BattleMech Technical Readout
Name/Model: Vindicator II VND-II
Designer: Winking Mutant
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Configuration: Biped BattleMech
Era/Year: Dark Age / 3144
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 4,882,875 C-Bills
Battle Value: 1,133
Chassis: Composite
Power Plant: 180 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Ferro-Fibrous
Armament:
2 ER Medium Lasers
1 ER PPC
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Because of the impressive production of Ceres Metals Industries, the Vindicator
has become a common 'Mech in the units of the Capellan Confederation. Though the
Vindicator's capabilities might not justify such wide deployment, the design does
have many advantages. The recovery of Star League technology has given Ceres
Metals a chance to correct many faults of the company's biggest product.
Perhaps the biggest problem for the VND-1R has been heat buildup. Ceres
Metals engineers plan to install double heat sinks, giving the VND-3L model
greatly improved ability to dissipate heat, despite the removal of one heat sink.
The problem of ammunition explosions is being addressed with the incorporation of
Cellular Ammunition Storage Equipment for the missile reloads.
The weapons will also be upgraded, according to the latest version of the
plans, with a pulse laser replacing the medium laser in the head and a Ceres Arms
Warrior Extended-Range Particle Projection Rifle replacing the older Smasher model
in the Vindicator's right arm. This design drops the Hessen Small Laser formerly
carried in the left arm.
Capabilities:
No information provided
Deployment:
No information provided
Variants:
No information provided
Notable MechWarriors:
No information provided
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Equipment Mass
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Internal Structure: Composite 2.50
Engine: 180 Fusion 7.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 15 [30] 5.00
Gyro: Compact 3.00
Cockpit: Small 2.00
Armor Factor: 144 8.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 18
Center Torso (rear): 9
R/L Torso: 11 16
R/L Torso (rear): 6
R/L Arm: 7 14
R/L Leg: 11 18
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Weapons and Ammo Location Critical Tonnage
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Targeting Computer CT 3 3.00
2 Improved Jump Jets RT 4 2.00
2 Improved Jump Jets LT 4 2.00
2 ER Medium Lasers RA 2 2.00
ER PPC LA 3 7.00
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