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Kraken
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PostPosted: 11-May-2007 12:47    Post subject: Lancelot IIC Reply to topic Reply with quote

      BattleMech Technical Readout

Type/Model:    Lancelot IIC
Tech:          Clan / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          60 tons
Chassis:       Endo Steel
Power Plant:   360 XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     2 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  2 ER PPCs
  4 ER Medium Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Lancelot IIC
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Endo Steel             7      3.00
 (Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine:        360 XL Fusion                10     16.50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   2
Heat Sinks:     16 Double [32]               4      6.00
 (Heat Sink Loc: 1 LA, 1 RA)
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  182 pts Ferro-Fibrous         7      9.50
 (Armor Crit Loc: 2 LA, 2 RA, 1 LT, 1 RT, 1 CT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             20         28      
   Center Torso (Rear):                  9      
   L/R Side Torso:           14      19/19      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                  10      18/18      
   L/R Leg:                  14      25/25      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           2      6.00
1 ER PPC                 LA     15           2      6.00
2 ER Medium Lasers       RT     10           2      2.00
2 ER Medium Lasers       LT     10           2      2.00
2 Standard Jump Jets:                        2      2.00
 (Jump Jet Loc: 1 LT, 1 RT)
--------------------------------------------------------
TOTALS:                         50          59     60.00
Crits & Tons Left:                          19       .00

Calculated Factors:
Total Cost:        14,166,400 C-Bills
Battle Value:      2,332
Cost per BV:       6,074.79
Weapon Value:      2,868 / 2,868 (Ratio = 1.23 / 1.23)
Damage Factors:    SRDmg = 36;  MRDmg = 24;  LRDmg = 13
BattleForce2:      MP: 6,  Armor/Structure: 5/4
                   Damage PB/M/L: 5/4/2,  Overheat: 2
                   Class: MH;  Point Value: 23




I'm toying with the idea of saying that this is exclusive to Wolf-in-Exile.
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Stinger
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PostPosted: 11-May-2007 17:16    Post subject: Reply to topic Reply with quote

I like it as WiE, though I think it would be a standard engine, And for some reason I see it having a TC for the ERPPC's I dont know why but that seems to fit for some reason.
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Kraken
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PostPosted: 11-May-2007 18:34    Post subject: Reply to topic Reply with quote

Stinger wrote:
I like it as WiE, though I think it would be a standard engine, And for some reason I see it having a TC for the ERPPC's I dont know why but that seems to fit for some reason.


If I ditched the standard engine, I wouldn't have enough tonnage for the present weapons load-out, let alone a TComp.
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Karagin
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PostPosted: 12-May-2007 12:06    Post subject: Reply to topic Reply with quote

Won't Phelan's group have access to the Light Engines?
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Kraken
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PostPosted: 12-May-2007 13:44    Post subject: Reply to topic Reply with quote

Karagin wrote:
Won't Phelan's group have access to the Light Engines?


That would require mixing technology types, as the light engine is Inner Sphere alone.
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Karagin
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PostPosted: 12-May-2007 22:34    Post subject: Reply to topic Reply with quote

Kraken wrote:
Karagin wrote:
Won't Phelan's group have access to the Light Engines?


That would require mixing technology types, as the light engine is Inner Sphere alone.


Which for the WiE wouldn't be that hard to do...they after all are out side of the normal conventions given their status as TPTB pets etc...
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Stinger
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PostPosted: 12-May-2007 23:57    Post subject: Reply to topic Reply with quote

Kraken wrote:
Stinger wrote:
I like it as WiE, though I think it would be a standard engine, And for some reason I see it having a TC for the ERPPC's I dont know why but that seems to fit for some reason.


If I ditched the standard engine, I wouldn't have enough tonnage for the present weapons load-out, let alone a TComp.



Let me clarify, I dont mind the XL, just everytime I have designed something for WiE with a XL I have been blasted with "They couldnt build them so it should have that". Personally I like it as it sits. But I would say maybe drop the JJ's and a couple ER meds for the TC. (not a huge fan of the TC but forsome reason I see it having one.
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Karagin
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PostPosted: 13-May-2007 01:02    Post subject: Reply to topic Reply with quote

Stinger wrote:
Kraken wrote:
Stinger wrote:
I like it as WiE, though I think it would be a standard engine, And for some reason I see it having a TC for the ERPPC's I dont know why but that seems to fit for some reason.


If I ditched the standard engine, I wouldn't have enough tonnage for the present weapons load-out, let alone a TComp.



