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House Rule Idea: Negative Skills
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Kraken
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PostPosted: 29-Dec-2007 14:03    Post subject: House Rule Idea: Negative Skills Reply to topic Reply with quote

This is a situation to where a person is so awesomely bad at a particular skill that they have negative skill points, resulting in a penalty each time they attempt to use this skill.

In exchange, a player gets one positive skill point for every three negative skill points they acquire.


IE, you've got a character who is a grunt that doesn't like dealing with politics. If this character takes a -1 penalty each to Bureaucracy, Protocol, and Negotiation, they can get a +1 bonus to Support Weapons.
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Mordel
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PostPosted: 31-Dec-2007 11:14    Post subject: House Rule Idea: Negative Skills Reply to topic Reply with quote

Sounds like a way for people to get extra skills with little drawback. Similar to how the worlds population likes to give low charisma and high dex or strength in AD&D
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chihawk
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PostPosted: 31-Dec-2007 11:31    Post subject: Re: House Rule Idea: Negative Skills Reply to topic Reply with quote

Mordel wrote:
Sounds like a way for people to get extra skills with little drawback. Similar to how the worlds population likes to give low charisma and high dex or strength in AD&D


We don't know anyone that does that. Laughing
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Sleeping Dragon
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PostPosted: 31-Dec-2007 12:30    Post subject: Re: House Rule Idea: Negative Skills Reply to topic Reply with quote

Actually when it comes to racial adjustments in 3rd edition D&D the recommended ratio is 1 point of Strength, Dexterity or Constitution for 2 points of Intelligence, Wisdom or Charisma... so Wizards do that in official books Very Happy

The problem is that I have no idea what are the mechanics like in MechWarrior RPG.
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