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Welcome to Phoenix - FINAL
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Mordel
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PostPosted: 08-Jun-2016 18:21    Post subject: Welcome to Phoenix - FINAL Reply to topic Reply with quote

The next installment of the new Play-By-Web BattleTech is upon us. In this contest, we venture to the hot arid world of Phoenix. This post will hold all movement and firing result information related to this game. If you would like to sign up to play in this event, please post a message indicating as such in the game discussion thread (link below).

All discussions related to this game can take place in the Welcome to Phoenix - Game Discussion thread.

Game Parameters

Game Master: Mordel
Registration Deadline: Sunday, June 18th 2016, 10pm Eastern
Map: Desert Mountain #1 and #2


The game map key for what each hex represents is located in the Game Rules topic.

Minimum Players: 6
Maximum Players: 10
Spaces Remaining: 0

BattleMech Selection Criteria: Any Canon design whose rules level for the year of introduction is Introductory. A complete listing of available units with the mentioned criteria can be located HERE.

Non-Standard Rules:
  • Extreme Temperature - 68 degrees Celsius (Tactical Operations, pg. 62)
  • Floating criticals (Tactical Operations, pg. 77)


Award: 3D printed miniature of the Vulture III (offered by Stinger07)



Player List
#NameBattleMechGunneryPilotingPointsKillsEliminated
1.Stinger07Hammerhands HMH-3D25485.841.00Turn 11
10.MerlBlack Knight BL-7-KNT34346.061.00Turn 8
2.jymsetMarauder II MAD-4A35308.292.00
4.KipMastersGriffin GRF-1E "Sparky"14300.382.00Turn 17
9.ChungaMongoose MON-6713287.021.00Turn 21
7.chihawkMarauder II MAD-4A35281.971.00Turn 18
8.PinheadBanshee BNC-3S26215.490.00Turn 8
3.RoninShadow Hawk SHD-2H23129.831.00Turn 8
6.PaWeasleyZeus ZEU-6T3596.710.00Turn 9
5.VagabondPhoenix PX-3R1413.740.00Turn 2
NOTE: PDF of each unit, including all damage taken, is attached to this post


Initial Placement
#NameHex
1.Stinger071201F4
2.jymset3001F5
3.Ronin0317F2
4.KipMasters2117F1
5.Vagabond1217F1
6.PaWeasley3017F6
7.chihawk3109F6
8.Pinhead0301F3
9.Chunga2101F4
10.Merl0109F2


Turn 1 Initiative Order
#NameRoll
8.Pinhead2 - 5
7.chihawk2 - 8
9.Chunga3
2.jymset4
5.Vagabond5
4.KipMasters7 - 6
6.PaWeasley7 - 9
1.Stinger078 - 3
3.Ronin8 - 7
10.Merl11


The below links will take you to the post containing all result tables for the applicable turns movement or firing phase.
Turn 1:Movement*Firing
Turn 2:Movement*Firing
Turn 3:Movement*Firing
Turn 4:Movement*Firing
Turn 5:Movement*Firing
Turn 6:Movement*Firing
Turn 7:Movement*Firing
Turn 8:Movement*Firing
Turn 9:Movement*Firing
Turn 10:Movement*Firing
Turn 11:Movement*Firing
Turn 12:Movement*Firing
Turn 13:Movement*Firing
Turn 14:Movement*Firing
Turn 15:Movement*Firing
Turn 16:Movement*Firing
Turn 17:Movement*Firing
Turn 18:Movement*Firing
Turn 19:Movement*Firing
Turn 20:Movement*Firing
Turn 21:Movement*Firing



Phoenix_IP.jpg
 Description: Initial Placement
 Filesize: 1.52 MB
 Viewed: 609 Time(s)

Phoenix_IP.jpg


02_jymset.pdf
 Description: Turn 21 Firing 
Download
 Filename: 02_jymset.pdf 
 Filesize: 504.6 KB 
 Downloaded: 573 Time(s) 

