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a 21 gun Light Battlecruiser Concept
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Vagabond
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PostPosted: 05-May-2007 03:23    Post subject: a 21 gun Light Battlecruiser Concept Reply to topic Reply with quote

A cruiser designed to mount 21 naval weapons on each side. Based in rough concept only with the British 21-gun Warship of the Age of Sailing. Reason for the very large broadside mountings.

Code:
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Light Battlecruiser Concept
Tech:              Inner Sphere / 3067
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              840,000 tons
K-F Drive System:  (Unknown)
Length:            814 meters
Sail Diameter:     1,148 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Lamellor Ferro-carbide
Armament:         
   12 Light Gauss Rifle
   12 Large Pulse Laser
   12 Streak SRM 6
   16 AMS
   30 NAC/25
   12 Heavy NPPC
------------------------------------------------------------------------------
Class/Model/Name:  Light Battlecruiser Concept
Mass:              840,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      201,600.00
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 17)               380,100.00
Jump Sail (Detachable): (Integrity = 5)                                 72.00
Structural Integrity: 57                                            47,880.00
Total Heat Sinks:    2,723 Double                                    2,044.00
Fuel & Fuel Pumps:                                                   7,378.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              2,100.00
Fire Control Computers:                                                   .00
Food & Water:  (183 days supply)                                       596.00
Armor Type:  Lamellor Ferro-carbide  (994 total armor pts)             958.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                185
   Fore-Left/Right:                  165/165
   Aft-Left/Right:                   165/165
   Aft:                                 149

Cargo:
   Bay 1:  Small Craft (4) with 2 doors                                800.00
           Fighters (12) with 6 doors                                1,800.00
           Cargo (1) with 2 doors                                    3,200.00
   Bay 2:  Cargo (1) with 2 doors                                   20,000.00
   Bay 3:  Cargo (1) with 2 doors                                   20,000.00

DropShip Capacity:  2 Docking Hardpoints                             2,000.00
Grav Decks #1 - 4:  (90-meter diameter)                                200.00
Escape Pods:  56 (7 tons each)                                         392.00

Crew and Passengers:
     87 Officers (87 minimum)                                          870.00
    370 Crew (126 minimum)                                           2,590.00
     68 Gunners (51 minimum)                                           476.00
     12 1st Class Passengers                                           120.00
     12 Steerage Passengers                                             60.00
     58 Marine Battle Armor Troopers/Elementals                        406.00
     44 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 Light Gauss Rifle(192 rouNose     2(24)  2(24)  2(24)  2(24)    3     48.00
3 Large Pulse Laser        Nose     3(27)  3(27)     --     --   30     21.00
3 Streak SRM 6(180 rounds) Nose     4(36)     --     --     --   12     25.50
4 AMS(240 rounds)          Nose        --     --     --     --    4     22.00
1 NAC/25(60 rounds)        FL/R        25     25     25     --  170  6,072.00
1 NAC/25(60 rounds)        FL/R        25     25     25     --  170  6,072.00
1 NAC/25(60 rounds)        FL/R        25     25     25     --  170  6,072.00
1 NAC/25(60 rounds)        FL/R        25     25     25     --  170  6,072.00
1 NAC/25(60 rounds)        FL/R        25     25     25     --  170  6,072.00
1 Heavy NPPC               FL/R        15     15     15     15  450  6,000.00
1 Heavy NPPC               FL/R        15     15     15     15  450  6,000.00
1 NAC/25(60 rounds)        L/RBS       25     25     25     --  170  6,072.00
1 NAC/25(60 rounds)        L/RBS       25     25     25     --  170  6,072.00
1 NAC/25(60 rounds)        L/RBS       25     25     25     --  170  6,072.00
1 NAC/25(60 rounds)        L/RBS       25     25     25     --  170  6,072.00
1 NAC/25(60 rounds)        L/RBS       25     25     25     --  170  6,072.00
1 Heavy NPPC               L/RBS       15     15     15     15  450  6,000.00
1 Heavy NPPC               L/RBS       15     15     15     15  450  6,000.00
3 Light Gauss Rifle(192 rouL/RBS    2(24)  2(24)  2(24)  2(24)    6     96.00
3 Large Pulse Laser        L/RBS    3(27)  3(27)     --     --   60     42.00
3 Streak SRM 6(180 rounds) L/RBS    4(36)     --     --     --   24     51.00
4 AMS(240 rounds)          L/RBS       --     --     --     --    8     44.00
1 NAC/25(60 rounds)        AL/R        25     25     25     --  170  6,072.00
1 NAC/25(60 rounds)        AL/R        25     25     25     --  170  6,072.00
1 NAC/25(60 rounds)        AL/R        25     25     25     --  170  6,072.00
1 NAC/25(60 rounds)        AL/R        25     25     25     --  170  6,072.00
1 NAC/25(60 rounds)        AL/R        25     25     25     --  170  6,072.00
1 Heavy NPPC               AL/R        15     15     15     15  450  6,000.00
1 Heavy NPPC               AL/R        15     15     15     15  450  6,000.00
3 Light Gauss Rifle(192 rouAft      2(24)  2(24)  2(24)  2(24)    3     48.00
3 Large Pulse Laser        Aft      3(27)  3(27)     --     --   30     21.00
3 Streak SRM 6(180 rounds) Aft      4(36)     --     --     --   12     25.50
4 AMS(240 rounds)          Aft         --     --     --     --    4     22.00
1 Lot Spare Parts (2.00%)                                           16,812.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 5,446     840,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        4,598,741,064 C-Bills
Battle Value:      244,229
Cost per BV:       18,829.63
Weapon Value:      87,737 (Ratio = .36)
Damage Factors:    SRV = 8,897;  MRV = 8,693;  LRV = 6,744;  ERV = 2,604
Maintenance:       Maintenance Point Value (MPV) = 597,190
                   (56,890 Structure, 272,160 Life Support, 268,140 Weapons)
                   Support Points (SP) = 599,619  (100% of MPV)
BattleForce2:      Not applicable


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CO_17thRecon
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PostPosted: 05-May-2007 11:09    Post subject: Reply to topic Reply with quote

*inputs most of that into the system and checks out the damage graph* Holy fox, this thing is BRUTAL!

