was found
 to reduce the lifespan of the airframe, however, and resulted in several fatal
 accidents before the design was modified to reinforce the vulnerable
 sections.
     A nose mounted medium laser is the only offensive armament the Cobra has,
 and can be fired either by the pilot of the navigator/cargo master.  The use
 of the weapon is usually a sign that they are in over their heads.
 
 ==Variants:==
     Most Cobra variants involve installing additional equipment in the large
 cargo bay.  Several were modified into flying MASH units, while others were
 outfitted to become flying Command Communications and Control (C3) units.
     
 
 ==Deployment==
     The initial success of the Cobra with the Striker Regiments ensured that
 it became one of the standard SLDF transports, right up until the destruction
 of Aldis Industries during the Amaris Coup.  The design also proved invaluable
 to SLDF troops and their civilian supporters trapped on Terran Hegemony worlds
 during the Civil War.  The VTOLs became mobile bases, from which these
 resistance fighters waged a long and bitter struggle against the occupying Rim
 Worlds Republic troops.
 
 
 --------------------------------------------------------
 Type/Model:    Cobra Transport VTOL 
 Mass:          30 tons
 
 Equipment:                                 Items    Mass
 Int. Struct.:  15 pts Standard               0      3,00
 Engine:        100 Fusion                    0      3,00
 Shielding & Transmission Equipment:          0      1,50
     Cruise MP:   8
      Flank MP:  12
 Heat Sinks:     10 Single                    0       ,00
 Cockpit & Controls:                          0      1,50
 Crew: 2 Members                              0       ,00
 Rotor Equipment:  Main/Tail Rotors           0      3,00
 Armor Factor:   48 pts Standard              0      3,00
 
                           Internal    Armor
                           Structure   Value
    Front:                     3         12 
    Left / Right Sides:        3      12/12 
    Rear:                      3         10 
    Rotor:                     3          2 
 
 Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
 --------------------------------------------------------
 1 Medium Laser           Front    3          1      1,00
 1 Anti-Missile System    Front    0   36     2      3,50
 1 Anti-Missile System    Rear     0          1       ,50
 Cargo Bay Capacity       Body                1     10,00
 --------------------------------------------------------
 TOTALS:                           3          5     30,00
 Items & Tons Left:                           6       ,00
 
 Calculated Factors:
 Total Cost:        1.282.000 C-Bills
 Battle Value:      199
 Cost per BV:       6.442,21
 Weapon Value:      49 / 49 (Ratio = ,25 / ,25)
 Damage Factors:    SRDmg = 4;  MRDmg = 1;  LRDmg = 0
 BattleForce2:      MP: 8V,  Armor/Structure: 0 / 2
                    Damage PB/M/L: 1/1/-,  Overheat: 0
                    Class: VA;  Point Value: 2
                    Specials: tran10
 		 | 	   _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
								
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					Sleeping Dragon Draconis Combine Tai-i
  
 
  Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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								 Posted: 05-May-2007 05:00    Post subject:  | 
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								There are some vehicles that should be able to handle this in Vehicle Annex. _________________ The dragon NEVER sleeps!
								
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					Kraken Federated Suns Marshal
  
 
  Joined: 04-Feb-2002 00:00 Posts: 2763 Location: United States
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								 Posted: 05-May-2007 08:42    Post subject:  | 
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									 		| Sleeping Dragon wrote: | 	 		  	| There are some vehicles that should be able to handle this in Vehicle Annex.		 | 	  
 
 ...Which is something I don't have. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
								
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					Sleeping Dragon Draconis Combine Tai-i
  
 
  Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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								 Posted: 05-May-2007 16:50    Post subject:  | 
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								Neither do I, I just had a chance to look in to it for a while.
 
 Still, if you have the Tech Manual (I still don't...) you can (re)create anything... _________________ The dragon NEVER sleeps!
								
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					Karagin Imperial Karagin Army Imperial General
  
 
  Joined: 04-Feb-2002 00:00 Posts: 4122 Location: United States
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								 Posted: 05-May-2007 19:12    Post subject:  | 
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									 		| Sleeping Dragon wrote: | 	 		  	| There are some vehicles that should be able to handle this in Vehicle Annex.		 | 	  
 
 True but none will deal with any damage from military weapons very well. I really wish they had merged the two rule sets for vehicles into one single all encompassing rule set that would make building vehicles a lot easier and less confusing on what role they play or don't. _________________ Karagin Only the dead have seen the end of war. - Plato
  "Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball 
								
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					Sleeping Dragon Draconis Combine Tai-i
  
 
  Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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								 Posted: 06-May-2007 05:08    Post subject:  | 
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								I think that military vee construction rules were fine. If they wanted to make civilian vehicles less effective, they should have done it in the same was as civilian craft is handled in AeroTech. Non-military engine, armor and additional equipment would do it just fine for me... _________________ The dragon NEVER sleeps!
								
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