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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 05-Jan-2014 21:22 Post subject: Fu Man Chui |
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Code: | BattleMech Technical Readout
Type/Model: Fu Man Chui
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 60 tons
Chassis: Endo Steel
Power Plant: 300 Vlar XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
2 ER Large Lasers
1 Medium Laser
1 LB 10-X AC
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Fu Man Chui
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 1 HD, 4 LA, 4 RA, 4 RT, 1 CT)
Engine: 300 XL Fusion 12 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 192 pts Standard 0 12.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 9
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 7/7
L/R Arm: 10 19/19
L/R Leg: 14 27/27
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 ER Large Laser RA 12 2 5.00
1 ER Large Laser LA 12 2 5.00
1 Medium Laser RT 3 1 1.00
1 LB 10-X AC LT 2 20 8 13.00
(Ammo Locations: 2 LT)
CASE Equipment: LT 1 .50
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
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TOTALS: 29 70 60.00
Crits & Tons Left: 8 .00
Calculated Factors:
Total Cost: 12,399,360 C-Bills
Battle Value 2: 1,637 (old BV = 1,426)
Cost per BV2: 7,574.44
Weapon Value: 1,304 / 1,304 (Ratio = .80 / .80)
Damage Factors: SRDmg = 20; MRDmg = 14; LRDmg = 6
BattleForce2: MP: 5J, Armor/Structure: 5/2
Damage PB/M/L: 3/2/2, Overheat: 1
Class: MH; Point Value: 16
| _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 05-Jan-2014 23:41 Post subject: Fu Man Chui |
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This runs rather hot, doesn't it? Aside from that it looks like 3N Champion done right. _________________ The dragon NEVER sleeps!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 06-Jan-2014 05:40 Post subject: Fu Man Chui |
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It does run hot, but a good player will know how to handle the weapons vs heat. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 06-Jan-2014 07:50 Post subject: Fu Man Chui |
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Sure, but thre's no good mode how to operate without slowing down or leaving half of your aresenal silent, which is not a nice thing to have. _________________ The dragon NEVER sleeps!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 06-Jan-2014 19:31 Post subject: Fu Man Chui |
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Hence wise no mech should be operating alone so while you have a draw back your lance mates should be there to cover that as you cover their problems. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 07-Jan-2014 00:21 Post subject: Fu Man Chui |
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Sure, but regular overheat could be somewhat kept in check by design choice. This 'mech could use two more heat sinks IMO. One less ton of armour (can be remedied by using light FF - there are enough free crit spaces for that) and no ML could get you there _________________ The dragon NEVER sleeps!
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