09_Chunga.pdf
 Description: Destroyed (Turn 21) 
Download
 Filename: 09_Chunga.pdf 
 Filesize: 407.36 KB 
 Downloaded: 600 Time(s) 

07_chihawk.pdf
 Description: Destroyed (Turn 18) 
Download
 Filename: 07_chihawk.pdf 
 Filesize: 476.7 KB 
 Downloaded: 620 Time(s) 

04_KipMasters.pdf
 Description: Destroyed (Turn 17) 
Download
 Filename: 04_KipMasters.pdf 
 Filesize: 445.32 KB 
 Downloaded: 655 Time(s) 

01_Stinger07.pdf
 Description: Destroyed (Turn 11) 
Download
 Filename: 01_Stinger07.pdf 
 Filesize: 420.14 KB 
 Downloaded: 632 Time(s) 

06_PaWeasley.pdf
 Description: Destroyed (Turn 9) 
Download
 Filename: 06_PaWeasley.pdf 
 Filesize: 423.54 KB 
 Downloaded: 584 Time(s) 

10_Merl.pdf
 Description: Destroyed (Turn 8) 
Download
 Filename: 10_Merl.pdf 
 Filesize: 416.86 KB 
 Downloaded: 590 Time(s) 

08_Pinhead.pdf
 Description: Destroyed (Turn 8) 
Download
 Filename: 08_Pinhead.pdf 
 Filesize: 444.99 KB 
 Downloaded: 614 Time(s) 

03_Ronin.pdf
 Description: Destroyed (Turn 8) 
Download
 Filename: 03_Ronin.pdf 
 Filesize: 410.54 KB 
 Downloaded: 562 Time(s) 

05_Vagabond.pdf
 Description: Destroyed (Turn 2) 
Download
 Filename: 05_Vagabond.pdf 
 Filesize: 393.87 KB 
 Downloaded: 539 Time(s) 

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[Last edited by Mordel on 02-Apr-2018 17:16; edited 52 times in total]
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Mordel
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PostPosted: 24-Jun-2016 22:18    Post subject: Welcome to Phoenix - TURN 1 MOVEMENT Reply to topic Reply with quote

Movement for turn 1 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Let me know if you spot any mistakes.

Deadline for Turn 1 Firing is Monday, June 27th at 10pm Eastern.

Turn 1 Movement
#NameStartActionEnd
8.Pinhead0301F3No movement0301F3
7.chihawk3109F6Run 4 Hexes2711F5
9.Chunga2101F4Run 6 Hexes2505F4 (Prone)
2.jymset3001F5Run 3 Hexes3004F4
5.Vagabond1217F1Jump 5 Hexes0717F1
4.KipMasters2117F1Jump 5 Hexes2616F2
6.PaWeasley3017F6Walk 2 Hexes3116F2
1.Stinger071201F4Run 4 Hexes1205F3
3.Ronin0317F2Jump 3 Hexes0214F1
10.Merl0109F2Run 5 Hexes0104F1


Turn 1 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
8.PinheadMerl4+2Front
Ronin14+2Front
7.chihawkKipMasters6+3Front
9.ChungaNo targets within line of sight are available
2.jymsetPaWeasley120Front
5.VagabondRonin5+2Right
KipMasters19+3Rear
4.KipMastersPaWeasley50Rear
chihawk6+1Front
Stinger0718+1Front
Vagabond19+3Front
Ronin24+2Right
Merl25+2Right
6.PaWeasleyKipMasters5+3Front
jymset12+1Front
1.Stinger07KipMasters18+3Left
3.RoninVagabond5+3Front
Merl11+2Rear
Pinhead140Front
KipMasters24+3Left
10.MerlPinhead40Front
Ronin11+2Front
KipMasters25+3Left
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T1M.jpg
 Description: Turn 1 Movement
 Filesize: 1.94 MB
 Viewed: 565 Time(s)

Phoenix_T1M.jpg


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[Last edited by Mordel on 27-Jun-2016 21:01; edited 1 time in total]
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Mordel
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Joined: 03-Feb-2002 00:00
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PostPosted: 27-Jun-2016 21:00    Post subject: Welcome to Phoenix - TURN 1 FIRING Reply to topic Reply with quote

Results for turn 1 firing as well as the turn 2 initiative order are posted in the tables below. All unit PDF files have been updated and posted in the main post for this game. The updated map is attached to the end of this post.

