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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 06-May-2007 02:19 Post subject: Gauss Based Artillery |
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idea has been resurrected:
mordel.net/barandgrill.php?redirect=viewtopic&t=1261&highlight=
With a FC Civil War, the WoB Jihad, and the collapse of the New Star League each faction was pushing forward with the development of ever more powerful and ever more deadly equipment. One of those fields looked into by the LAAF was that of field artillery. The developers at Defiance Industries proposed a set of field artillery based upon Guass technology using the lessons learned in the development of the Heavy Guass Rifle. The result was an artillery system as powerful as the Thumper Artillery cannon, with greater range then the Long Tom Artillery Cannon, and only slightly heavier then the Sniper Artillery Cannon. With the success of the prototype, Defiance Industries has since gone on to produce four variation of the design with full production of each estimated by fall of 3068.
Name Heat Dmg Range Ton Crits Ammo
Light Guass Artillery 3 8/4 25 Maps 20 12 16
Guass Artillery 3 15/7 22 Maps 25 18 8
Heavy Guass Artillery 7 20/10 20 Maps 30 28 4
Assault Guass Artillery 13 40/20/10 18 Maps 45 42 2
Game Notes:
Follow Artillery Rules for use. Improvise flight times for ranges beyond those listed in Rule Book.
All Cannons are considered Guass weapons and use all rules for such.
Use all special rules used for Heavy Guass Rifles.
Explosive damage based on the weapons weight.
All Cannons use explosive ammo. Explosive damage based on weapons damage. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 06-May-2007 02:34 Post subject: |
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Code: | BattleMech Technical Readout
Custom* Weapons
Type/Model: Test Bed
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 100 tons
Chassis: Endo Steel
Power Plant: 300 Compact Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Light Ferro-Fibrous
Armament:
1 HPPC*
1 Guass Arty*
3 ER Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Test Bed
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Endo Steel 14 5.00
(Endo Steel Loc: 3 LA, 4 RA, 3 LT, 2 LL, 2 RL)
Engine: 300 Compact Fusion 3 28.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Compact Gyro: 2 4.50
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 305 pts Light Ferro-Fibrous 7 18.00
(Armor Crit Loc: 1 HD, 3 RA, 3 LT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 41/41
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 HPPC* LA 15 4 10.00
1 Guass Arty* RT 3 16 20 27.00
(Ammo Locations: 2 LT)
3 ER Medium Lasers LT 15 3 3.00
CASE Equipment: LT CT 2 1.00
--------------------------------------------------------
TOTALS: 33 76 100.00
Crits & Tons Left: 2 .00
Calculated Factors:
Total Cost: 15,916,000 C-Bills
Battle Value: 1,778
Cost per BV: 8,951.63
Weapon Value: 1,587 / 1,587 (Ratio = .89 / .89)
Damage Factors: SRDmg = 21; MRDmg = 16; LRDmg = 12
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 3/2/2, Overheat: 2
Class: MA; Point Value: 18
BattleMech Technical Readout
Custom* Weapons
Type/Model: Test Bed 2
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 100 tons
Chassis: Endo Steel
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Light PPCs*
2 Small Pulse Lasers
2 Light Guass Artys*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Test Bed 2
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Endo Steel 14 5.00
(Endo Steel Loc: 7 LA, 7 RA)
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
XL Gyro: 6 1.50
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 305 pts Standard 0 19.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 41/41
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Light PPC* RA 5 2 3.00
1 Small Pulse Laser RA 2 1 1.00
1 Light PPC* LA 5 2 3.00
1 Small Pulse Laser LA 2 1 1.00
1 Light Guass Arty* RT 3 64 16 24.00
(Ammo Locations: 2 LL, 2 RL)
1 Light Guass Arty* LT 3 12 20.00
--------------------------------------------------------
TOTALS: 20 77 100.00
Crits & Tons Left: 1 .00
Calculated Factors:
Total Cost: 10,472,000 C-Bills
Battle Value: 1,561
Cost per BV: 6,708.52
Weapon Value: 1,173 / 1,173 (Ratio = .75 / .75)
Damage Factors: SRDmg = 17; MRDmg = 16; LRDmg = 12
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 4/2/3, Overheat: 0
Class: MA; Point Value: 16
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 06-May-2007 06:44 Post subject: |
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An interesting idea, but I would like to know how do theexplosive shells handle being fired through gauss rifle. I would fear that electric energy in gauss would detonate the shell too soon. _________________ The dragon NEVER sleeps!
