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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 04-Aug-2007 18:49 Post subject: Build a Deep Space Battle Station Prototype |
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Okay here is something we can play around with:
Prototype Death Star Battle Station
Craft: Custom Deep Space Battle Station Prototype
Type: Deep space mobile battle station prototype
Length: 120 kilometers (diameter)
Crew: 256, gunners: 45, skeleton: 75
Passengers: 500 (engineers, pilots, gunners, observers, etc.)
Cargo Capacity: 500 metric tons
Consumables: Two months
Using what is given above see if you guys can build something that would work for the BT universe. I know that the limits on Space Stations and such will cause some issues but I am certain that some of you can find creative ways around them... _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 05-Aug-2007 04:54 Post subject: |
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Even if i make it as big as possible it will have a diameter of 1,4 km at maximum with a crew of about 700.
500 tons of cargo would be a joke and this station would be anything but MOBILE!!!
If you want a mobile station it has to be small enough to be docked on a jumpship or tug.
I´LL try one. _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 05-Aug-2007 05:35 Post subject: |
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No fluff as i don't know much about your universe.
With its heavy directed anti ship weaponry it can be stationed in a direct line with a star and one of its jump points. It is equipped with a collector sail and can use its drive to hold position while its nose points towards the jump point!
So any enemy will get a nasty surprise!
Code: |
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Death Star Space Station
Tech: Inner Sphere / 3067
Vessel Type: Space Station
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 100.000 tons
Length: 471 meters
Sail Diameter: 1.654 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Standard
Armament:
12 Heavy NPPC
48 ER Large Laser
------------------------------------------------------------------------------
Class/Model/Name: Death Star Space Station
Mass: 100.000 tons
Equipment: Mass
Power Plant, Drive & Control: 1.200,00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Structural Integrity: 1 1.000,00
Total Heat Sinks: 1.700 Double 1.607,00
Fuel & Fuel Pumps: 1.224,00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 100,00
Fire Control Computers: ,00
Food & Water: (63 days supply) 272,00
Armor Type: Standard (6.400 total armor pts) 7.999,50
Capital Scale Armor Pts
Location: L / R
Fore: 1.070
Fore-Left/Right: 1.066/1.066
Aft-Left/Right: 1.066/1.066
Aft: 1.066
Cargo:
Bay 1: Fighters (72) with 6 doors 10.800,00
Small Craft (12) with 2 doors 2.400,00
Bay 2: Cargo (1) with 18 doors 20.967,50
DropShip Capacity: 2 Docking Hardpoints 2.000,00
Grav Deck #1: (460-meter diameter) 500,00
Life Boats: 44 (7 tons each) 308,00
Escape Pods: 100 (7 tons each) 700,00
Crew and Passengers:
30 Officers (18 minimum) 300,00
50 Crew (35 minimum) 350,00
40 Gunners (20 minimum) 280,00
500 2nd Class Passengers 3.500,00
36 Marine Battle Armor Troopers/Elementals 252,00
204 Bay Personnel ,00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Heavy NPPC Nose 60 60 60 60 900 12.000,00
4 Heavy NPPC Nose 60 60 60 60 900 12.000,00
4 Heavy NPPC Nose 60 60 60 60 900 12.000,00
8 ER Large Laser Nose 6(64) 6(64) 6(64) -- 96 40,00
8 ER Large Laser FL/R 6(64) 6(64) 6(64) -- 192 80,00
8 ER Large Laser AL/R 6(64) 6(64) 6(64) -- 192 80,00
8 ER Large Laser Aft 6(64) 6(64) 6(64) -- 96 40,00
1 Lot Spare Parts (8,00%) 8.000,00
------------------------------------------------------------------------------
TOTALS: Heat: 3.276 100.000,00
Tons Left: ,00
Calculated Factors:
Total Cost: 1.293.159.000 C-Bills
Battle Value: 111.781
Cost per BV: 11.568,68
Weapon Value: 101.550 (Ratio = ,91)
Damage Factors: SRV = 2.002; MRV = 1.927; LRV = 1.407; ERV = 521
Maintenance: Maintenance Point Value (MPV) = 153.594
(34.710 Structure, 45.400 Life Support, 73.484 Weapons)
Support Points (SP) = 158.670 (103% of MPV)
BattleForce2: Not applicable
| _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 05-Aug-2007 12:12 Post subject: |
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Rudel Gurken wrote: | Even if i make it as big as possible it will have a diameter of 1,4 km at maximum with a crew of about 700.
500 tons of cargo would be a joke and this station would be anything but MOBILE!!!
If you want a mobile station it has to be small enough to be docked on a jumpship or tug.
