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VTR-10 Victor
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Warhammer: 3025
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Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 29-Jun-2007 17:27    Post subject: VTR-10 Victor Reply to topic Reply with quote

This one is another old-to-new upgrade, the old VTR-9B to the new -10. It loses the straight knockdown power of the AC/20, but in exchange gets a large increase in combat cababilities: longer range, expanded ammo load, anti-infantry capability, tactical options (thanks to those wonderful flamers), and greatly increased endurance from an extra 2.5 tons of armor and an AMS.


Code:
Type/Model:    Victor VTR-10
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          80 tons
Chassis:       HildCo Type V Standard
Power Plant:   320 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 HildCo Model 12 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Durallex Heavy Standard
Armament:     
  1 Mydron Excel LB 10-X AC
  2 Sorenstein V Medium Lasers
  2 Flame Tech Flamers
  1 Harpoon-6 SRM 6
  1 MainFire Point Defense Anti-Missile System
Manufacturer:  Tartarus Upgrades
  Location:    Field Upgrade
Communications System:  Opus III Highbeam
Targeting & Tracking System:  MaLandry 34

--------------------------------------------------------
Type/Model:    Victor VTR-10
Mass:          80 tons

Equipment:                                 Crits    Mass
Int. Struct.:  122 pts Standard              0      8.00
Engine:        320 Fusion                    6     22.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA        14       .00
Armor Factor:  224 pts Standard              0     14.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             25         32     
   Center Torso (Rear):                 11     
   L/R Side Torso:           17      23/23     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  13      24/24     
   L/R Leg:                  17      31/31     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LB 10-X AC             RA      2   20      8     13.00
  (Ammo Locations: 2 RT)
2 Medium Lasers          LA      6           2      2.00
2 Flamers                RT      6           2      2.00
1 SRM 6                  LT      4   30      4      5.00
  (Ammo Locations: 2 LT)
1 Anti-Missile System    LT      1   12      2      1.50
  (Ammo Locations: 1 LT)
CASE Equipment:          LT     RT           2      1.00
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 2 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         19          53     80.00
Crits & Tons Left:                          25       .00

Calculated Factors:
Total Cost:        8,823,721 C-Bills
Battle Value:      1,440
Cost per BV:       6,127.58
Weapon Value:      1,516 / 1,516 (Ratio = 1.05 / 1.05)
Damage Factors:    SRDmg = 24;  MRDmg = 8;  LRDmg = 2
BattleForce2:      MP: 4J,  Armor/Structure: 6/6
                   Damage PB/M/L: 5/3/1,  Overheat: 0
                   Class: MA;  Point Value: 14



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PostPosted: 01-Jul-2007 22:33    Post subject: Reply to topic Reply with quote

Not sure where this one gains anything over the Gauss Rifle armed version via the TRO3050.
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Warhammer: 3025
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Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 02-Jul-2007 17:55    Post subject: Reply to topic Reply with quote

Like I said, it loses knockdown power to gain versatility (improved crit-seeking power from the SRM, improved anti-infantry and -vehicle capability from the flamers, limited AAA capability from the LB-X) and durability (improved armor, AMS).
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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