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Rudel Gurken
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PostPosted: 07-Sep-2010 11:16    Post subject: Torpedoes Reply to topic Reply with quote

I've thought a lot about the torpedo-launchers, that are available for BT in the last time.
When i hear "torpedo" I'm seeing a sleek and deadly metal body gliding through water towards its pray and not a bunch of tiny, rocket-propelled "missiles.
I'm just not comfortable with this picture Wink

So i "evaluated" some ideas to fix that:
-First i invented a kind of guided torpedo, moving in the water similar to a teleoperated missile in space but with less maneuverability.
-The second idea was a torpedo-version of the Thunderbolt-missile.
-The third was an LRT/SRT-variant, that shoot single torpedoes with either the average damage or with the full damage plus a +1-to-hit modifier for compensation.

But all should get a modifier to the hull-integrity-roll to make them as dangerous as the multi-hit SRT/LRT we have now.

What do you think?
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Kraken
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PostPosted: 07-Sep-2010 12:09    Post subject: Torpedoes Reply to topic Reply with quote

When I looked through the stuff on torpedoes, especially in light of the way that they were portrayed in the video games, I got the impression that they were simply standard LRMs and SRMS that had been modified to function underwater, such as using a propeller mechanism in place of the rocket motor.

Your streak launchers are about the closest things we have in the BTech verse to the traditional guided missile outside of some one-off mentions in the novels.
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Sleeping Dragon
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PostPosted: 07-Sep-2010 12:37    Post subject: Torpedoes Reply to topic Reply with quote

Heh... the easiest way to fix this would be converting thunderbolt launchers for underwater use. Suddenly you have a the torpedo you wanted AND there will be no standard AMS threatening to shoot them down.
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chihawk
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PostPosted: 07-Sep-2010 12:42    Post subject: Torpedoes Reply to topic Reply with quote

You need to also remember that an SRM2 and SRM2 Torpedo are separate weapons, so there's nothing to say they aren't "a sleek and deadly metal body gliding through water towards its pray".
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Rudel Gurken
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PostPosted: 07-Sep-2010 14:04    Post subject: Re: Torpedoes Reply to topic Reply with quote

Sleeping Dragon wrote:
Heh... the easiest way to fix this would be converting thunderbolt launchers for underwater use. Suddenly you have a the torpedo you wanted AND there will be no standard AMS threatening to shoot them down.

Exactly that was my second idea Wink
We never allowed to shoot down torpedoes with an AMS anyway .
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Rudel Gurken
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PostPosted: 07-Sep-2010 14:06    Post subject: Re: Torpedoes Reply to topic Reply with quote

Kraken wrote:
When I looked through the stuff on torpedoes, especially in light of the way that they were portrayed in the video games, I got the impression that they were simply standard LRMs and SRMS that had been modified to function underwater, such as using a propeller mechanism in place of the rocket motor.

Your streak launchers are about the closest things we have in the BTech verse to the traditional guided missile outside of some one-off mentions in the novels.

Sure. I see them the same way. The guided-thing wasn't really my point. I want a single big torpedo and not a swarm of smaller ones Wink
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Rudel Gurken
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PostPosted: 07-Sep-2010 14:11    Post subject: Re: Torpedoes Reply to topic Reply with quote

chihawk wrote:
You need to also remember that an SRM2 and SRM2 Torpedo are separate weapons, so there's nothing to say they aren't "a sleek and deadly metal body gliding through water towards its pray".

I know, thats why i wrote SRT/LRT Wink
And i thought of 2 damage torpedoes as "sleek and not so deadly metal body" Laughing
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chihawk
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PostPosted: 07-Sep-2010 14:24    Post subject: Re: Torpedoes Reply to topic Reply with quote

Rudel Gurken wrote:
chihawk wrote:
You need to also remember that an SRM2 and SRM2 Torpedo are separate weapons, so there's nothing to say they aren't "a sleek and deadly metal body gliding through water towards its pray".

I know, thats why i wrote SRT/LRT Wink
And i thought of 2 damage torpedoes as "sleek and not so deadly metal body" Laughing


You get full range and a 10+ chance to breach the location you hit...that's about as deadly as it gets underwater. Laughing
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Sleeping Dragon
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PostPosted: 07-Sep-2010 14:31    Post subject: Re: Torpedoes Reply to topic Reply with quote

I was referring to Thunderbolts being shot down regularly. The porblem doesn't exist underwater, as the AMS, as a ballistic weapon, doesn't wok there.
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Rudel Gurken
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PostPosted: 09-Sep-2010 14:25    Post subject: Re: Torpedoes Reply to topic Reply with quote

chihawk wrote:

You get full range and a 10+ chance to breach the location you hit...that's about as deadly as it gets underwater. Laughing

Sure, but still not, what i think of, when i hear "torpedo" Wink

That is another problem as three SRT-6 nearly mean an instant kill if all three hit.
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Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Rudel Gurken
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PostPosted: 09-Sep-2010 14:27    Post subject: Re: Torpedoes Reply to topic Reply with quote

Sleeping Dragon wrote:
I was referring to Thunderbolts being shot down regularly. The porblem doesn't exist underwater, as the AMS, as a ballistic weapon, doesn't wok there.

I just misunderstood you then Wink
That was one thing why the thunderbolts never really get used by us.
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chihawk
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PostPosted: 09-Sep-2010 15:01    Post subject: Re: Torpedoes Reply to topic Reply with quote

Rudel Gurken wrote:
chihawk wrote:

You get full range and a 10+ chance to breach the location you hit...that's about as deadly as it gets underwater. Laughing

Sure, but still not, what i think of, when i hear "torpedo" Wink

That is another problem as three SRT-6 nearly mean an instant kill if all three hit.


Ummm, yeah. That's why fighting underwater isn't such a good idea.
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Vagabond
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PostPosted: 09-Sep-2010 17:04    Post subject: Torpedoes Reply to topic Reply with quote

i still rule that the armored component from maxtech and TacOps prevents a component from being disabled by a breached location. Since its treated kinda like a critical hit, i figure the armor stops the breach effect. makes a very heavy quad with 2 lrm/10s.
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chihawk
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PostPosted: 09-Sep-2010 22:15    Post subject: Re: Torpedoes Reply to topic Reply with quote

Vagabond wrote:
i still rule that the armored component from maxtech and TacOps prevents a component from being disabled by a breached location. Since its treated kinda like a critical hit, i figure the armor stops the breach effect. makes a very heavy quad with 2 lrm/10s.


I disagree with that...the component might not be flooded, but everything else in the flooded section is, which makes anything in that section inoperable.
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Sleeping Dragon
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PostPosted: 10-Sep-2010 14:07    Post subject: Re: Torpedoes Reply to topic Reply with quote

Were't there some rules for HarJel self-sealing coating?
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