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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 24-Sep-2009 19:38 Post subject: KTO-22 Kintaro |
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BattleMech Technical Readout
Type/Model: Kintaro KTO-22
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 55 tons
Chassis: Technicron-1 Standard
Power Plant: 275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Leopard V Ferro-Fibrous
Armament:
2 Medium Lasers
1 LRM 5
3 MRM 10s
Manufacturer: General Mechanics
Location: (Unknown)
Communications System: OmniComm 3
Targeting & Tracking System: Starbeam 3000
------------------------------------------------------------------------------
==Overview:==
With the arrival of the MRM, it was only a matter of time before elements
within the DCMS attempted to fit the weapons to the more common mechs among
their ranks.
Thanks to Comstar giving the DCMS a handful of Star League-era designs during
the Succession Wars, the Kintaro has been resurrected and is now in use among
both armies. This made it a prime candidate for modification.
The decision was made to strip out the SRM 6 launchers and the NARC beacon and
replace them with a trio of MRM-10 launchers. Although the missiles were less
accurate than SRMs, the decision was made that the greater amount of fire
thrown downrange and the cheaper price tag for the ammunition justified this.
And since the NARC beacon does not work with MRMs, there was no point in
keeping it around, either.
Rounding the design out is the use of double heat-sinks instead of the
original design's single heat sinks. This is due to the considerably increased
heat produced by the MRMs compared to the SRMs and NARC beacons.
--------------------------------------------------------
Type/Model: Kintaro KTO-22
Mass: 55 tons
Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 275 Fusion 6 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 179 pts Ferro-Fibrous 14 10.00
(Armor Crit Loc: 1 HD, 3 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 26
Center Torso (Rear): 10
L/R Side Torso: 13 18/18
L/R Side Torso (Rear): 8/8
L/R Arm: 9 18/18
L/R Leg: 13 23/23
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Medium Lasers RA 6 2 2.00
1 LRM 5 LA 2 24 2 3.00
(Ammo Locations: 1 LT)
1 MRM 10 LA 4 96 6 7.00
(Ammo Locations: 1 LT, 3 RT)
1 MRM 10 RT 4 2 3.00
1 MRM 10 CT 4 2 3.00
--------------------------------------------------------
TOTALS: 20 59 55.00
Crits & Tons Left: 19 .00
Calculated Factors:
Total Cost: 4,702,906 C-Bills
Battle Value: 1,015
Cost per BV: 4,633.4
Weapon Value: 1,109 / 1,109 (Ratio = 1.09 / 1.09)
Damage Factors: SRDmg = 21; MRDmg = 10; LRDmg = 2
BattleForce2: MP: 5, Armor/Structure: 4/5
Damage PB/M/L: 4/2/-, Overheat: 0
Class: MM; Point Value: 10
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 27-Sep-2009 20:45 Post subject: KTO-22 Kintaro |
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Given the current events facing the Combine, how many of these variants are seen in the field? _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 27-Sep-2009 21:23 Post subject: KTO-22 Kintaro |
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Actually, I just felt like slapping some MRMs on a Kintaro and wanted to make up some fluff to justify it. 8)
I never really was a fan of the NARC beacon, and so whenever I see a mech that has it I try to modify it so as to eliminate said beacon unless it's somehow integral to the design.
And as far as I'm concerned, Kintaros are nothing more than medium-weight missile boats. MRMs and NARCs are incompatible, so I just dumped it for another launcher. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 07-Oct-2009 15:00 Post subject: KTO-22 Kintaro |
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A step back for me in most areas except the range... I've always preferred the original combine mod, which installed the LL instead of the Narc.If I tried an MRM mod on this, I'd probably throw the LRMs after the Narc beacon and slap even more of the unguided goodness to the mix. The more MRMs are in the air, the better it works IMO. _________________ The dragon NEVER sleeps!
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