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Stinger07 The Quickscell Company Head Engineer
Joined: 11-Mar-2015 09:52 Posts: 265 Location: United States
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 24-May-2016 14:53 Post subject: PPC Power! |
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Jumping almost-Awesome? _________________ The dragon NEVER sleeps!
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6061 Location: United States
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Posted: 24-May-2016 16:59 Post subject: Re: PPC Power! |
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Sleeping Dragon wrote: | Jumping almost-Awesome? |
I told him I like 'Mechs that heat up, but can jump to get away. So he made this. Which isn't bad, but I prefer 'Mechs that are 5/8/5 as a minimum and can heat up a lot more than that!! _________________ Mordel Blacknight - Site Administrator
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 25-May-2016 00:13 Post subject: Re: PPC Power! |
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Well, a 3 hex jump is usually not that far, unless you are standing near to a handy hidey spot that nobody can easily reach next turn. _________________ The dragon NEVER sleeps!
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6061 Location: United States
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Posted: 25-May-2016 08:51 Post subject: Re: PPC Power! |
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Sleeping Dragon wrote: | Well, a 3 hex jump is usually not that far, unless you are standing near to a handy hidey spot that nobody can easily reach next turn. |
Exactly, which is why a 5 jump is my preferred minimum! _________________ Mordel Blacknight - Site Administrator
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 26-May-2016 02:36 Post subject: Re: PPC Power! |
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You can always apply some new tech to achieve that
Please delete the 'mech from the units submitted once you are done with it, but I've noticed a glitch with equipment distribution while toying with this - see the iJJs. After taking the compact gyro (because the PPC needed to go to CT for perfect symmetry) and causually clicking on the slot below it iJJ allocated there as well and split to right arm completely removing shoulder crit there (which disappeared god-knows-where).
BattleMech Technical Readout
Name/Model: PPC Power Mk. II
Designer: Sleeping Dragon
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Dark Age / 3140
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 9,449,125 C-Bills
Battle Value: 1,757
Chassis: Standard
Power Plant: 225 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Light Ferro-Fibrous
Armament:
3 PPCs
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
No information provided
Capabilities:
No information provided
Deployment:
No information provided
Variants:
No information provided
Notable MechWarriors:
No information provided
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.50
Engine: 225 Fusion 10.00
Walking MP: 3
Running MP: 5
Jumping MP: 5
Heat Sinks (Double): 17 [34] 7.00
Gyro: Compact 4.50
Cockpit: Standard 3.00
Armor Factor: 203 12.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 26
Center Torso (rear): 6
R/L Torso: 16 26
R/L Torso (rear): 6
R/L Arm: 12 24
R/L Leg: 16 25
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Improved Jump Jet CT/RA 2 2.00
PPC CT 3 7.00
2 Improved Jump Jets RT 4 4.00
2 Improved Jump Jets LT 4 4.00
PPC RA 3 7.00
PPC LA 3 7.00
_________________ The dragon NEVER sleeps!
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6061 Location: United States
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Posted: 26-May-2016 09:19 Post subject: PPC Power! |
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Much closer with the use of the IJJs (though Vagabond is gonna hate it). My issue still remains that there are too many heat sinks. The perfect amount of heat sinks on this for me would be 13 double. Sure those 4 extra tons can be used somewhere else.
As for the bug, I was able to reproduce, so will fix it in my next update. Thanks for finding it! _________________ Mordel Blacknight - Site Administrator
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 27-May-2016 00:41 Post subject: PPC Power! |
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I wanted to keep the nonstop jump-blast spirit of the 'mech. As with the use of heat sinks and free tonnage I'd consider toying with some capacitors. _________________ The dragon NEVER sleeps!
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