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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 22-Mar-2015 19:06 Post subject: Dreadwake DRW-9K |
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Code: | [size=18] BattleMech Technical Readout
Type/Model: Dreadwake DRW-9K
Tech: Inner Sphere / 3025
Config: Quad BattleMech
Rules: Level 1, Standard design
Mass: 100 tons
Chassis: Chariot Type XIX Standard
Power Plant: 300 Alanakoff RM2A Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Leopard VIX Standard
Armament:
1 Armstrong/10 Autocannon/10
1 Angeltech Particle Cannon PPC
2 Chenevy Mediums Medium Lasers
1 Beta-6 SRM 6
1 Chenevy Smalls Small Laser
Manufacturer: Krupp Stellar Technologies Incorporated
Location: Terra
Communications System: Colmax OmniComm 8D
Targeting & Tracking System: Cyclops 9b
------------------------------------------------------------------------------
==Overview:==
The Dreadwake is considered to be an engineering nightmare, while it has
impressive firepower it is not know to be remotely user friendly nor easy to
repair. The cost alone is enough to send most military procurement officers
into the nearest drinking establishment and a very large drinking bill
following.
First seeing combat following the rise of the Word of Blake and their
misguided efforts to restore Terra's rightful place as the center of mankind
and knowledge of enlightenment in an other wise bleak universe, the Dreadwake
actually ended up fight against those who created it.
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Type/Model: Dreadwake DRW-9K
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 160 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 26 Single 14 16.00
(Heat Sink Loc: 2 LFL, 2 RFL, 4 LT, 2 RT, 2 LRL, 2 RRL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 323 pts Standard 0 20.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Front Leg: 21 42/42
L/R Rear Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Autocannon/10 RT 3 20 9 14.00
(Ammo Locations: 2 RT)
1 PPC LT 10 3 7.00
2 Medium Lasers LT 6 2 2.00
1 SRM 6 CT 4 15 3 4.00
(Ammo Locations: 1 RT)
1 Small Laser HD 1 1 .50
--------------------------------------------------------
TOTALS: 24 63 99.00
Crits & Tons Left: 3 1.00
Calculated Factors:
Total Cost: 9,154,500 C-Bills
Battle Value 2: 1,859 (old BV = 1,607)
Cost per BV2: 4,924.42
Weapon Value: 2,482 / 2,482 (Ratio = 1.34 / 1.34)
Damage Factors: SRDmg = 33; MRDmg = 14; LRDmg = 3
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 6/4/1, Overheat: 0
Class: MA; Point Value: 19
[/size] | _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 23-Mar-2015 01:44 Post subject: Dreadwake DRW-9K |
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Not exactly my cup of fussionaire. You don't have to do anything more than move and shoot. Heat is not an issue and you have to be pretty close to use all the weapons, so charge, charge circle around till it dies and hop that you don't get flanked? _________________ The dragon NEVER sleeps!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 23-Mar-2015 05:46 Post subject: Dreadwake DRW-9K |
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The same could be said about every single mech in the game. Wasn't going for the new version of the wheel. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 23-Mar-2015 07:13 Post subject: Dreadwake DRW-9K |
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Actually this reminds me a lot of the Atlas in this respect. Maximum armour and heat-less wepon mix lensd itself to this playstyle well. It's just that you don't have to decide what to fire and practically forces you to get close if you want to utilise your arsenal. Upclose it's pretty strong, but in ranged fight you have to rely on your armour mostly. The AC kicks in at medium range, but you have to stand and aim or get within 10 hexes with a regular pilot. I like to cycle weapons and make some choices, juggle with the heat a bit. The Dreadwake is a bit too strightforward for my tastes. Plus my flanking note was more directed at the lack of weapons able to fire outside of the front arc. _________________ The dragon NEVER sleeps!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 23-Mar-2015 09:21 Post subject: Dreadwake DRW-9K |
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I agree. It would do well for this to have an LRM/10 w/ 1t ammo. I'd pull 5t from HS and 1t armor. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Jade_Dragon 8th Sword of Light Sho-sho
Joined: 05-Feb-2002 00:00 Posts: 1325 Location: United States
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Posted: 23-Mar-2015 09:26 Post subject: Dreadwake DRW-9K |
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I agree with my Dragon friend of the Sleeping clan. This machine to be truly impressive needs more weapons and fewer heat sinks, it is rare such is said in the BattleTech universe.
That being said, I do think this machine has a role to fill that of the anvil. Let this machine take the point of the attack, let your foe use it for target practice as it closes first while the rest of your lance/company holds back a bit. This Mech should be able to soak a ton of damage, let it, while those machines with less armor and more weapons use it as a shield and pound the enemy in return. This Mech gets flanked, so what, that is where the rest of your force turns the flankers into sludge. _________________ The JadeDragon
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