I´LL try one. |
I know the limits of space stations in the BT universe...they are really no better in design then some of the ones that have made the drawing boards at NASA etc...the idea here is to find ways around those limits with some creativeness and color...
And 500 tons of cargo means that the station like any other military base or ship would have a supply train...hence a weakness. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 05-Aug-2007 17:29 Post subject: |
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AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: DS
Tech: Clan / 3067
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 2,500,000 tons
K-F Drive System: (Unknown)
Power Plant: Standard
Safe Thrust: 1
Maximum Thrust: 2
Armor Type: Lamellor Ferro-carbide
Armament:
108 Medium NPPC
18 Heavy NPPC
300 ER Large Laser
300 Large Pulse Laser
150 NL45
------------------------------------------------------------------------------
Class/Model/Name: DS
Mass: 2,500,000 tons
Equipment: Mass
Power Plant, Drive & Control: 150,000.00
Thrust: Safe Thrust: 1
Maximum Thrust: 2
Kearny-Fuchida Hyperdrive: Compact (Integrity = 47) 1,131,250.00
Jump Sail: No Sail (Fusion-Charged K-F) .00
Structural Integrity: 60 150,000.00
Total Heat Sinks: 17,865 Double 17,273.00
Fuel & Fuel Pumps: 14,714.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 6,250.00
Fire Control Computers: 356,290.00
Food & Water: (369 days supply) 22,352.75
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (3,336 total armor pts) 3,000.00
Capital Scale Armor Pts
Location: L / R
Fore: 556
Fore-Left/Right: 556/556
Aft-Left/Right: 556/556
Aft: 556
Cargo:
Bay 1: Fighters (36) with 2 doors 5,400.00
Bay 2: Fighters (36) with 2 doors 5,400.00
Bay 3: Cargo (36) with 2 doors 5,400.00
Bay 4: Cargo (36) with 2 doors 5,400.00
Bay 5: Small Craft (12) with 4 doors 2,400.00
Bay 6: Cargo (1) with 20 doors 54,526.25
DropShip Capacity: 50 Docking Hardpoints 50,000.00
Grav Decks #1 - 10: (1652-meter diameter) 5,000.00
Escape Pods: 2042 (7 tons each) 14,294.00
Crew and Passengers:
400 Officers (240 minimum) 4,000.00
700 Crew (145 minimum) 4,900.00
500 Gunners (376 minimum) 3,500.00
100 1st Class Passengers 1,000.00
100 2nd Class Passengers 700.00
100 Steerage Passengers 500.00
10,000 Marines 50,000.00
204 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
6 Medium NPPC Nose 69 69 69 69 810 10,800.00
1 Heavy NPPC 225 3,000.00
10 ER Large Laser Nose 10(100)10(100)10(100)10(100) 120 40.00
10 ER Large Laser Nose 10(100)10(100)10(100)10(100) 120 40.00
10 ER Large Laser Nose 10(100)10(100)10(100)10(100) 120 40.00
10 ER Large Laser Nose 10(100)10(100)10(100)10(100) 120 40.00
10 ER Large Laser Nose 10(100)10(100)10(100)10(100) 120 40.00
10 Large Pulse Laser Nose 10(100)10(100)10(100) -- 100 60.00
10 Large Pulse Laser Nose 10(100)10(100)10(100) -- 100 60.00
10 Large Pulse Laser Nose 10(100)10(100)10(100) -- 100 60.00
10 Large Pulse Laser Nose 10(100)10(100)10(100) -- 100 60.00
10 Large Pulse Laser Nose 10(100)10(100)10(100) -- 100 60.00
10 ER Large Laser FL/R 10(100)10(100)10(100)10(100) 240 80.00
10 ER Large Laser FL/R 10(100)10(100)10(100)10(100) 240 80.00
10 ER Large Laser FL/R 10(100)10(100)10(100)10(100) 240 80.00
10 ER Large Laser FL/R 10(100)10(100)10(100)10(100) 240 80.00
10 ER Large Laser FL/R 10(100)10(100)10(100)10(100) 240 80.00
10 Large Pulse Laser FL/R 10(100)10(100)10(100) -- 200 120.00
10 Large Pulse Laser FL/R 10(100)10(100)10(100) -- 200 120.00
10 Large Pulse Laser FL/R 10(100)10(100)10(100) -- 200 120.00
10 Large Pulse Laser FL/R 10(100)10(100)10(100) -- 200 120.00
10 Large Pulse Laser FL/R 10(100)10(100)10(100) -- 200 120.00
10 NL45 FL/R 45 45 45 45 1400 18,000.00
10 NL45 FL/R 45 45 45 45 1400 18,000.00
10 NL45 FL/R 45 45 45 45 1400 18,000.00
10 ER Large Laser AL/R 10(100)10(100)10(100)10(100) 240 80.00
10 ER Large Laser AL/R 10(100)10(100)10(100)10(100) 240 80.00
