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DOE-X45
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 31-May-2002 02:07    Post subject: DOE-X45 Reply to topic Reply with quote

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    DOE-X45 
Tech:          Clan / 3067
Config:        Wheeled Vehicle
Rules:         Level 2, Standard design

Mass:          75 tons
Power Plant:   355 XL Fusion
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Ferro-Fibrous
Armament:      
  2 LRM 20s
  4 Machine Guns
  2 ER Medium Lasers
  2 Streak SRM 4s
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

==Overview:==
     These bits of information were captured by ROM. It seem clan Wolf has 
possibly seen an increase in there general ground combat unit types. Severa
test have been seen involving a Multi-Wheeled Armored Battle Tank.
     We've done our best to estimate its weapons and protection. Please 
remember that these are our best guess off of photos and first hand account
We have found out that it seems that the Jade Falcones have seemed to have 
aquired a working vehicle in a trail of possesion.

==Capabilities:==
     Unknown.

==Variants:==
       We have assumed this vehicle modular.

==Deployment==
      Unknown

--------------------------------------------------------
Type/Model:    DOE-X45 
Mass:          75 tons

Equipment:                                 Items    Mass
Int. Struct.:  40 pts Standard               0      7.50
Engine:        355 XL Fusion                 1     16.00
Shielding & Transmission Equipment:          0      8.00
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      4.00
Crew: 3 Members                              0       .00
Turret Equipment:                            0      2.00
Armor Factor:  288 pts Ferro-Fibrous         1     15.00

                          Internal    Armor
                          Structure   Value
   Front:                     8         80 
   Left / Right Sides:        8      56/56 
   Rear:                      8         56 
   Turret:                    8         40 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 LRM 20s                Turret   0   24     3     14.00
4 Machine Guns           Turret   0  100     5      1.50
2 ER Medium Lasers       Turret  10          2      2.00
2 Streak SRM 4s          Turret   0   25     3      5.00
1 C.A.S.E. Equipment     Body                0       .00
--------------------------------------------------------
TOTALS:                          10         15     75.00
Items & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        11,838,063 C-Bills
Battle Value:      1,585
Cost per BV:       7,468.81
Weapon Value:      2,994 / 2,758 (Ratio = 1.89 / 1.74)
Damage Factors:    SRDmg = 51;  MRDmg = 31;  LRDmg = 11
BattleForce2:      MP: 5W,  Armor/Structure: 0 / 11
                   Damage PB/M/L: 6/5/2,  Overheat: 0
                   Class: GH;  Point Value: 16
                   Specials: if



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 31-May-2002 02:09    Post subject: DOE-X45 Reply to topic Reply with quote

notes-

an xl was chosen for the increased speed.

a standard fusion can be taken with out change to design if speed is reduced to 4/6.
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Raven!
Clan Snow Raven
Galaxy Commander
Galaxy Commander


Joined: 04-Feb-2002 00:00
Posts: 1326
Location: United States
PostPosted: 31-May-2002 10:50    Post subject: DOE-X45 Reply to topic Reply with quote

good god NO! I'm sorry man but I do NOT like this design. how much are you charing for it? nearly 11.5 mil? Thats insane!!!! Vehicles get destroyed to easily. Now I know the clans don't fully care about economics, but if they were given a choice between more mechs or more vehicles they'd take the mechs with XL engines, not the tanks.

Ack ack ack.

Raven holding tight to his precious Feathers!
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Old Dog
Capellan Confederation
Sang-wei
Sang-wei


Joined: 24-May-2002 00:00
Posts: 299

PostPosted: 31-May-2002 14:32    Post subject: DOE-X45 Reply to topic Reply with quote

Gotta go with Raven on this one. Over-costed, over-engined, under-armed, and without a purpose. It just reads like a pile of numbers stuck together.

Needs a little direction.

-- Old Dog, the ... out of cute quips!
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 31-May-2002 14:36    Post subject: DOE-X45 Reply to topic Reply with quote

well seen as its just that, numbers stuck together.

while tanks may get easily destroyed, having that much armor has got to do something.

the weapons were choosen to emulate that of the timber wolf. but getting twin er ll is just a bit tough. so i traded for twin streaks.

but overall its just a lets see mech.

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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 31-May-2002 17:59    Post subject: DOE-X45 Reply to topic Reply with quote

oh and an after note.

i figure tha mech production is a slower more complicated task, then building a tank. no matter what engine you put in it.

using this and assumed time to train tank crews [usually freebirths and washouts] is probly considerably less.

points at crew men 1- can you drive?
crewmen 1- yes.
traineer- good your the driver.

traineer- points at crewmen 2, can you pull the trigger?
crewmen 2- yes.
traineer- good your gunner.

and the last guy commands.

so i was using this for base idea.

try dropping the xl for fusion.

you loose speed but reduce cost.



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