The deadline for Turn 2 Movement is Thursday, June 30th at 10pm Eastern.

Turn 1 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
8.PinheadMerlPPC2(g) + 2(tm)= 47Right Arm {Armor - 10}
Autocannon/102(g) + 2(tm)= 45Center Torso {Armor - 10}
Medium Laser2(g) + 2(tm) + 2(med)= 62
Medium Laser2(g) + 2(tm) + 2(med)= 62
Medium Laser2(g) + 2(tm) + 2(med)= 67Right Leg {Armor - 5}
SRM 62(g) + 2(tm) + 2(med)= 66Cluster Hits Table - 7 {4 Hit}
Left Arm {Armor - 2}
Left Arm {Armor - 2}
Right Torso {Armor - 2}
Left Torso {Armor - 2}
7.chihawkKipMastersPPC3(g) + 2(run) + 3(tm)= 88Left Arm {Armor - 10}
PPC3(g) + 2(run) + 3(tm)= 86
Large Laser3(g) + 2(run) + 3(tm) + 2(med)= 103
2.jymsetPaWeasleyPPC3(g) + 2(run) + 2(med)= 78Right Arm {Armor - 10}
PPC3(g) + 2(run) + 2(med)= 78Left Torso {Armor - 10}
Large Laser3(g) + 2(run) + 2(med)= 75
5.VagabondRoninPPC1(g) + 3(jump) + 2(tm)= 68Center Torso {Armor - 10}
SRM 21(g) + 3(jump) + 2(tm) + 2(med)= 89Cluster Hits Table - 8 {2 Hit}
Left Leg {Armor - 2}
Right Arm {Armor - 2}
4.KipMastersPaWeasleyPPC1(g) + 3(jump)= 48Right Arm {Armor - 10}
Medium Laser1(g) + 3(jump) + 2(med)= 610Left Torso (R) {Armor - 5}
6.PaWeasleyjymsetPPC3(g) + 1(walk) + 1(tm) + 2(med)= 77Right Torso {Armor - 10}
Large Laser3(g) + 1(walk) + 1(tm) + 4(long)= 910Right Torso {Armor - 8}
LRM 153(g) + 1(walk) + 1(tm) + 2(med)= 72
3.RoninVagabondAutocannon/52(g) + 3(jump) + 3(tm)= 88Right Arm {Armor - 5}
Medium Laser2(g) + 3(jump) + 3(tm) + 2(med)= 102
LRM 52(g) + 3(jump) + 3(tm) + 2(min)= 108
SRM 22(g) + 3(jump) + 3(tm) + 2(med)= 103
10.MerlPinheadPPC3(g) + 2(run)= 57Floating Critical
Center Torso {Armor - 10}
Possible Critical - 5
Medium Laser3(g) + 2(run) + 2(med)= 77Left Leg {Armor - 5}
Medium Laser3(g) + 2(run) + 2(med)= 75
Medium Laser3(g) + 2(run) + 2(med)= 78Right Torso {Armor - 5}
Medium Laser3(g) + 2(run) + 2(med)= 77Left Arm {Armor - 5}


Turn 1 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 1 Piloting (Weapon Attack)
#NameCheckRollEffect
8.Pinhead6(p) + 1(dam)= 79
6.PaWeasley5(p) + 1(dam)= 64Falls Facing 6
Right Arm {Armor - 2; Structure - 3}
Possible Critical - 6
Right Torso {Armor - 3}
Avoid pilot damage at 6+10
10.Merl4(p) + 1(dam)= 58


