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Hachiwara HCA-3T
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PostPosted: 19-May-2015 22:21    Post subject: Hachiwara HCA-3T Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Hachiwara HCA-3T
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3055 Upgrade
                    Technical Readout: 3055 Upgrade
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3064
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Unavailable
Total Cost:         22,852,137 C-Bills
Battle Value:       1,650

Chassis:              Endo Steel
Power Plant:          350 XL
Cruising Speed:       54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    4 Anti-'Mech Pods
    2 ER Medium Lasers
    1 Large Vibroblade
    1 Ultra AC/10
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    No information provided

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                                      Mass                   
--------------------------------------------------------------------------------------
Internal Structure:                   Endo Steel                3.50                  
Engine:                                 350 XL                 15.00                  
    Walking MP:                            5                                          
    Running MP:                         8 [10]                                        
    Jumping MP:                            0                                          
Heat Sinks (Double):                    11 [22]                 1.00                  
Gyro:                                  Standard                 4.00                  
Cockpit:                               Standard                 3.00                  
Armor Factor:                             200                  12.50                  
    Type:                              Standard                                       

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              22             33       
    Center Torso (rear):                      10       
    R/L Torso:                 15             21       
    R/L Torso (rear):                          8       
    R/L Arm:                   11             19       
    R/L Leg:                   15             26       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
2 Anti-'Mech Pods                               CT                2          2.00             
Anti-'Mech Pod                                  RT                1          1.00             
ER Medium Laser                                 RT                1          1.00             
Supercharger                                    RT                1          1.50             
Anti-'Mech Pod                                  LT                1          1.00             
CASE                                            LT                1          0.50             
ER Medium Laser                                 LT                1          1.00             
Ultra AC/10 (Ammo 30)                           LT                3          3.00             
Large Vibroblade                                RA                4          7.00             
Ultra AC/10                                     LA                7         13.00             

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Vagabond
Mercenary
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Joined: 04-Feb-2002 00:00
Posts: 5724
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PostPosted: 19-May-2015 23:58    Post subject: Hachiwara HCA-3T Reply to topic Reply with quote

the Vibroblades are honestly how I feel melee weapons in BT should have been handled. I understand that a melee weapons damage in RL is based upon the wielders strength (force of impact) as well as aim (critical spots) and the weapons design.

But a melee weapon doing shitty dmg while weighing a god awful amount was just not the way to go.

A Hatchet attack is basically equal in difficulty to a weapon attack in most cases (4/5 pilot; 4 base weapon attack, 5-1 base hatchet).

A Hatchet at its lightest (tourney legal) is 2 tons, 2 crit, 4 dmg. At heaviest, 7t, 7c, 20d.
A Sword at its lightest is 1t, 2c, 3d, and -1 to-hit. At heaviest, 5t, 7c, 11d, and -1 to-hit.

A medium laser is 1 ton, 1 crit, 5 dmg, and 3 hex range (short for +0 mod).
A small laser is 0.5t, 1 crit, 3 dmg, and 1 hex range.
A MPL is 2t, 1c, 6 dmg, and 4 hex or 2 for -2 to-hit.
A SPL is 1t, 1c, 3 dmg, and 2 hex or 1 hex for -2 to-hit.

Let us not forget, Kick is a free weapon at 4-20 dmg at -1 to-hit that forces a PSR.

Some will say, yes, a melee weapon is not as good as a ranged weapon. But its a free attack at no heat.

My answer: then kick.

A melee weapon really should be like any other weapon and be balanced around set tonnages/crits for a set damage. I mean, you need to be at range 1 to even use it. Huge backdraw.

Though, the best Vibroblade is the small. The medium is to close to the dmg of a large laser (same tonnage) and the large is bad dmg per ton when compared to other melee weapons. Damage is still to low, imho. I honestly do not see an issue with 3, 4, or even 5 dmg per ton plus 1/10 of mech tonnage.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


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Posts: 4820
Location: Czech Republic
PostPosted: 20-May-2015 04:25    Post subject: Hachiwara HCA-3T Reply to topic Reply with quote

Yep, exactly. At least the TSM has given the melee weapons some boost.

It should be also added that arm weapons can't be fired when you are making melee attack with melee weapons located there. Kick rarely has the same problem, but it rarely comes to play (aside from Crusaders and Vikings perhaps).
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PostPosted: 20-May-2015 07:40    Post subject: Hachiwara HCA-3T Reply to topic Reply with quote

My personal opinion is that melee weapons were best left for the arenas of Solaris VII, where notoriety could be gained by how you fought a battle.
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