Let me clarify, I dont mind the XL, just everytime I have designed something for WiE with a XL I have been blasted with "They couldnt build them so it should have that". Personally I like it as it sits. But I would say maybe drop the JJ's and a couple ER meds for the TC. (not a huge fan of the TC but forsome reason I see it having one.


Hold on how can they NOT be able to build XL engines? They didn't leave everything behind and it's clear that they brought blueprints and computer cores with them, so I think that they can build Clan style XL engines without an issue.

The Dragoons on the other hand, would be more limited in this area and while they could (and have) pull it off they would still be limited in number and thus their mechs would be more inclined to be of a mixed tech as far as engines go.
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Stinger
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PostPosted: 13-May-2007 12:27    Post subject: Reply to topic Reply with quote

Karagin wrote:
[Hold on how can they NOT be able to build XL engines? They didn't leave everything behind and it's clear that they brought blueprints and computer cores with them, so I think that they can build Clan style XL engines without an issue.

The Dragoons on the other hand, would be more limited in this area and while they could (and have) pull it off they would still be limited in number and thus their mechs would be more inclined to be of a mixed tech as far as engines go.


That was my thinking as well. But that was the response I got when I posted my older designs. Personally I didn't by it then and I agree with you on the engine assessment. Personally fluff said they brought as much with them as they could so after a year or 2 to get established, they would be building any and every thing they needed.

And Phelan wasn't a idiot, with Morgan's help they would become the premier force in the universe. I am actually surprised they haven't absorbed the kell hounds and renamed themselves the Kell Wolves, or the Wolf Hounds, (NOT condoning that change but given tptb decision making process I could see it happening)
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Stinger
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Karagin
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PostPosted: 13-May-2007 12:55    Post subject: Reply to topic Reply with quote

Now that is an interesting idea and something that maybe we should look at doing here ourselves as an abstract kind of thing.

One thing that has always been there have been artificial restraints on both the Hounds and the Dragoons, thus while they are both munchy and very unbalancing when used by players they both have things that keep them balanced and thus not the major power player that they could be and that is something I like.
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Karagin
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PostPosted: 13-May-2007 12:57    Post subject: Reply to topic Reply with quote

Okay here is my take on this one that I did a long time ago...back around 1995 or so...:

Code:
               BattleMech Technical Readout

Type/Model:    Lancelot IIC 1
Tech:          Clan / 2750
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          60 tons
Chassis:       MangoTech 500 SJ (Spiral Jection) Endo Steel
Power Plant:   360 Hermes XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    PanzerSlab Type 5 Ferro-Fibrous
Armament:     
  1 Kinslaughter ER PPC
  2 Krupp Model 32 ER Large Lasers
  1 Krupp Model 2 ER Medium Laser
Manufacturer:  Krupp Stellar Technologies Incorporated
  Location:    (Unknown)
Communications System:  Krupp-COMM 500
Targeting & Tracking System:  KBC Starsight Model

--------------------------------------------------------
Type/Model:    Lancelot IIC 1
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Endo Steel             7      3.00
 (Endo Steel Loc: 2 LA, 2 RA, 2 LT, 1 RT)
Engine:        360 XL Fusion                10     16.50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   0
Heat Sinks:     18 Double [36]               8      8.00
 (Heat Sink Loc: 1 LT, 1 RT, 1 LL, 1 RL)
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  201 pts Ferro-Fibrous         7     10.50
 (Armor Crit Loc: 1 HD, 2 LA, 1 RA, 1 LT, 1 RT, 1 CT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             20         24     
   Center Torso (Rear):                 16     
   L/R Side Torso:           14      18/18     
   L/R Side Torso (Rear):            10/10     
   L/R Arm:                  10      20/20     
   L/R Leg:                  14      28/28     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RT     15           2      6.00
1 ER Large Laser         RA     12           1      4.00
1 ER Large Laser         LA     12           1      4.00
1 ER Medium Laser        CT      5           1      1.00
--------------------------------------------------------
TOTALS:                         44          58     60.00
Crits & Tons Left:                          20       .00

Calculated Factors:
Total Cost:        13,916,800 C-Bills
Battle Value:      2,041
Cost per BV:       6,818.62
Weapon Value:      3,169 / 3,169 (Ratio = 1.55 / 1.55)
Damage Factors:    SRDmg = 32;  MRDmg = 24;  LRDmg = 14
BattleForce2:      MP: 6,  Armor/Structure: 5/4
                   Damage PB/M/L: 5/4/3,  Overheat: 0
                   Class: MH;  Point Value: 20

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Karagin
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