Turn 1 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 1 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 1 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 1 Heat
#NameHeat
8.Pinhead26(w) + 2(env) - 21(hs)= 7
7.chihawk28(w) + 2(run) + 2(env) - 29(hs)= 3
9.Chunga2(run) + 2(env) - 10(hs)= 0
2.jymset28(w) + 2(run) + 2(env) - 29(hs)= 3
5.Vagabond12(w) + 5(jump) + 2(env) - 14(hs)= 5
4.KipMasters13(w) + 5(jump) + 2(env) - 13(hs)= 7
6.PaWeasley23(w) + 1(walk) + 2(env) - 19(hs)= 7
1.Stinger072(run) + 2(env) - 13(hs)= 0
3.Ronin8(w) + 3(jump) + 2(env) - 12(hs)= 1
10.Merl22(w) + 2(run) + 2(env) - 20(hs)= 6


Turn 1 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 1 Scoring
#NamePointsKills
8.Pinhead29.320.00
7.chihawk11.060.00
9.Chunga0.000.00
2.jymset18.180.00
5.Vagabond13.740.00
4.KipMasters13.770.00
6.PaWeasley26.780.00
1.Stinger070.000.00
3.Ronin5.420.00
10.Merl30.220.00


Turn 2 Initiative Order
#NameRoll
1.Stinger073 - 3
5.Vagabond3 - 11
6.PaWeasley4 - 6 - 5
8.Pinhead4 - 6 - 6
10.Merl5
2.jymset6
7.chihawk8 - 6
3.Ronin8 - 7
9.Chunga10 - 8
4.KipMasters10 - 11



Phoenix_T1W.jpg
 Description: Turn 1 Firing
 Filesize: 1.94 MB
 Viewed: 563 Time(s)

Phoenix_T1W.jpg


_________________
Mordel Blacknight - Site Administrator
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Mordel
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Posts: 6061
Location: United States
PostPosted: 30-Jun-2016 22:30    Post subject: Welcome to Phoenix - TURN 2 MOVEMENT Reply to topic Reply with quote

Movement for turn 2 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Let me know if you spot any mistakes.

Deadline for Turn 2 Firing is Sunday, July 3rd at 10pm Eastern.

Turn 2 Movement
#NameStartActionCheckRollEffect/DamageEnd
1.Stinger071205F3Jump 3 Hexes0905F4
5.Vagabond0717F1Jump 5 Hexes0216F3
6.PaWeasley3116F6 (Prone)Stand Up5(p)= 58Stood Successfully3116F1
Walk 0 Hexes
8.Pinhead0301F3Run 2 Hexes0502F4
10.Merl0104F1Run 3 Hexes0302F1
2.jymset3004F4Jump 3 Hexes2705F6
7.chihawk2711F5No Movement2711F5
3.Ronin0214F1Jump 3 Hexes0412F4
9.Chunga2505F4 (Prone)Stand Up3(p)= 38Stood Successfully3002F3
Run 8 Hexes
4.KipMasters2616F2Jump 5 Hexes2117F1


Turn 2 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
1.Stinger07Ronin10+2Left
chihawk180Front
KipMasters18+3Front
Chunga21+3Right
5.VagabondRonin5Level 4 Hill+3Front
KipMasters19+3Front
6.PaWeasleyChunga14Level 1 Hill+4Front
8.PinheadMerl2+1Front
10.MerlPinhead20Front
Ronin11+2Rear
2.jymsetChunga4+3Right
Ronin23+2Left
7.chihawkStinger0718+2Front
Ronin23+2Left
3.RoninVagabond5+3Left
Stinger0710+2Front
Merl11+1Rear
KipMasters17+3Front
chihawk230Front
jymset23+2Front
Chunga26+3Right
9.Chungajymset4+2Right
PaWeasley14Level 1 Hill+1Front
Stinger0721+2Left
Ronin26+2Left
4.KipMastersRonin17+2Front
Stinger0718+2Front
Vagabond19+3Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T2M.jpg
 Description: Turn 2 Movement
 Filesize: 1.52 MB
 Viewed: 531 Time(s)

