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Sumo
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 16-May-2015 21:42    Post subject: Sumo Reply to topic Reply with quote

Built to do one thing VERY well.... Charge an enemy while taking very little damage from the impact and not fall while doing it.

wrote:
Game Rules: An Actuator Enhancement System mounted in the arm provides a –1 to-hit modifier for all weapons mounted in the same arm location, as
well as a –1 to-hit modifier for all Physical Attacks using only that arm. (For Physical Attacks that require both arms, the –1 to-hit modifier only applies if
both arms mount a functioning AES.) When mounted in the legs, the AES provides a –2 modifier to all Piloting Skill Rolls (except Physical Attacks, which
receive only a –1 modifier). Weapons split between an arm and torso location gain no bonus from an AES.


wrote:
Offensively, an attacking ’Mech mounting spikes in torso locations may increase the damage inflicted on its opponent during a Charge Attack by
declaring such intent before making the to-hit roll. A successful charge with spikes used in this fashion adds 2 points of damage for every torso cluster
of spikes the attacking unit has, and absorbs 4 points of damage as normal for any damage groups the Attacker sustains to a spike-protected location.
The Attacker must also roll 2D6 each time a location with spikes suffers damage. On a result of 9 or higher, the cluster suffers a critical hit and is
destroyed.


wrote:
As long as the location struck still has at least 1 point of armor remaining, Impact-Resistant Armor reduces the damage effects from collisions, falls, and physical attacks of all types (including punches, kicks, charges, Death from Above, and the like) by 1 point for every 3 points delivered (or fraction thereof), to a minimum of 1 damage point.


So a charge can do up to (6*12)+6 dmg. This unit will then take (dmg*0.66) plus -4 if a torso hit.

Sumo 

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3132
Cost: 21,154,516 C-Bills
Battle Value: 910

Chassis: Unknown Standard
Power Plant: Unknown 330 Light Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h (129.6 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Impact-Res. Armor
Armament:
    3  Spikess
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                5.50
Engine:             Light Fusion Engine          330                      18.50
    Walking MP: 6
    Running MP: 9 (12)
    Jumping MP: 0 
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Heavy-Duty                                             8.00
Cockpit:            Standard w/ Full Head Ejection System                  3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Impact-Res. Armor            AV - 147                 10.50
    Armor Locations: 5 LT, 5 RT

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           22        
                                 Center Torso (rear)                  6         
                                           L/R Torso     13           19        
                                    L/R Torso (rear)                  5         
                                       L/R Front Leg     13           14        
                                        L/R Rear Leg     13           17        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
A.E.S.                                       FRL       -         2         1.50
A.E.S.                                       FLL       -         2         1.50
Spikes                                       RT        -         1         0.50
Spikes                                       LT        -         1         0.50
Spikes                                       CT        -         1         0.50
Supercharger                                 CT        -         1         2.00
A.E.S.                                       RRL       -         2         1.50
A.E.S.                                       RLL       -         2         1.50
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 9
8          0       0       0       0      2     0   Structure:  3
Special Abilities: MEL, ENE, SRCH, ES, SEAL, SOA



Suggested Quirks: Easy to Pilot (2), Stable (2), Cooling System Flaws (-3), Poor Life Support (-1).
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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 16-May-2015 23:18    Post subject: Sumo Reply to topic Reply with quote

SO the mechs fights on Solairs 7 will now have a sumo league...
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