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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 02-Aug-2007 15:32 Post subject: Panzer VI Tiger / Tiger II Series |
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The Tiger brought the 8,8 cm gun into battle but though it had very heavy armor the outer form of the armor was very unfavorable and a step backwards from the Panther.
Code: |
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Panzerkampfwagen VI Tiger
Tech: Inner Sphere / 2000
Config: Tracked Vehicle
Rules: Level 1, Standard design
Mass: 55 tons
Power Plant: 220 I.C.E.
Cruise Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Armor Type: Standard
Armament:
1 Autocannon/10
2 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Panzerkampfwagen VI Tiger
Mass: 55 tons
Equipment: Items Mass
Int. Struct.: 30 pts Standard 0 5,50
Engine: 220 I.C.E. 0 20,00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 ,00
Cockpit & Controls: 0 3,00
Crew: 4 Members 0 ,00
Turret Equipment: 0 1,50
Armor Factor: 144 pts Standard 0 9,00
Internal Armor
Structure Value
Front: 6 40
Left / Right Sides: 6 27/27
Rear: 6 18
Turret: 6 32
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Autocannon/10 Turret 0 20 2 14,00
1 Machine Gun Turret 0 200 2 1,50
1 Machine Gun Front 0 1 ,50
--------------------------------------------------------
TOTALS: 0 5 55,00
Items & Tons Left: 11 ,00
Calculated Factors:
Total Cost: 941.108 C-Bills
Battle Value: 337
Cost per BV: 2.792,61
Weapon Value: 243 / 243 (Ratio = ,72 / ,72)
Damage Factors: SRDmg = 10; MRDmg = 5; LRDmg = 1
BattleForce2: MP: 4T, Armor/Structure: 0 / 6
Damage PB/M/L: 1/1/-, Overheat: 0
Class: GM; Point Value: 3
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The Tiger II tried to eleminate the Tiger I 's problems.
Nearly perfectly armored and armed with an 8,8 cm gun with an even faster muzzle velocity this tank was a technical marvel!
But all that came for a price! It now was 3,5 times heavier as the Panzer III (Though it seems that german tank designers of that period didn't think that a tank can be too heavy as we will see later!) and slower than all its predeccessors up to the Panther!
Code: |
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Panzerkampfwagen VI Tiger II
Tech: Inner Sphere / 2000
Config: Tracked Vehicle
Rules: Level 1, Standard design
Mass: 70 tons
Power Plant: 280 I.C.E.
Cruise Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Armor Type: Standard
Armament:
1 Autocannon/10
2 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Panzerkampfwagen VI Tiger II
Mass: 70 tons
Equipment: Items Mass
Int. Struct.: 35 pts Standard 0 7,00
Engine: 280 I.C.E. 0 32,00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 ,00
Cockpit & Controls: 0 3,50
Crew: 5 Members 0 ,00
Turret Equipment: 0 1,50
Armor Factor: 168 pts Standard 0 10,50
Internal Armor
Structure Value
Front: 7 45
Left / Right Sides: 7 34/34
Rear: 7 20
Turret: 7 35
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Autocannon/10 Turret 0 20 2 14,00
1 Machine Gun Turret 0 100 2 1,00
1 Machine Gun Front 0 1 ,50
--------------------------------------------------------
TOTALS: 0 5 70,00
Items & Tons Left: 14 ,00
Calculated Factors:
Total Cost: 1.303.333 C-Bills
Battle Value: 362
Cost per BV: 3.600,37
Weapon Value: 285 / 285 (Ratio = ,79 / ,79)
Damage Factors: SRDmg = 10; MRDmg = 5; LRDmg = 1
BattleForce2: MP: 4T, Armor/Structure: 0 / 7
Damage PB/M/L: 1/1/-, Overheat: 0
Class: GH; Point Value: 4
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The Jagdtiger was a monster with an 12,8 cm gun!
Code: |
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Jagdpanzer VI Jagdtiger
Tech: Inner Sphere / 2000
Config: Tracked Vehicle
Rules: Level 1, Standard design
Mass: 70 tons
Power Plant: 280 I.C.E.