Phoenix_T2M.jpg


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Mordel Blacknight - Site Administrator
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Mordel
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Joined: 03-Feb-2002 00:00
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Location: United States
PostPosted: 03-Jul-2016 21:03    Post subject: Welcome to Phoenix - TURN 2 FIRING Reply to topic Reply with quote

Results for turn 2 firing as well as the turn 3 initiative order are posted in the tables below. All unit PDF files have been updated and posted in the main post for this game. The updated map is attached to the end of this post.

The deadline for Turn 3 Movement is Wednesday, July 13th at 10pm Eastern.

Turn 2 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
1.Stinger07RoninAutocannon/102(g) + 3(jump) + 2(tm) + 2(med)= 911Left Torso {Armor - 10}
Autocannon/102(g) + 3(jump) + 2(tm) + 2(med)= 95
5.VagabondRoninPPC1(g) + 3(jump) + 2(tm) + 1(pc)= 76
6.PaWeasleyChungaPPC3(g) + 1(walk) + 3(tm) + 4(long) + 1(pc)= 127
8.PinheadMerlAutocannon/102(g) + 2(run) + 1(tm)= 410Right Arm {Armor - 10}
SRM 62(g) + 2(run) + 1(tm)= 57Cluster Hits Table - 9 {5 Hit}
Right Torso {Armor - 2}
Right Arm {Structure - 2}
Possible Critical - 6
Left Torso {Armor - 2}
Left Torso {Armor - 2}
Center Torso {Armor - 2}
Medium Laser2(g) + 2(run) + 1(tm)= 53
Medium Laser2(g) + 2(run) + 1(tm)= 55Left Torso {Armor - 5}
Medium Laser2(g) + 2(run) + 1(tm)= 54
10.MerlPinheadMedium Laser3(g) + 2(run)= 57Left Arm {Armor - 5}
Medium Laser3(g) + 2(run)= 55Left Arm {Armor - 5}
Medium Laser3(g) + 2(run)= 57Right Leg {Armor - 5}
Medium Laser3(g) + 2(run)= 512Left Torso {Armor - 5}
2.jymsetChungaPPC3(g) + 3(jump) + 3(tm)= 97
PPC3(g) + 3(jump) + 3(tm)= 99Right Leg {Armor - 10}
7.chihawkStinger07PPC3(g) + 2(tm) + 4(long)= 96
PPC3(g) + 2(tm) + 4(long)= 910Right Leg {Armor - 10}
3.RoninVagabondSRM 22(g) + 3(jump) + 3(tm) + 2(med)= 1012Cluster Hits Table - 5 {1 Hit}
Floating Critical
Left Torso {Armor - 2}
Possible Critical - 10 {Jump Jet, Ammo (SRM 2)}
SRM 2 AMMO EXPLODES FOR 200 POINTS OF DAMAGE
Left Torso {Structure - 12}
Possible Critical - 6
LEFT TORSO DESTROYED
Center Torso {Structure - 16}
Possible Critical - 5
CENTER TORSO DESTROYED
VAGABOND HAS BEEN DESTROYED
LRM 52(g) + 3(jump) + 3(tm) + 2(min)= 109
Autocannon/52(g) + 3(jump) + 3(tm)= 89
Medium Laser2(g) + 3(jump) + 3(tm) + 2(med)= 107
9.ChungajymsetMedium Laser1(g) + 2(run) + 2(tm) + 2(med)= 712Left Torso {Armor - 5}
Medium Laser1(g) + 2(run) + 2(tm) + 2(med)= 74


