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Ryujin Omni-Mech
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Worthy of the Dragon Line
yes
80%
 80%  [ 4 ]
no
0%
 0%  [ 0 ]
other
20%
 20%  [ 1 ]
Total Votes : 5
Author Message
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
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PostPosted: 06-May-2007 00:41    Post subject: Ryujin Omni-Mech Reply to topic Reply with quote

Code:
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Ryujin (Base)
Tech:          Inner Sphere / 3071
Config:        Biped OmniMech
Rules:         Level 3, Custom design

Mass:          60 tons
Chassis:       Alshain Omni Type 56-60H Standard
Power Plant:   300 Vlar Light Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Durallex Heavy Ferro-Fibrous
Armament:     
  1 Diplan M35 Longshot ER Medium Laser
  1 Shigunga MML/7 w/ Artemis IV*
Manufacturer:  Luthien Armor Works - OmniMech Production Facility
  Location:    Luthien / DC (LAW)
Communications System:  Sipher OmniComm 8D
Targeting & Tracking System:  Matabushi Sentinel

------------------------------------------------------------------------------
==Overview:==
     House Kurita's Ryujin Omni-Mech is the successor to the renowned DRG- 1G
Grand Dragon and contains the most popular features of that design, as well as
several improvements. Like its predecessor, the Ryujin possesses a squat
profile that presents a small target to enemy 'Mechs. And like the Grand
Dragon, the Ryujin boasts an ample supply of armor, which enables the 'Mech to
withstand considerable punishment.  The single greatest difference, however,
is the fact that Ryujin is an Omni-Mech.
     Modifications incorporated in the Ryujin include a Vlar 300 Light power
plant, double heat sinks, the use of a Diplan M35 Longshot extended-range
medium laser, and the newly put into production Durallex Heavy Ferro-Fibrous
based off of samples from the LAFF. In addition, the tried and true Telos
DecaCluster LRM 10 rack has been replaced with the Shigunga MML/7 tied to an
Artemis IV FCS.  These modifications provide the Ryujin with fearsome weapons
capacity and unmatched versatility and virtually ensure that the design will
become a workhorse of the Draconis Combine Mustered Soldiery.
     Despite the introduction of the Ryujin, House Kurita has not abandoned
the earlier Dragon and Grand Dragon designs as large numbers continue to serve
with Kurita forces.


--------------------------------------------------------
Type/Model:    Ryujin (Base)
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Standard               0      6.00
Engine:        300 Light Fusion             10     14.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     11 Double [22]               0      1.00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA        14       .00
Armor Factor:  198 pts Heavy Ferro-Fibrous  21     10.00
 (Armor Crit Loc: 6 LA, 6 RA, 5 RT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             20         28     
   Center Torso (Rear):                  9     
   L/R Side Torso:           14      21/21     
   L/R Side Torso (Rear):              7/7     
   L/R Arm:                  10      20/20     
   L/R Leg:                  14      28/28     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        LT(R)   5           1      1.00
1 MML/7* w/ Artemis IV   LT      4   34      7      7.50
  (Ammo Locations: 2 LT)
CASE Equipment:          LT                  1       .50
--------------------------------------------------------
TOTALS:                          9          63     46.50
Crits & Tons Left:                          15     13.50

Calculated Factors:
Total Cost:        11,693,600 C-Bills
Battle Value:      912
Cost per BV:       12,821.93
Weapon Value:      520 / 480 (Ratio = .57 / .53)
Damage Factors:    SRDmg = 6;  MRDmg = 6;  LRDmg = 2
BattleForce2:      MP: 5,  Armor/Structure: 5/4
                   Damage PB/M/L: 1/-/-,  Overheat: 0
                   Class: MH;  Point Value: 9
                   Specials: omni