10 ER Large Laser AL/R 10(100)10(100)10(100)10(100) 240 80.00
10 ER Large Laser AL/R 10(100)10(100)10(100)10(100) 240 80.00
10 ER Large Laser AL/R 10(100)10(100)10(100)10(100) 240 80.00
10 Large Pulse Laser AL/R 10(100)10(100)10(100) -- 200 120.00
10 Large Pulse Laser AL/R 10(100)10(100)10(100) -- 200 120.00
10 Large Pulse Laser AL/R 10(100)10(100)10(100) -- 200 120.00
10 Large Pulse Laser AL/R 10(100)10(100)10(100) -- 200 120.00
10 Large Pulse Laser AL/R 10(100)10(100)10(100) -- 200 120.00
10 NL45 AL/R 45 45 45 45 1400 18,000.00
10 NL45 AL/R 45 45 45 45 1400 18,000.00
10 NL45 AL/R 45 45 45 45 1400 18,000.00
10 ER Large Laser Aft 10(100)10(100)10(100)10(100) 120 40.00
10 ER Large Laser Aft 10(100)10(100)10(100)10(100) 120 40.00
10 ER Large Laser Aft 10(100)10(100)10(100)10(100) 120 40.00
10 ER Large Laser Aft 10(100)10(100)10(100)10(100) 120 40.00
10 ER Large Laser Aft 10(100)10(100)10(100)10(100) 120 40.00
10 Large Pulse Laser Aft 10(100)10(100)10(100) -- 100 60.00
10 Large Pulse Laser Aft 10(100)10(100)10(100) -- 100 60.00
10 Large Pulse Laser Aft 10(100)10(100)10(100) -- 100 60.00
10 Large Pulse Laser Aft 10(100)10(100)10(100) -- 100 60.00
10 Large Pulse Laser Aft 10(100)10(100)10(100) -- 100 60.00
10 NL45 Aft 45 45 45 45 700 9,000.00
10 NL45 Aft 45 45 45 45 700 9,000.00
10 NL45 Aft 45 45 45 45 700 9,000.00
1 Lot Spare Parts (2.00%) 50,000.00
------------------------------------------------------------------------------
TOTALS: Heat: 35,730 2,500,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 47,149,781,400 C-Bills
Battle Value: 292,817
Cost per BV: 161,021.33
Weapon Value: 265,118 (Ratio = .91)
Damage Factors: SRV = 23,323; MRV = 22,489; LRV = 16,151; ERV = 5,550
Maintenance: Maintenance Point Value (MPV) = 1,905,858
(228,103 Structure, 868,325 Life Support, 809,430 Weapons)
Support Points (SP) = 2,115,600 (111% of MPV)
BattleForce2: Not applicable
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 05-Aug-2007 18:27 Post subject: |
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Okay Vagabond...I think you are pretty set on cracking anything you happen to fire at...including a sun or two. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Steel-Scorpion Steel Scorpion Mercs. Mercenary General
Joined: 17-Nov-2003 00:00 Posts: 217 Location: United States
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Posted: 07-Aug-2007 01:51 Post subject: You asked for it Karagin |
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And Vagabond delivered.
And better yet, it meets your requirement of a MOBILE starbase.
I would have thought you to be happy to have a planet killer to play with. not only is it Mobile, you can cause the planets tides to go haywire, and make tje locals panic!
Megalomania is fun, with unlimited CBills and Personnel. _________________ "A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally."Aleksandr Kerensky — On the Atlas
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 07-Aug-2007 05:30 Post subject: |
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Karagin wrote: | Okay Vagabond...I think you are pretty set on cracking anything you happen to fire at...including a sun or two. |
You asked for a Death Star and you've been given a Death Star. Sure, theoretically it can be easily destroyed, but it will cause some real hell till then.
72 fighter with space for 144 if you simply reassign the Cargo bays, and as the primary cargo bay can handle this extra load when considering resupply... why not.
The 50 docking give UBER flexibility. And if you use the Monitor rules... you just brought between 12 and 50 heavy hitters. If not, a few assault dropships, some Interceptors, and some Shiphunter fighters.... walla!
The main guns are capable of a combined power of 1242 pts of damage. That will crack any ship to my knowledge and cause some nice ass damage on a planet unlucky enough to be targeted for bombardment.
