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Marauder MAD-9W
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Mordel
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PostPosted: 01-Apr-2016 13:54    Post subject: Marauder MAD-9W Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Marauder MAD-9W
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3085 Unabridged, Project Phoenix
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3071
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         17,077,375 C-Bills
Battle Value:       1,788

Chassis:              Standard
Power Plant:          225 Light Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    1 Snub-Nose PPC
    2 ER Large Lasers
    2 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    No information provided

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                                      Mass                   
--------------------------------------------------------------------------------------
Internal Structure:                    Standard                 7.50                  
Engine:                            225 Light Fusion             7.50                  
    Walking MP:                            3                                          
    Running MP:                            5                                          
    Jumping MP:                            5                                          
Heat Sinks (Double):                    16 [32]                 6.00                  
Gyro:                                 Heavy-Duty                6.00                  
Cockpit:                               Standard                 3.00                  
Armor Factor:                             200                  12.50                  
    Type:                              Standard                                       

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              23             30       
    Center Torso (rear):                      11       
    R/L Torso:                 16             24       
    R/L Torso (rear):                          6       
    R/L Arm:                   12             21       
    R/L Leg:                   16             24       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
Improved Jump Jet                               CT                2          2.00             
Improved C3 Computer                            RT                2          2.50             
Improved Jump Jet                               RT                2          2.00             
Snub-Nose PPC                                   RT                2          6.00             
Improved Jump Jet                               LT                2          2.00             
ER Large Laser                                  RA                2          5.00             
Medium Pulse Laser                              RA                1          2.00             
ER Large Laser                                  LA                2          5.00             
Medium Pulse Laser                              LA                1          2.00             
Improved Jump Jet                               RL                2          2.00             
Improved Jump Jet                               LL                2          2.00             

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Sleeping Dragon
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PostPosted: 01-Apr-2016 14:51    Post subject: Marauder MAD-9W Reply to topic Reply with quote

What makes people think that going 3/5/5 will make a 'mech better?
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Vagabond
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PostPosted: 01-Apr-2016 15:57    Post subject: Re: Marauder MAD-9W Reply to topic Reply with quote

Sleeping Dragon wrote:
What makes people think that going 3/5/5 will make a 'mech better?


I thought the same thing. I looked at the weapons and was like 'now this looks promising' and then saw IJJs and HDGyro and was all 'well, crap' then looked at the speed and said 'welp, thats done.'
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Karagin
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PostPosted: 02-Apr-2016 06:21    Post subject: Marauder MAD-9W Reply to topic Reply with quote

Seems to me that we are seeing a repeat of the old 3055 stuff where hey slapped new tech on things and went crazy with it. Not many of those designs were thought out beyond hey we have new tech let's build with it.
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Sleeping Dragon
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PostPosted: 02-Apr-2016 15:09    Post subject: Marauder MAD-9W Reply to topic Reply with quote

Well, that's what happens when you use a showel instead of a drawing board for making a new design.
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