Configuration: Prime
Heat Sinks:     11 Double [22]               0      1.00
Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           3      7.00
1 ER Medium Laser        LA      5           1      1.00
1 C³ Master Computer     RT      0           5      5.00
1 ER Medium Laser        LT(R)   5           1      1.00
1 MML/7* w/ Artemis IV   LT      4   34      7      7.50
  (Ammo Locations: 2 LT)
1 Anti-Personnel Pod     CT      0           1       .50
CASE Equipment:          LT                  1       .50
--------------------------------------------------------
TOTALS:                         29          73     60.00
Crits & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        15,456,600 C-Bills
Battle Value:      1,242  (+141 for C³)
Cost per BV:       12,444.93
Weapon Value:      1,222 / 1,190 (Ratio = .98 / .96)
Damage Factors:    SRDmg = 15;  MRDmg = 12;  LRDmg = 6
BattleForce2:      MP: 5,  Armor/Structure: 5/4
                   Damage PB/M/L: 3/2/1,  Overheat: 0
                   Class: MH;  Point Value: 12
                   Specials: omni, c3m


Configuration: A
Heat Sinks:     11 Double [22]               0      1.00
Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 HPPC*                  RA     15           4     10.00
1 ER Medium Laser        LA      5           1      1.00
1 ER Medium Laser        LT(R)   5           1      1.00
1 MML/7* w/ Artemis IV   LT      4   34      7      7.50
  (Ammo Locations: 2 LT)
1 Guardian ECM           CT      0           2      1.50
1 C³ Slave Unit          HD      0           1      1.00
CASE Equipment:          LT                  1       .50
--------------------------------------------------------
TOTALS:                         29          71     60.00
Crits & Tons Left:                           7       .00

Calculated Factors:
Total Cost:        13,253,600 C-Bills
Battle Value:      1,431  (+172 for C³)
Cost per BV:       9,261.77
Weapon Value:      1,397 / 1,365 (Ratio = .98 / .95)
Damage Factors:    SRDmg = 14;  MRDmg = 13;  LRDmg = 6
BattleForce2:      MP: 5,  Armor/Structure: 5/4
                   Damage PB/M/L: 3/2/2,  Overheat: 0
                   Class: MH;  Point Value: 14
                   Specials: omni, ecm, c3s



Ryujin or Dragon God is the Japanese God of the Ocean. He said to be the Great Grandfather of the First Japanese Emperor.

en.wikipedia.org/wiki/Ry%C5%ABjin
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 06-May-2007 07:04    Post subject: Reply to topic Reply with quote

Yes, definitely yes.

I would leave the MML as modular equipment, but it is quite versatile, so it can stay...
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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1456
Location: Germany
PostPosted: 06-May-2007 12:34    Post subject: Reply to topic Reply with quote

I like omnis with (useful!) fixed equipment and so this gets a "thumb-up"!
(Can't wait for the Tech Manual surfacing in Germany!)
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StarRaven
Federated Suns
Leftenant General
Leftenant General


Joined: 01-Jun-2004 00:00
Posts: 1138
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PostPosted: 08-May-2007 06:20    Post subject: Reply to topic Reply with quote

I tend not to like Omnis with fixed equipment. While the Avatar's medium lasers aren't so bad (and are explained in the fluff), mounting such a heavy weapon seems, to me, counter to what an OmniMech is supposed to be. Yes, I'll admit that the MML is less damaging in this area than some other weapon would be, but I still think that the base chassis would be better off without it.

What if, for example, one wanted a pure energy config? Hard to do with a fixed missile launcher. Or, if you run out of ammo for the launcher (or if the Tai-sa wants the last of it for his Sunder), there's no way to remove the weapon for something else. This brings us straight back to the reason OmniMechs were created in the first place - to avoid problems like I've described by changing the 'Mech's config.

Setting that aside, the configs are pretty good. I tend to dislike the AC/5, but it's accurate enough to what the original Dragon carried. I prefer the PPC versions, but I've always preferred the Grand Dragon as well, so that's not surprising.

On the poll, I voted "Other." While this Omni may be a good continuation of the Dragon, I have my doubts about its fixed equipment.
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