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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 02-Dec-2007 13:44 Post subject: WRL-1D Warlord (concept) |
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Code: | BattleMech Technical Readout
Type/Model: Warlord WRL-1D
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 80 tons
Chassis: Standard
Power Plant: 320 Pitban Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
4 Medium Lasers
1 Large Laser
1 Autocannon/10
1 LRM 5
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Warlord WRL-1D
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8,00
Engine: 320 Fusion 6 22,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 13 Single 1 3,00
(Heat Sink Loc: 1 LT)
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 200 pts Standard 0 12,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 31
Center Torso (Rear): 10
L/R Side Torso: 17 20/20
L/R Side Torso (Rear): 8/8
L/R Arm: 13 20/20
L/R Leg: 17 27/27
Weapons and Equipment Loc Heat Ammo Crits Mass
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2 Medium Lasers RA 6 2 2,00
1 Large Laser LA 8 2 5,00
1 Autocannon/10 RT 3 30 10 15,00
(Ammo Locations: 3 RT)
1 LRM 5 LT 2 24 2 3,00
(Ammo Locations: 1 LT)
2 Medium Lasers CT(R) 6 2 2,00
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TOTALS: 25 50 80,00
Crits & Tons Left: 28 ,00
Calculated Factors:
Total Cost: 7 686 841 C-Bills
Battle Value 2: 1 372 (old BV = 1 087)
Cost per BV2: 5 602,65
Weapon Value: 1 231 / 1 231 (Ratio = ,90 / ,90)
Damage Factors: SRDmg = 20; MRDmg = 12; LRDmg = 2
BattleForce2: MP: 4, Armor/Structure: 5/6
Damage PB/M/L: 3/2/-, Overheat: 2
Class: MA; Point Value: 14
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I was playing a little with lvl1 tech today. I wanted a brawler that would have some good medium to short range firepower while being able to keep up with heavies.
Warlord WRL-1D.hmp |
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Warlord WRL-1D.hmp |
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_________________ The dragon NEVER sleeps!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 02-Dec-2007 20:25 Post subject: WRL-1D Warlord (concept) |
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Okay the LRM is pretty useless at short range, so it's not going to factor in that much. A good pilot will keep that in mind.
It runs hot, but again a good use of weapons pairing and range will keep the heat under control. So really have a mech that fits the 3025 era nicely and doesn't try to out do canon mechs.
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 02-Dec-2007 20:39 Post subject: WRL-1D Warlord (concept) |
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ok... i'm sorry but with the recent Charger conversation this looks more like another variant based on the A5.
in and of itself, it is a good design. solid soldier mech.
in a variant, i would move the rear ml forward and drop the lrm/5 for an srm/4. to me the token lrm is useless at this size and the srm would work better for other jobs.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 03-Dec-2007 03:00 Post subject: WRL-1D Warlord (concept) |
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The LRM was added to allow the 'Mech to do 20 damage without having to get to ML range. I didn't want to work with a PPC and MLs were added as a purely defensive measure.
To CGR-1A5 ... well the A5 is a juggernaut with 2 SRM-6s and an AC/20. And it lacks both ranged weapons and durability. This one is a brawler that doesn't need to get that close too much. I also avoided crit seeking weapons to make it a bit more reliant on the team and worked with extra ammo from the start to allow it to use it's weapons as much as it's needed.
I considered having the lasers faced forward and adding SRMs when I had the LL/AC combo, but I decided that I don't want to copy the concept of Warhammer or Battlemaster. I kept the medium range weapons as a main armament and left the MLs and LRMs as something that can be added to firepower, but not necessarily.
Still thanks for your comments.
_________________ The dragon NEVER sleeps!
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