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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 14-Oct-2013 10:10 Post subject: Torchlight SPAAG |
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BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Torchlight SPAAG
Tech: Inner Sphere / 3075
Config: Tracked Vehicle
Rules: Level 2-FA, Standard design
Mass: 60 tons
Power Plant: 240 Light Fusion
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Ferro-Fibrous
Armament:
2 Rotary AC/2s
3 Medium Lasers
1 Small Laser
1 SRM 2
1 Rocket Launcher 10 (OS)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Torchlight SPAAG
Mass: 60 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 30 pts Standard 0 6.00
Engine: 240 Light Fusion 1 8.63
Shielding & Transmission Equipment: 0 4.32
Cruise MP: 4
Flank MP: 6
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 3.00
Crew: 4 Members 0 .00
Turret Equipment: 0 1.70
Armor Factor: 116 pts Ferro-Fibrous 2 6.50
Internal Armor
Structure Value
Front: 6 35
Left / Right Sides: 6 20/20
Rear: 6 20
Turret: 6 21
Weapons and Equipment Loc Heat Ammo Items Mass
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2 Rotary AC/2s Turret 0 90 3 18.00
1 Medium Laser Front 3 1 1.00
1 Medium Laser Right 3 1 1.00
1 Medium Laser Left 3 1 1.00
1 Small Laser Rear 1 1 .50
1 SRM 2 Turret 0 50 2 2.00
1 Rocket Launcher 10 (OS)Front 0 1 .50
1 Targeting Computer 1 5.00
1 C.A.S.E. Equipment Body 1 .50
Infantry Bay Body 1 .35
--------------------------------------------------------
TOTALS: 10 16 60.00
Items & Tons Left: 1 .00
Calculated Factors:
Total Cost: 5,996,400 C-Bills
Battle Value: 715
Cost per BV: 8,386.57
Weapon Value: 680 / 680 (Ratio = .95 / .95)
Damage Factors: SRDmg = 39; MRDmg = 20; LRDmg = 7
BattleForce2: MP: 4T, Armor/Structure: 0 / 5
Damage PB/M/L: 4/4/2, Overheat: 0
Class: GH; Point Value: 7
Specials: tran0
I had an idea for a self-propelled anti-aircraft gun (SPAAG) that could be used to defend urban locations, and this was the closest that I could come under the rules.
The medium lasers can be swapped out with flamers depending upon whether or not the garrison commander expects infantry, battle armor, or ground vehicles; similarly, the SRM can be loaded with normal missiles, armor-piercing missiles, or infernos.
The RAC/2 + T-Comp combo should be pretty devastating against aircraft.
And there's just enough room on board for a few infantry troopers, perhaps just enough to provide security. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 14-Oct-2013 11:50 Post subject: Torchlight SPAAG |
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I would drop a couple of the mediums for more ammo. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 14-Oct-2013 16:05 Post subject: Torchlight SPAAG |
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Just a bit of minimalism thrown in
Light wheeled SPAAG
Total Equipment 50t
Internal Structure 5t
Engine 180 fuel cell 8.5t
MP 4/6
Heat Sinks 1
Control Equipment 2.5t
Turret 2t
Armour 96 pts standard 6t
2 RAC/2 turret 16t
3 RAC/2 (45) body 3t
Targeting Computer body 4t
2 SRM-2 turret 2t
SRM-2 (2x25 fragmentation, standard) body 1t _________________ The dragon NEVER sleeps!
[Last edited by Sleeping Dragon on 16-Oct-2013 05:59; edited 1 time in total]
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Jade_Dragon 8th Sword of Light Sho-sho
Joined: 05-Feb-2002 00:00 Posts: 1325 Location: United States
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Posted: 16-Oct-2013 02:09 Post subject: Torchlight SPAAG |
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I'll take the cheaper one, wait I'll take a dozen, I can afford a whole company instead of a short lance. _________________ The JadeDragon
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 16-Oct-2013 04:42 Post subject: Torchlight SPAAG |
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I didn't calculate the price... is it really that cheap?
EDIT: Anyway, if it was purely defensive, then I'd downgrade the engine to 130 engine (3/5 movement is sufficient for city defence IMO) (either ICE to drop the cost even further or fuel cell to get more armour. Hardened could be sweet to prevent being shot cheaply). _________________ The dragon NEVER sleeps!
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 16-Oct-2013 19:48 Post subject: Torchlight SPAAG |
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wheeled version:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Torchlight SPAAG (wheeled)
Tech: Inner Sphere / 3075
Config: Wheeled Vehicle
Rules: Level 2-FA, Standard design
Mass: 60 tons
Power Plant: 220 Light Fusion
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Ferro-Fibrous
Armament:
2 Rotary AC/2s
3 Medium Lasers
1 Small Laser
1 SRM 4
1 Rocket Launcher 10 (OS)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Torchlight SPAAG (wheeled)
Mass: 60 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 30 pts Standard 0 6.00
Engine: 220 Light Fusion 1 7.50
Shielding & Transmission Equipment: 0 3.75
Cruise MP: 4
Flank MP: 6
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 3.00
Crew: 4 Members 0 .00
Turret Equipment: 0 1.80
Armor Factor: 125 pts Ferro-Fibrous 2 7.00
Internal Armor
Structure Value
Front: 6 37
Left / Right Sides: 6 25/25
Rear: 6 17
Turret: 6 21
Weapons and Equipment Loc Heat Ammo Items Mass
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2 Rotary AC/2s Turret 0 90 3 18.00
1 Medium Laser Front 3 1 1.00
1 Medium Laser Right 3 1 1.00
1 Medium Laser Left 3 1 1.00
1 Small Laser Rear 1 1 .50
1 SRM 4 Turret 0 25 2 3.00
1 Rocket Launcher 10 (OS)Front 0 1 .50
1 Targeting Computer 1 5.00
1 C.A.S.E. Equipment Body 1 .50
Infantry Bay Body 1 .45
--------------------------------------------------------
TOTALS: 10 16 60.00
Items & Tons Left: 1 .00
Calculated Factors:
Total Cost: 4,638,725 C-Bills
Battle Value: 729
Cost per BV: 6,363.13
Weapon Value: 771 / 771 (Ratio = 1.06 / 1.06)
Damage Factors: SRDmg = 41; MRDmg = 20; LRDmg = 7
BattleForce2: MP: 4W, Armor/Structure: 0 / 5
Damage PB/M/L: 4/4/2, Overheat: 0
Class: GH; Point Value: 7
Specials: tran0
It's an extra half ton of armor and .1 tons more for infantry, plus I was able to go with an SRM 4 instead of a 2. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 16-Oct-2013 21:26 Post subject: Torchlight SPAAG |
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Why does this need an infantry bay? _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 16-Oct-2013 22:49 Post subject: Torchlight SPAAG |
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The rounding gives me some extra tonnage, but I'm limited by the item count.
An infantry bay was a quick way to dump some of it. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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