Overall, i was impressed with my creation. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6061 Location: United States
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Posted: 07-Aug-2007 09:10 Post subject: |
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Vagabond wrote: |
Overall, i was impressed with my creation. |
LOL! A very common statement from BattleTech folks. However, in this case, it has merit. I don't even play AeroSpace and I was impressed. _________________ Mordel Blacknight - Site Administrator
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 07-Aug-2007 12:19 Post subject: |
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LOL!
Yes I got what I asked for pretty much...was hoping for some very creative ways around the stations lack of manuvering engines etc...but still I knew someone would go the ship route.
Nice job to both of you and if it's possible could you post or email me the HMA files?
Thanks and I am looking forward to other input and such, so please feel free to post other ideas on this. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Talen Capellan Confederation Sang-shao
Joined: 05-Feb-2002 00:00 Posts: 1269 Location: United States
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Posted: 07-Aug-2007 12:39 Post subject: |
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Next Up...
Torpedo Sphere! _________________ "Historians exercise great power and some of them know it. They recreate the past, changing it to fit their own interpretations. Thus, they change the future as well." - Leto II
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 07-Aug-2007 20:04 Post subject: |
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Talen wrote: | Next Up...
Torpedo Sphere! |
As you wish.... seeming as i already made it months ago.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Torpedo Sphere
Tech: Clan / 3067
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 2,500,000 tons
K-F Drive System: (Unknown)
Length: 1,900 meters
Power Plant: Standard
Safe Thrust: 1
Maximum Thrust: 2
Armor Type: Lamellor Ferro-carbide
Armament:
10 Heavy NPPC
500 Barracuda
------------------------------------------------------------------------------
Class/Model/Name: Torpedo Sphere
Mass: 2,500,000 tons
Equipment: Mass
Power Plant, Drive & Control: 150,000.00
Thrust: Safe Thrust: 1
Maximum Thrust: 2
Kearny-Fuchida Hyperdrive: Compact (Integrity = 47) 1,131,250.00
Jump Sail: No Sail (Fusion-Charged K-F) .00
Structural Integrity: 60 150,000.00
Total Heat Sinks: 3,625 Double 3,033.00
Fuel & Fuel Pumps: 58,854.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 6,250.00
Fire Control Computers: 187,500.00
Food & Water: (1460 days supply) 73,643.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (3,336 total armor pts) 3,000.00
Capital Scale Armor Pts
Location: L / R
Fore: 556
Fore-Left/Right: 556/556
Aft-Left/Right: 556/556
Aft: 556
Cargo:
Bay 1: Small Craft (36) with 8 doors 7,200.00
Cargo (1) with 1 door 7,200.00
Bay 2: Cargo (1) with 8 doors 177,286.00
DropShip Capacity: 50 Docking Hardpoints 50,000.00
Grav Decks #1 - 10: (1652-meter diameter) 5,000.00
Escape Pods: 1682 (7 tons each) 11,774.00
Crew and Passengers:
228 Officers (228 minimum) 2,280.00
630 Crew (317 minimum) 4,410.00
510 Gunners (510 minimum) 3,570.00
8,540 Marines 42,700.00
180 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Heavy NPPC Nose 15 15 15 15 225 3,000.00
1 Heavy NPPC Nose 15 15 15 15 225 3,000.00
1 Heavy NPPC Nose 15 15 15 15 225 3,000.00
1 Heavy NPPC Nose 15 15 15 15 225 3,000.00
1 Heavy NPPC Nose 15 15 15 15 225 3,000.00
1 Heavy NPPC Nose 15 15 15 15 225 3,000.00
1 Heavy NPPC Nose 15 15 15 15 225 3,000.00
1 Heavy NPPC Nose 15 15 15 15 225 3,000.00
1 Heavy NPPC Nose 15 15 15 15 225 3,000.00
1 Heavy NPPC Nose 15 15 15 15 225 3,000.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
25 Barracuda(500 msls) Nose 50 50 50 50 250 17,250.00
1 Lot Spare Parts (2.00%) 50,000.00
------------------------------------------------------------------------------
TOTALS: Heat: 7,250 2,500,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 45,893,947,600 C-Bills
Battle Value: 299,066
Cost per BV: 153,457.59
Weapon Value: 207,017 (Ratio = .69)
Damage Factors: SRV = 11,375; MRV = 11,375; LRV = 10,250; ERV = 5,943
Maintenance: Maintenance Point Value (MPV) = 1,414,820
(223,295 Structure, 767,525 Life Support, 424,000 Weapons)
Support Points (SP) = 1,565,220 (111% of MPV)
BattleForce2: Not applicable
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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