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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 29-Aug-2013 18:18 Post subject: War Wolf |
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Code: | BattleMech Technical Readout
Type/Model: War Wolf
Tech: Clan / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 15 tons
Chassis: Anvil Lite Endo Steel
Power Plant: 90 Austin XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Compound A-4 Ferro-Fibrous
Armament:
2 Kolibri Series Medium Pulse Lasers
1 Pattern Alpha SRM 2
Manufacturer: Faben Armor Works
Location: Hammerhead
Communications System: Flynn 9000
Targeting & Tracking System: Ribaldi 402 TTS
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Type/Model: War Wolf
Mass: 15 tons
Equipment: Crits Mass
Int. Struct.: 26 pts Endo Steel 7 1.00
(Endo Steel Loc: 2 LA, 2 RA, 2 LT, 1 RT)
Engine: 90 XL Fusion 10 1.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Single 7 .00
(Heat Sink Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Gyro: 4 1.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 55 pts Ferro-Fibrous 7 3.00
(Armor Crit Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 5 8
Center Torso (Rear): 2
L/R Side Torso: 4 6/6
L/R Side Torso (Rear): 2/2
L/R Arm: 2 4/4
L/R Leg: 3 6/6
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Medium Pulse Laser RA 4 1 2.00
1 Medium Pulse Laser LA 4 1 2.00
1 SRM 2 CT 2 50 2 1.50
(Ammo Locations: 1 CT)
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TOTALS: 10 60 15.00
Crits & Tons Left: 18 .00
Calculated Factors:
Total Cost: 1,470,160 C-Bills
Battle Value 2: 599 (old BV = 500)
Cost per BV2: 2,454.36
Weapon Value: 305 / 305 (Ratio = .51 / .51)
Damage Factors: SRDmg = 16; MRDmg = 8; LRDmg = 0
BattleForce2: MP: 6, Armor/Structure: 1/1
Damage PB/M/L: 2/2/-, Overheat: 0
Class: ML; Point Value: 6
| _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 29-Aug-2013 21:20 Post subject: War Wolf |
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with all the other advanced tech on it, why not use DHS for possible engine damage? _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 29-Aug-2013 21:54 Post subject: War Wolf |
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It builds up 10 heat, not sure why the over sinking it would be a good idea, but I can look into it. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 30-Aug-2013 00:37 Post subject: War Wolf |
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engine crits. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 30-Aug-2013 00:42 Post subject: War Wolf |
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I think that if something crits the engine the 'mech is almost dead anyway...
I'm more interested in the weapons mix. Why are you adding the SRM-2? _________________ The dragon NEVER sleeps!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 30-Aug-2013 09:47 Post subject: War Wolf |
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For use of different warheads. Streaks don't let you do that. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 30-Aug-2013 14:43 Post subject: War Wolf |
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I was thinking more in the "moar lazers" line. _________________ The dragon NEVER sleeps!
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