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Azrael AZR-1-L
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Vagabond
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Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 27-Oct-2015 21:40    Post subject: Azrael AZR-1-L Reply to topic Reply with quote

Azrael AZR-1-L

Mass: 35 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3085
Cost: 14,403,060 C-Bills
Battle Value: 2,267

Chassis: D3 AZR Prototype Clan Endo-Steel
Power Plant: Clan 280 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h (216.0 km/h)
Jump Jets: Nova Leap 30b w/ Partial Wings
    Jump Capacity: 240 meters (300 meters)
Armor: Divine Spectre-LR Laser-Reflective
Armament:
    1 Clan (CL) Medium Pulse Laser
    1 Clan (CL) Small Pulse Laser
    2 Clan (CL) Micro Pulse Lasers
Manufacturer: Gibson Federated BattleMechs
    Primary Factory: Gibson
Communications System: Master's Voice Cel-Alpha
Targeting and Tracking System: Master's Sight 1-Alpha Omega (Targeting Computer Augmented)

Overview:
Little is actually known about the Azrael Light Battlemech except that the 
prototypes were first encounter on Gibson alongside the Gestalt.  From what 
little has been gained from combat ROMs and analysis of salvage the Azrael 
appears to have been designed with maneuverability and accuracy in mind.  
Utilizing the same cockpit as the Gestalt, the Azrael pairs this control system 
with pulse weaponry and a Targeting Computer for unprecedented accuracy in a 
combat unit.  The Azrael adds to this lethality by utilizing Clan salvage 
and/or replicas equipment in its construction.  Fortunately, this had the 
benefit of limiting how quickly the unit could be produced and fielded.  


Capabilities:
The Azrael Light Battlemech appears to have been designed from the beginning as 
an assassin style unit in the vain of the Exterminator.  The Azreal is built to 
be light, fast, and maneuverable.  We know that the unit is constructed on a 
reforged Clan Endo-Steel frame and its thermal and magnetic signature appear to 
indicate a Clan 280 XL Fusion engine.  This hypotheses appears to be supported 
by the consistent combat speeds of up to nearly 130 kph.  However, combat ROMs 
do show bursts of ground speed of up to 216 kph leading to the belief that the 
unit also mounts Myomer Acceleration Signal Circuitry as well as an engine 
Supercharger.  


The combat ROMs also show the unit leaping up to 300 meters at a time with 
salvage analysis indicating the presence of modified Northrup Nova Leap 30a 
jump jets and a Battlemech Partial Wing.  Our analysis shows that encasing all 
of this is a variant of the Divine Spectre armor used on the Gestalt that we 
are terming the Spectre-LR due to the laser reflective nature observed.  
Lastly, the ROMs in addition to the armor's laser reflective nature appear to 
show the presence of a Chameleon LPS that tended to blur the outline of unit 
making targeting difficult.  With this speed and defensive elements, those 
Azraels encountered in the field proved extreme difficult to neutralize 


All of this maneuverability and defense came at the price of armament however.  
Mounting little in the way of weaponry via a Clan Medium Class pulse laser, a 
Clan Medium Class pulse laser, and a pair of Clan Micro Class pulse lasers, the 
Azrael makes up for this lack in the shear accuracy of its weapon systems.  
Combat reports showed that even when jumping its impressive 300 meters across 
the battlefield the Azrael was more likely then even Clan mechwarriors to hit 
their targets.  So despite the light punch of its weapons, the Azrael can 
consistently whittle its target down until it is dead or forces the Azrael to 
retreat.  



Battle History:
Units that faced the Azrael in the field on Gibson often did not know that the 
unit was their until it was already within range and several forces quickly 
lost key assets before they could mount an adequate defense.  We are just 
thankful that at the time of the attack on Gibson that it appears that only a 
handful of Azraels had been produced.  


Additional: 
It is the advice of this Agent that do to the extremist nature of this unit and 
the damage such a unit could have in other such groups hands that this report 
be labeled as Classified - Top Circle Eyes Only and all record of it purged 
from the official files.


Design Quirks:

Modular Weapons

Obsolete/3081

Prototype


================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 3 LA, 4 RA
Engine:             XL Engine                    280                       8.00
    Walking MP: 8
    Running MP: 12 (20)
    Jumping MP: 8 (10) Standard
    Jump Jet Locations: 2 CT, 3 LT, 3 RT                                   4.00
Heat Sinks:         (CL) Double Heat Sink        10(23)                    0.00
Gyro:                                                                      0.00
Cockpit:            Interface w/ Full Head Ejection System                 4.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Laser-Reflective             AV - 119                  7.50
    Armor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 1 LL, 1 RL

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           17        
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12        
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12        
                                             L/R Leg     8            16        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
(CL) Small Pulse Laser                       RA        2         1         1.00
2 (CL) Micro Pulse Lasers                    LA        2         2         1.00
(IS) Partial Wing                            LT/RT     -         4/4       2.50
(CL) Medium Pulse Laser                      CT        4         1         2.00
MASC                                         CT        -         1         1.00
(IS) Targeting Computer                      CT        -         1         1.00
Supercharger                                 CT        -         1         1.00
Chameleon LPS                                *         6         6         0.00
                                            Free Critical Slots: 0

* The Chameleon LPS occupies 1 slot in every location except the HD and CT.

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 23
12         2       2       0       0      1     0   Structure:  2
Special Abilities: ECM, STL, ENE, SRCH, ES, SEAL, SOA


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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 27-Oct-2015 22:10    Post subject: Azrael AZR-1-L Reply to topic Reply with quote

Pilot Bonuses:
-5 to-hit.
-1 PSR. (assumed BVDNI).

Mech Defense:
+4 ground.
+5 jumping.
+1 vs medium range/+2 vs long range.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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