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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 10-Jan-2013 22:33 Post subject: Dire Wolf (Daishi) Z |
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BattleMech Technical Readout
Type/Model: Dire Wolf (Daishi) Z
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 100 tons
Chassis: Standard
Power Plant: 300 XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
6 ER Medium Lasers
4 Machine Guns
4 Ultra AC/2s
1 Anti-Missile System
1 LRM 10
1 ER PPC
1 ER Small Laser
1 Active Probe
2 Anti-Personnel Pods
1 ECM Suite
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
---------------------------------------------------------------------------
==Capabilities:==
[note: mech is one ton underweight; allows for possibility of cargo being
hauled on back of mech]
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Type/Model: Dire Wolf (Daishi) Z
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 XL Fusion 10 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 18 Double [36] 12 8.00
(Heat Sink Loc: 2 LA, 2 RA, 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 304 pts Standard 0 19.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (Rear): 14
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 41/41
Weapons and Equipment Loc Heat Ammo Crits Mass
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3 ER Medium Lasers RA 15 3 3.00
2 Machine Guns RA 0 200 4 1.50
(Ammo Locations: 1 LA, 1 RA)
3 ER Medium Lasers LA 15 3 3.00
2 Machine Guns LA 0 2 .50
2 Ultra AC/2s RT 2 180 8 14.00
(Ammo Locations: 2 LT, 2 RT)
1 Anti-Missile System RT 1 24 2 1.50
(Ammo Locations: 1 RT)
2 Ultra AC/2s LT 2 4 10.00
1 LRM 10 LT 4 12 2 3.50
(Ammo Locations: 1 LT)
1 ER PPC CT 15 2 6.00
1 ER Small Laser HD 2 1 .50
1 Active Probe LL 0 1 1.00
1 Anti-Personnel Pod LL 0 1 .50
1 ECM Suite RL 0 1 1.00
1 Anti-Personnel Pod RL 0 1 .50
--------------------------------------------------------
TOTALS: 60 78 99.00
Crits & Tons Left: 0 1.00
Calculated Factors:
Total Cost: 30,273,124 C-Bills
Battle Value: 2,282
Cost per BV: 13,266.05
Weapon Value: 4,126 / 4,126 (Ratio = 1.81 / 1.81)
Damage Factors: SRDmg = 46; MRDmg = 30; LRDmg = 16
BattleForce2: MP: 3, Armor/Structure: 8/6
Damage PB/M/L: 8/5/2, Overheat: 4
Class: MA; Point Value: 23
Specials: omni, ecm, prb
My original idea was to do under the normal rules a mech design I whipped up in the MW4 computer game.
In the game, the ability to just keep on spamming people with the UAC/2s meant that I could just chainsaw on through everything I encountered. The PPC was back-up punch in case I ran out of ammo, the lasers were in case I found something that didn't warrant my using the UAC/2s, and the game handles LRMs like Streak missiles.
The machine guns, ELINT gear, and A-Pods were tacked on after I realized that I was still under-weight. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 10-Jan-2013 23:11 Post subject: Dire Wolf (Daishi) Z |
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Yeah, in the X-Box version of Mechwarrior. The deadliest mech was the Thor due to it's 8 machine guns that just ripped through any opponents armor like it was paper, So I definitely get the concept. But would 4 AC 2s really do all that much damage? It's like what 8 points?
I do like the cargo space though. my toads always caught a ride on my Daishi to get them to their LZ quickly. Never even occurred to me to add cargo space. ingenious. _________________
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 10-Jan-2013 23:53 Post subject: Dire Wolf (Daishi) Z |
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I have had similar experience with ACs in MW2. I could pass all missions with AC/10 and 'Mech filled with ammo. MW games kind of tend to keep the damage ratio, but drastically shorten the reload time for balistics, so single gun can rip through Dire Wolf in no time
MW3 had a few caveeats of it's own. There was maximum heat you could produce for example with an alpha-strike, so when you had enough heatsinks, you could fire six or eight LLs and just slow down a little. Gauss rifles reloaded way faster than UACs, so you could empty one ton worth of ammo in about one round. _________________ The dragon NEVER sleeps!
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 11-Jan-2013 19:49 Post subject: Re: Dire Wolf (Daishi) Z |
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Sleeping Dragon wrote: | could empty one ton worth of ammo in about one round. |
Yeah, that's what the X-Box did with the machine guns. They had a insane fire rate that no other weapon could match. _________________
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 11-Jan-2013 23:01 Post subject: Re: Dire Wolf (Daishi) Z |
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ICER wrote: | Yeah, in the X-Box version of Mechwarrior. The deadliest mech was the Thor due to it's 8 machine guns that just ripped through any opponents armor like it was paper, So I definitely get the concept. But would 4 AC 2s really do all that much damage? It's like what 8 points?
I do like the cargo space though. my toads always caught a ride on my Daishi to get them to their LZ quickly. Never even occurred to me to add cargo space. ingenious. |
In MW4, the UAC/2 has a rate of fire that's just behind the machine guns and small pulse lasers.
Put four together, and that's 16 points of damage (4 * 2 * 2) several times a second. All aircraft in the game that you can target will die from even a single volley, most vehicles only need two or three, and all but the sturdiest fixed emplacements give away after just a few seconds' firing. If it's not a mech or a reinforced building, it's dog chow. And even then, it's just a matter of time.
As far as the cargo goes, I suppose that there could be a small, essentially weightless (or, at least, light enough to be negligible given the rounding) hoist system in the back that could carry something tied up in cargo netting. Could be supplies, could be extra ammo, could be prisoners, could be a civilian vehicle, could be anything. Might even rule that there's a special cargo pod whose weight is also negligible, thereby allowing it to carry something like infantry, wounded, or ELINT gear. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 12-Jan-2013 00:15 Post subject: Dire Wolf (Daishi) Z |
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OUCH! talk about clearing the field. Yeesh! _________________
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 12-Jan-2013 01:40 Post subject: Re: Dire Wolf (Daishi) Z |
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ICER wrote: | OUCH! talk about clearing the field. Yeesh! |
Yeah; you're looking at firing a minimum of a volley per second with the Clan UAC/2 in MW4. Plus, since it's an AC, there's very little heat to have to worry about, making it a good all-environment weapon. And as a 2, it's got reasonably decent range. You just need some sort of energy weapon as a backup for whenever the ammo finally runs out.
And of the various aircraft units in the game, they all die if you hit them. I can see the Peregrines going down like that since even in the real game they have virtually no armor. But the Nightshades and Shilones actually have some meat on their bones so to speak. It's ridiculous.
For the Daishi Z, I figure that the fluff text could be something to the effect of it being created as a direct response to the more aggressive tactics and more aggressive technological designs filtering through the Inner Sphere. The LRM, UAC/2 array, and ER PPC allow the pilot to blast anything heavy at range, while the laser arrays, machine guns, and A-pods help deal with the plethora of new IS conventional vehicles and battle armor types.
Alternatively, it could be that the Nova Cats, Ghost Bears, or Wolf-in-Exile cooked it up as a sort of "secret weapon" in case someone tried to invade their turf. In this case, the cargo capacity would be a lot more logical, as it would allow for the mech to either get reinforcements to a trouble spot more quickly (such as infantry taking a ride instead of going on foot) or help out with any evacuations.
Anyway, thanks for the good comments here. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 13-Jan-2013 11:51 Post subject: Dire Wolf (Daishi) Z |
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my only change would be date dependent: drop the MGs and ammo for 4 CmiPL. The things are fraking energy machines guns (same dmg vs inf) but at -2 to-hit. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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