Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
Posted: 05-Nov-2007 16:24 Post subject: Training Time
This is something that I've been kinda doing for my campaign.
I take each day and divide it up into four quarters: morning (6 - noon), afternoon (noon - 6), evening (6 - midnight), and night (midnight - 6).
What I do is that if a player wants to train their character, they can take a quarter (or three)* and train.
Easy skills require a person train for three quarters (doesn't have to be consecutive) to gain a skill point.
Hard skills require a person to train for five quarters to gain a skill point.
Bear in mind that this time represents *intense* training. While meals and bathroom breaks are assumed, literally every last moment of time aside from those during each quarter must be spent focused on the task or training at hand. In effect, this is an intense form of cramming.
Thoughts?
*I've thus far had no one go for a full day straight. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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"Fear is that little darkroom where negatives are developed." - Michael Pritchard