Cruise Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Armor Type: Standard
Armament:
1 Autocannon/20
1 Machine Gun
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Jagdpanzer VI Jagdtiger
Mass: 70 tons
Equipment: Items Mass
Int. Struct.: 28 pts Standard 0 7,00
Engine: 280 I.C.E. 0 32,00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 ,00
Cockpit & Controls: 0 3,50
Crew: 5 Members 0 ,00
Armor Factor: 168 pts Standard 0 10,50
Internal Armor
Structure Value
Front: 7 68
Left / Right Sides: 7 40/40
Rear: 7 20
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Autocannon/20 Front 0 10 2 16,00
1 Machine Gun Front 0 100 2 1,00
--------------------------------------------------------
TOTALS: 0 4 70,00
Items & Tons Left: 15 ,00
Calculated Factors:
Total Cost: 1.465.683 C-Bills
Battle Value: 425
Cost per BV: 3.448,67
Weapon Value: 333 / 333 (Ratio = ,78 / ,78)
Damage Factors: SRDmg = 16; MRDmg = 2; LRDmg = 0
BattleForce2: MP: 4T, Armor/Structure: 0 / 7
Damage PB/M/L: 2/2/-, Overheat: 0
Class: GH; Point Value: 4
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The Elefant was an ungainly and slow Hunter-tank on the basis of an former competitors chassis for the Tiger I.
Code: |
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Jagdpanzer VI Elefant
Tech: Inner Sphere / 2000
Config: Tracked Vehicle
Rules: Level 1, Standard design
Mass: 70 tons
Power Plant: 210 I.C.E.
Cruise Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Armor Type: Standard
Armament:
1 Autocannon/10
1 Machine Gun
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Jagdpanzer VI Elefant
Mass: 70 tons
Equipment: Items Mass
Int. Struct.: 28 pts Standard 0 7,00
Engine: 210 I.C.E. 0 18,00
Cruise MP: 3
Flank MP: 5
Heat Sinks: 0 Single 0 ,00
Cockpit & Controls: 0 3,50
Crew: 5 Members 0 ,00
Armor Factor: 384 pts Standard 0 24,00
Internal Armor
Structure Value
Front: 7 140
Left / Right Sides: 7 92/92
Rear: 7 60
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Autocannon/10 Front 0 40 2 16,00
1 Machine Gun Front 0 200 2 1,50
--------------------------------------------------------
TOTALS: 0 4 70,00
Items & Tons Left: 15 ,00
Calculated Factors:
Total Cost: 1.394.000 C-Bills
Battle Value: 572
Cost per BV: 2.437,06
Weapon Value: 453 / 453 (Ratio = ,79 / ,79)
Damage Factors: SRDmg = 9; MRDmg = 5; LRDmg = 1
BattleForce2: MP: 3T, Armor/Structure: 0 / 14
Damage PB/M/L: 1/1/-, Overheat: 0
Class: GH; Point Value: 6
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Armed with a 38 cm Mortar (More of a superheavy shortrange missile launcher) this was a very specialised vehicle to besiege heavy fortifications.
Code: |
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Sturmpanzer VI Sturmtiger
Tech: Inner Sphere / 2000
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 70 tons
Power Plant: 280 I.C.E.
Cruise Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Armor Type: Standard
Armament:
1 Machine Gun
1 Thunderbolt 20
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Sturmpanzer VI Sturmtiger
Mass: 70 tons
Equipment: Items Mass
Int. Struct.: 28 pts Standard 0 7,00
Engine: 280 I.C.E. 0 32,00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 ,00
Cockpit & Controls: 0 3,50
Crew: 5 Members 0 ,00
Armor Factor: 133 pts Standard 0 8,50
Internal Armor
Structure Value
Front: 7 45
Left / Right Sides: 7 34/34
Rear: 7 20
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Machine Gun Front 0 100 2 1,00
1 Thunderbolt 20 Front 0 9 2 18,00
--------------------------------------------------------
TOTALS: 0 4 70,00
Items & Tons Left: 15 ,00
Calculated Factors:
Total Cost: 1.907.683 C-Bills
Battle Value: 606
Cost per BV: 3.147,99
Weapon Value: 450 / 450 (Ratio = ,74 / ,74)
Damage Factors: SRDmg = 13; MRDmg = 13; LRDmg = 5
BattleForce2: MP: 4T, Armor/Structure: 0 / 5
Damage PB/M/L: 2/3/3, Overheat: 0
Class: GH; Point Value: 6
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Sturmpanzer VI Sturmtiger.hmv |
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Jagdpanzer VI Jagdtiger.hmv |
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Jagdpanzer VI Elefant.hmv |
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Panzerkampfwagen VI Tiger II.hmv |
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Panzerkampfwagen VI Tiger.hmv |
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Panzerkampfwagen VI Tiger.hmv |
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_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 02-Aug-2007 17:28 Post subject: |
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Nicely done. Very well rounded for those wanting cheap fire power.
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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