*finishes up* My version is slightly off. (I can't figure out exactly how much fuel it carries, just a rough estimate.) But this thing conforms exactly to what a crusier is supposed to be. Heavy armor, heavy guns, moderate speed, and the capability of VASTLY extended operations. The amount of naval firepower scares me a little, only the lack of range giving me any feeling of safety. It's a little light on fighter defense, but as it carries two dropships and its own fighter compliment, I should think it has enough of a defense, yeah?

But yeah, the big cones of red I see in this design's damage graph make me sit up and take notice. Suggested name of Man O' War I guess? Though, those were frigates as I recall.

Rock on Vagabond.

Final Note: I'd like more escape pods of course, but I think 100% capacity is just a design feature I go for. It's not likely that everyone could escape the ship in time, but I like to give the possibility. Depending on your small craft and dropships though, 100% escape is possible without necessarily using all lifeboats even.
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Vagabond
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PostPosted: 05-May-2007 15:05    Post subject: Reply to topic Reply with quote

CO_17thRecon wrote:
*inputs most of that into the system and checks out the damage graph* Holy fox, this thing is BRUTAL!

*finishes up* My version is slightly off. (I can't figure out exactly how much fuel it carries, just a rough estimate.) But this thing conforms exactly to what a crusier is supposed to be. Heavy armor, heavy guns, moderate speed, and the capability of VASTLY extended operations. The amount of naval firepower scares me a little, only the lack of range giving me any feeling of safety. It's a little light on fighter defense, but as it carries two dropships and its own fighter compliment, I should think it has enough of a defense, yeah?

But yeah, the big cones of red I see in this design's damage graph make me sit up and take notice. Suggested name of Man O' War I guess? Though, those were frigates as I recall.

Rock on Vagabond.

Final Note: I'd like more escape pods of course, but I think 100% capacity is just a design feature I go for. It's not likely that everyone could escape the ship in time, but I like to give the possibility. Depending on your small craft and dropships though, 100% escape is possible without necessarily using all lifeboats even.


Ya, it rather suprised me too. I was expecting some oomph but WOW. The Broadside is capable of 465 damage out to long. Get in close to even a McKenna or Mjolnir and they'd be hurting quickly. Only a Leviathan can take a full broadside and not immediately turn tail and run.

As for the escpe pods, drop each cargo bay down to 19800 tons and add 56 Escape Pods. Place extra tonnage into spare parts or split among the two cargo bays.
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Karagin
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PostPosted: 05-May-2007 18:42    Post subject: Reply to topic Reply with quote

Okay so which power in the IS would be using this one?
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Karagin
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Vagabond
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PostPosted: 05-May-2007 18:57    Post subject: Reply to topic Reply with quote

Karagin wrote:
Okay so which power in the IS would be using this one?


I would probibly say either the FC or FWL. Its based off of a British ship.
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Karagin
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PostPosted: 05-May-2007 19:14    Post subject: Reply to topic Reply with quote

Vagabond wrote:
Karagin wrote:
Okay so which power in the IS would be using this one?


I would probably say either the FC or FWL. Its based off of a British ship.


Sounds like a logical grouping, would have thought ComStar might have been one as well.
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Vagabond
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PostPosted: 05-May-2007 19:38    Post subject: Reply to topic Reply with quote

Karagin wrote:
Vagabond wrote:
Karagin wrote:
Okay so which power in the IS would be using this one?


I would probably say either the FC or FWL. Its based off of a British ship.


Sounds like a logical grouping, would have thought ComStar might have been one as well.


I tend to reserve Comstar, WoB, and the WD for projects that fit no one else.
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Karagin
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PostPosted: 05-May-2007 20:12    Post subject: Reply to topic Reply with quote

I was going off the idea that since the ComGuard used Sandhurst has their main military school....

Could post the HMAero file?
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StarRaven
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PostPosted: 05-May-2007 21:22    Post subject: Reply to topic Reply with quote

Well, it certainly does have excellent firepower. The armor is decent, though not great.

This isn't so much a criticism as it is a request for clarification: what's the reasoning behind the second and third cargo bays? The first seems sufficient for supporting fighters, but the other two strike me as 40,000 tons that could have been useful.
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CO_17thRecon
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PostPosted: 05-May-2007 21:27    Post subject: Reply to topic Reply with quote

StarRaven wrote:
This isn't so much a criticism as it is a request for clarification: what's the reasoning behind the second and third cargo bays? The first seems sufficient for supporting fighters, but the other two strike me as 40,000 tons that could have been useful.


Well, I can't speak for Vagabond, but I can take a crack at this. Cruisers are ships designed from the ground up to be as enduring as possible, capable of ultralong voyages, perhaps even a year or more. The massive amounts of fuel, food and cargo it carries could help it keep OTHER ships operating for such a longer period of time. Such as a pair of small destroyers, and it's own dropships. Or, you could load it up with more non-perishable food and spare parts and such, and set off on an extremely long and well armed scouting/exploration journey.

I imagine the Explorer Corps would love that, but given that the ship is more FS or FWL material according to Vagabond, they'll most likely make do with some other sort of cruiser.
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