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Warhammer IIC 7
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Mordel
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PostPosted: 06-Apr-2016 12:26    Post subject: Warhammer IIC 7 Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Warhammer IIC 7
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3085 Unabridged, Project Phoenix
Technology:         Clan
Technology Rating:  F
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3079
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         21,122,400 C-Bills
Battle Value:       2,915

Chassis:              Endo Steel
Power Plant:          320 XL
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Unknown
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    1 ATM 6
    2 Medium Pulse Lasers
    2 Micro Pulse Lasers
    2 ER Medium Lasers
    2 ER PPCs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    No information provided

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                                      Mass                   
--------------------------------------------------------------------------------------
Internal Structure:                   Endo Steel                4.00                  
Engine:                                 320 XL                 11.50                  
    Walking MP:                            4                                          
    Running MP:                            6                                          
    Jumping MP:                            6                                          
Heat Sinks (Double):                    15 [30]                 5.00                  
Gyro:                                  Standard                 4.00                  
Cockpit:                               Standard                 3.00                  
Armor Factor:                             192                  12.00                  
    Type:                              Standard                                       

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              25             30       
    Center Torso (rear):                       9       
    R/L Torso:                 17             20       
    R/L Torso (rear):                          6       
    R/L Arm:                   13             20       
    R/L Leg:                   17             26       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
ECM Suite                                       H                 1          1.00             
2 Cargo, Standards (1 ton)                      CT                2          2.00             
ATM 6                                           RT                3          3.50             
ATM 6 (Ammo 10)                                 RT                1          1.00             
ATM 6 (Ammo 10) [ER]                            RT                1          1.00             
ATM 6 (Ammo 10) [HE]                            RT                1          1.00             
Improved Jump Jet                               RT                2          2.00             
Medium Pulse Laser                              RT                1          2.00             
Micro Pulse Laser                               RT                1          0.50             
3 Improved Jump Jets                            LT                6          6.00             
Medium Pulse Laser                              LT                1          2.00             
Micro Pulse Laser                               LT                1          0.50             
ER Medium Laser                                 RA                1          1.00             
ER PPC                                          RA                2          6.00             
ER Medium Laser                                 LA                1          1.00             
ER PPC                                          LA                2          6.00             
Improved Jump Jet                               RL                2          2.00             
Improved Jump Jet                               LL                2          2.00             

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Vagabond
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PostPosted: 06-Apr-2016 20:18    Post subject: Warhammer IIC 7 Reply to topic Reply with quote

Whammy IIC 7 

Mass: 80 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3132
Cost: 20,892,000 C-Bills
Battle Value: 2,940

Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Standard Armor
Armament:
    2  ER PPCs
    2  Medium Pulse Lasers
    1  ATM-6
    2  Micro Pulse Lasers
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 1 LT, 1 RT, 3 LA, 2 RA
Engine:             XL Fusion Engine             320                      11.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 6 Improved
    Jump Jet Locations: 2 LT, 2 RT, 1 LL, 1 RL                            12.00
Heat Sinks:         Double Heat Sink             17(34)                    7.00
    Heat Sink Locations: 1 CT, 2 LA, 2 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 224                 14.00
    CASE Locations: LT                                                     0.00

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           34        
                                 Center Torso (rear)                  9         
                                           L/R Torso     17           25        
                                    L/R Torso (rear)                  9         
                                             L/R Arm     13           23        
                                             L/R Leg     17           29        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
ER PPC                                       LA        15        2         6.00
ATM-6                                        RT        4         3         3.50
Medium Pulse Laser                           RT        4         1         2.00
Micro Pulse Laser                            RT        1         1         0.50
Medium Pulse Laser                           LT        4         1         2.00
Micro Pulse Laser                            LT        1         1         0.50
ECM Suite                                    HD        0         1         1.00
@ATM-6 (10)                                  LT        -         1         1.00
@ATM-6 (ER) (10)                             LT        -         1         1.00
@ATM-6 (HE) (10)                             LT        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 29
4/6j       6       5       3       0      4     1   Structure:  4
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA


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Sleeping Dragon
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PostPosted: 07-Apr-2016 00:29    Post subject: Warhammer IIC 7 Reply to topic Reply with quote

What's up with that cargo?
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Mordel
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PostPosted: 07-Apr-2016 08:47    Post subject: Re: Warhammer IIC 7 Reply to topic Reply with quote

Sleeping Dragon wrote:
What's up with that cargo?


From TR3085:

"the Warhammer IIC 7 is designed for combat in vacuum. Its load-out is similar to the original WHM-6R, with paired ER PPCs supported by a large number of assorted pulse and ER lasers and supplemented with a six-tube advanced tactical missile system. It also carries two fuel tanks for sustained space operations."
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Sleeping Dragon
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PostPosted: 07-Apr-2016 14:16    Post subject: Re: Warhammer IIC 7 Reply to topic Reply with quote

Wow... a configuration that makes somewhat sense...
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Vagabond
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PostPosted: 07-Apr-2016 17:29    Post subject: Re: Warhammer IIC 7 Reply to topic Reply with quote

Sleeping Dragon wrote:
Wow... a configuration that makes somewhat sense...


it has 2 thrust and the fuel to use it. Of course, how do you get past the +2 PSR every time you thrust?
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Sleeping Dragon
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PostPosted: 07-Apr-2016 23:44    Post subject: Re: Warhammer IIC 7 Reply to topic Reply with quote

That should be an easy task for hyper-trained zero g specialist warriors. And you don't need much thrust to hop between asteroids. Too much acceleration under your fingers could actually invite a disaster IMO.
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