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Gurkha GUR-6G
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Mordel
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PostPosted: 31-Dec-2015 13:51    Post subject: Gurkha GUR-6G Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Gurkha GUR-6G
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3067 Unabridged
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         6,713,573 C-Bills
Battle Value:       1,134

Chassis:              Endo Steel
Power Plant:          245 XL
Cruising Speed:       75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 ER Large Laser
    2 ER Medium Lasers
    1 Sword
    3 ER Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    No information provided

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                                      Mass                   
--------------------------------------------------------------------------------------
Internal Structure:                   Endo Steel                2.00                  
Engine:                                 245 XL                  6.00                  
    Walking MP:                            7                                          
    Running MP:                           11                                          
    Jumping MP:                            0                                          
Heat Sinks (Double):                    11 [22]                 1.00                  
Gyro:                                  Standard                 3.00                  
Cockpit:                               Standard                 3.00                  
Armor Factor:                             112                   7.00                  
    Type:                              Standard                                       

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              11             14       
    Center Torso (rear):                       7       
    R/L Torso:                  8             10       
    R/L Torso (rear):                          5       
    R/L Arm:                    6             11       
    R/L Leg:                    8             15       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
Improved C3 Computer                            CT                2          2.50             
ER Large Laser                                  RT                2          5.00             
ER Medium Laser                                 RT                1          1.00             
ER Medium Laser                                 LT                1          1.00             
Sword                                           RA                3          2.00             
3 ER Small Lasers                               LA                3          1.50             

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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 31-Dec-2015 20:28    Post subject: Gurkha GUR-6G Reply to topic Reply with quote

dunno why, but i have always liked this Mech.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 01-Jan-2016 01:06    Post subject: Gurkha GUR-6G Reply to topic Reply with quote

It nneds two things IMO. Get rid of that XL engine somehow (FF and getting rid of the ER small lasers could help to get a light engine) and obtain a proper (vibro?)Kukri (The illustration shows it with a short sword Sad ).

EDIT: After a quick check it would work with a standard sword and one less DHS.
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Vagabond
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Posts: 5724
Location: United States
PostPosted: 01-Jan-2016 18:51    Post subject: Gurkha GUR-6G Reply to topic Reply with quote

Gurkha GUR-6G-II

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3067
Cost: 7,658,910 C-Bills
Battle Value: 968

Chassis: Krupp 255 Endo-Steel
Power Plant: Magna 245 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Krupp 155 Ferro-Fibrous
Armament:
    1  Light PPC
    2  ER Medium Lasers
    1  Large Vibroblade
    1  Improved C3 Computer
Manufacturer: Krupp Armament Works
    Primary Factory: Germany, Terra
Communications System: Exeter Longscan 500
Targeting and Tracking System: Garret T97C

================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 HD, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             245                       6.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0 
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 116                  6.50
    Armor Locations: 3 LT, 4 RT, 5 LA, 2 RA

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           16        
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12        
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12        
                                             L/R Leg     8            15        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
Large Vibroblade                             RA        -         4         7.00
ER Medium Laser                              RT        5         1         1.00
Light PPC                                    RT        5         2         3.00
ER Medium Laser                              LT        5         1         1.00
Improved C3 Computer                         CT        0         2         2.50
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 10
7          2       2       1       0      1     0   Structure:  2
Special Abilities: C3I, MEL, ENE, MHQ2, SRCH, ES, SEAL, SOA


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