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 06-May-2007 09:25 Post subject: |
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The thing with guass rifles is that they're rail guns. By their very nature, rail guns require a lot of energy to fire the projectile.
Drawing enough energy from a vehicle's power plant to actually fire a rail gun intended for artillery use would most likely mean such a high load on the power plant that the vehicle couldn't move or make useage of any other equipment that round. And if it's an ICE engine, then unless there's a power amplifier it might be a full turn before the vehicle can do anything at all, let alone fire. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 06-May-2007 11:24 Post subject: |
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I could see these as better or improved anti-orbital guns or anti-dropship weapons but not as normal artillery.
Their power requirements and the fact that their nature in how they work, firing balls of nickel or slugs of nickel shells seems to suggest that chemical shells won't work with the rail guns.
I have seen other ideas like VHE (Very High Explosive) rounds for the gauss rifles and even then the number of rounds was smaller and the ammo could go boom as well as the gun and the range was decreased since the rounds weren't the same as standard gauss ammo. On the other hand one could design better ammo for the gun and still have the chemical based explosives in the shells....maybe you need some more in the fluff/background to explain away the hows and whys and what for's. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 06-May-2007 13:58 Post subject: |
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Sleeping Dragon wrote: | An interesting idea, but I would like to know how do the explosive shells handle being fired through gauss rifle. I would fear that electric energy in gauss would detonate the shell too soon. |
Dunno the physics behind the use of hollow shells filled with explosives fired by a rail gun, so I cannot say if it would blow or not. My guess would be that its something that the designers could work out of the system maybe.
Kraken wrote: | The thing with guass rifles is that they're rail guns. By their very nature, rail guns require a lot of energy to fire the projectile.
Drawing enough energy from a vehicle's power plant to actually fire a rail gun intended for artillery use would most likely mean such a high load on the power plant that the vehicle couldn't move or make useage of any other equipment that round. And if it's an ICE engine, then unless there's a power amplifier it might be a full turn before the vehicle can do anything at all, let alone fire. |
Dunno. You very well may be right. It does use the limitations of the Heavy Guass which means that you must use a unit mounting a fusion or fission power plant. So that has kinda been taken into account. I believe that the engines could handle up to the Assault Guass Artillery with little worry do to the existence of the Thunder Hawk TDK-7Y with 3 Guass and the Fafnir FNR-5 with 2 Hvy.Guass. Their total mass is 45t and 36t respectively. Meaning that a Guass of similar mass could theoretically fire without fudging the systems.
Karagin wrote: | I could see these as better or improved anti-orbital guns or anti-dropship weapons but not as normal artillery.
Their power requirements and the fact that their nature in how they work, firing balls of nickel or slugs of nickel shells seems to suggest that chemical shells won't work with the rail guns.
I have seen other ideas like VHE (Very High Explosive) rounds for the gauss rifles and even then the number of rounds was smaller and the ammo could go boom as well as the gun and the range was decreased since the rounds weren't the same as standard gauss ammo. On the other hand one could design better ammo for the gun and still have the chemical based explosives in the shells....maybe you need some more in the fluff/background to explain away the hows and whys and what for's. |
Did you miss the Game Note saying that the Ammo is explosive? Their is also the Unbound Silver Bullet Guass which fired explosive cluster shot ammo.
Well the rounds are based damage wise off of the sniper artillery which has ten shots per ton. If you remove the chemical charge and reinforce the casing for high-acceleration resistance, then it might not be too hard to argue that the cannon will do 50 percent more explosive damage while only getting 8 shots per ton.
Sound good? _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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