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Huginn scout mech
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Fang
Federated Suns
Captain
Captain


Joined: 11-Sep-2006 00:00
Posts: 290
Location: United States
PostPosted: 12-Jun-2008 19:51    Post subject: Huginn scout mech Reply to topic Reply with quote

Cockpit: Standard 3T
Engine: XL 245 6T
Gyro: Standard 2.5T
Walk: 7 MP
Run: 11 [14] MP
Jump: 7 MP
Double Heat Sinks: 10 [20] 0T
9 in Engine
Actuators: L: Sh+UA+LA, R: Sh+UA+LA

Internal Structure Armor
Standard Standard
Tons 3.5 7
Head 3 9
Center Torso 11 16/5
L/R Torso 8 11/3
L/R Arm 6 12
L/R Leg 8 15



Standard Battle Value: 0

C-Bill Cost: 0

Qty Weapons and Equipment Location Critical Tonnage
1 Angel ECM RA 2 2
1 Bloodhound Probe LA 3 2
1 TAG H 1 1
3 Jump Jets RT 3 1.5
1 Double Heat Sink RT 3 1
1 ER Medium Laser CT 1 1
1 Jump Jets CT 1 0.5
1 C3 Slave LT 1 1
2 MASC LT 4 4
3 Jump Jets LT 3 1.5
Totals
22 14.5



Overview:
Muninn and Huginn were Memory and Thought, the two ravens that were ever Odin's constant companions. Thought is hope to be personified in the creation of the Scout mech Huginn created by Ground Zero Salvage and Technology. While the Mist Fey design would have filled the role as well, GZT did not have enough of the needed Stealth armor to build the Fey in sufficient numbers.

Capabilities:
The Huginn has similar capabilities to the rarer Mist Fey in that both machines are equipped with a Bloodhound probe to detect hidden enemies and an Angel ECM to avoid detection. The Huginn goes a few steps further though by rounding out the electronics package with a TAG to call in supporting artillery fire and a C3 slave to supply info to an equipped C3 command unit. Production of the Huginn has prompted Ground Zero to push its Thozian command mech into production as well. The Huginn also outdoes the Mist Fey in manuverability with 7 jumpjets which the Fey could not mount, and MASC to enable fast get aways. The developers decided on the name Huginn because with a thought, the pilot could detect enemies, call down fire from the sky in the form of artillery, or spot for a long range support unit.

Configuration / Variants:
None at this time

Battle History:
The Huginn has been used to great effect in conjunction with C3 equipped units and with mechs using the ARROW IV missile system such as the Iron Rain, also produced by Ground Zero. So far only one unit has been lost. This was due to pilot negligence in over using the MASC system causing failure in key actuators. This slowed the mech down enough for an opposing Cerberus to get in a lucky gauss slug to the engine resulting in catastrophic failure of the reators containment field.

Deployment:
The Huginn is currently only present in the Stonkin Mechs Inc mercenary unit and two of the Great Houses who wish to remain unidentified at this time.
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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1456
Location: Germany
PostPosted: 15-Jun-2008 02:42    Post subject: Huginn scout mech Reply to topic Reply with quote

A nice electronic marvel on legs Wink

I've put this into HMPro.
Code:
               BattleMech Technical Readout

Type/Model:    Huginn
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          35 tons
Chassis:       Standard
Power Plant:   245 Magna XL Fusion
Walking Speed: 75,6 km/h
Maximum Speed: 118,8 [151,2] km/h
Jump Jets:     7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type:    Standard
Armament:     
  1 Angel ECM Suite
  1 Bloodhound Probe
  1 C³ Slave Unit
  1 ER Medium Laser
  1 TAG
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
Muninn and Huginn were Memory and Thought, the two ravens that were ever
Odin's constant companions. Thought is hope to be personified in the creation
of the Scout mech Huginn created by Ground Zero Salvage and Technology. While
the Mist Fey design would have filled the role as well, GZT did not have
enough of the needed Stealth armor to build the Fey in sufficient numbers.

==Capabilities:==
The Huginn has similar capabilities to the rarer Mist Fey in that both
machines are equipped with a Bloodhound probe to detect hidden enemies and an
Angel ECM to avoid detection. The Huginn goes a few steps further though by
rounding out the electronics package with a TAG to call in supporting
artillery fire and a C3 slave to supply info to an equipped C3 command unit.
Production of the Huginn has prompted Ground Zero to push its Thozian command
mech into production as well. The Huginn also outdoes the Mist Fey in
manuverability with 7 jumpjets which the Fey could not mount, and MASC to
enable fast get aways. The developers decided on the name Huginn because with
a thought, the pilot could detect enemies, call down fire from the sky in the
form of artillery, or spot for a long range support unit.

==Battle History:==
The Huginn has been used to great effect in conjunction with C3 equipped units
and with mechs using the ARROW IV missile system such as the Iron Rain, also
produced by Ground Zero. So far only one unit has been lost. This was due to
pilot negligence in over using the MASC system causing failure in key
actuators. This slowed the mech down enough for an opposing Cerberus to get in
a lucky gauss slug to the engine resulting in catastrophic failure of the
reators containment field.

==Variants:==
None at this time.

==Deployment==
The Huginn is currently only present in the Stonkin Mechs Inc mercenary unit
and two of the Great Houses who wish to remain unidentified at this time.

--------------------------------------------------------
Type/Model:    Huginn
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Standard               0      3,50
Engine:        245 XL Fusion                12      6,00
   Walking MP:   7
   Running MP:  11 [14]
   Jumping MP:   7
Heat Sinks:     10 Double [20]               3       ,00
 (Heat Sink Loc: 1 RT)
Gyro:                                        4      3,00
Cockpit, Life Supt., Sensors:                5      3,00
MASC:                                        2      2,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:  112 pts Standard              0      7,00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             11         16     
   Center Torso (Rear):                  5     
   L/R Side Torso:            8      11/11     
   L/R Side Torso (Rear):              3/3     
   L/R Arm:                   6      12/12     
   L/R Leg:                   8      15/15     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Angel ECM Suite        RA      0           2      2,00
1 Bloodhound Probe       LA      0           3      2,00
1 C³ Slave Unit          LT      0           1      1,00
1 ER Medium Laser        CT      5           1      1,00
1 TAG                    HD      0           1      1,00
7 Standard Jump Jets:                        7      3,50
 (Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS:                          5          57     35,00
Crits & Tons Left:                          21       ,00

Calculated Factors:
Total Cost:        8.402.760 C-Bills
Battle Value 2:    915 (old BV = 812)  (+30 for C³)
Cost per BV2:      9.183,34
Weapon Value:      197 / 197 (Ratio = ,22 / ,22)
Damage Factors:    SRDmg = 5;  MRDmg = 2;  LRDmg = 0
BattleForce2:      MP: 7J,  Armor/Structure: 3/1
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: ML;  Point Value: 9
                   Specials: ecm, tag, c3s, prb

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Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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