Turn 2 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 2 Piloting (Weapon Attack)
#NameCheckRollEffect
8.Pinhead6(p) + 1(dam)= 75Falls Facing 1
Center Torso (R) {Armor - 5}
Center Torso (R) {Armor - 5}
Avoid pilot damage at 7+7
10.Merl4(p) + 1(dam)= 511


Turn 2 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 2 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 2 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 2 Heat
#NameHeat
1.Stinger076(w) + 3(jump) + 2(env) - 13(hs)= 0
6.PaWeasley10(w) + 1(walk) + 1(stand) + 7(pre) + 2(env) - 19(hs)= 2
8.Pinhead16(w) + 2(run) + 7(pre) + 2(env) - 21(hs)= 6
10.Merl12(w) + 2(run) + 6(pre) + 2(env) - 20(hs)= 2
2.jymset20(w) + 3(jump) + 3(pre) + 2(env) - 29(hs)= 0
7.chihawk20(w) + 3(pre) + 2(env) - 29(hs)= 0
3.Ronin8(w) + 3(jump) + 1(pre) + 2(env) - 12(hs)= 2
9.Chunga6(w) + 2(run) + 1(stand) + 2(env) - 10(hs)= 1
4.KipMasters5(jump) + 7(pre) + 2(env) - 13(hs)= 1


Turn 2 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 2 Scoring
#NamePointsKills
1.Stinger0710.330.00
5.Vagabond0.000.00
6.PaWeasley0.000.00
8.Pinhead23.990.00
10.Merl36.270.00
2.jymset6.410.00
7.chihawk8.060.00
3.Ronin87.341.00
9.Chunga8.320.00
4.KipMasters0.000.00


Turn 3 Initiative Order
#NameRoll
7.chihawk3 - 7
8.Pinhead3 - 11
4.KipMasters4
9.Chunga5 - 6
10.Merl5 - 7
3.Ronin6
6.PaWeasley7
2.jymset8
1.Stinger079



Phoenix_T2W.jpg
 Description: Post-Turn 2 Firing
 Filesize: 1.94 MB
 Viewed: 566 Time(s)

Phoenix_T2W.jpg


_________________
Mordel Blacknight - Site Administrator
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Mordel
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Joined: 03-Feb-2002 00:00
Posts: 6061
Location: United States
PostPosted: 13-Jul-2016 22:33    Post subject: Welcome to Phoenix - TURN 3 MOVEMENT Reply to topic Reply with quote

Movement for turn 3 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Let me know if you spot any mistakes.

Deadline for Turn 3 Firing is Saturday, July 16th at 10pm Eastern.

Turn 3 Movement
#NameStartActionCheckRollEffect/DamageEnd
7.chihawk2711F5Jump 3 Hexes2714F6
8.Pinhead0502F1 (Prone)Stand Up6(p)= 610Stood Successfully0502F5
Walk 0 Hexes
4.KipMasters2117F1Run 5 Hexes1614F6
9.Chunga3002F3Run 7 Hexes2302F6
10.Merl0302F1Walk 2 Hexes0203F2
3.Ronin0412F4Walk 2 Hexes0314F3
6.PaWeasley3116F1Run 4 Hexes3112F6
2.jymset2705F6Jump 3 Hexes2807F4
1.Stinger070905F4Jump 3 Hexes0603F1


Turn 3 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
7.chihawkPaWeasley4+1Front
jymset7+2Front
8.PinheadStinger072+2Front
Merl30Front
4.KipMastersRonin130Front
9.ChungaRonin22Level 5 Hill+1Front
10.MerlPinhead30Front
Stinger074+2Front
Ronin110Left
3.RoninMerl110Right
KipMasters13+2Front
Chunga22+3Front
PaWeasley28+1Front
6.PaWeasleychihawk4+2Right
jymset6+2Front
Ronin28Level 5 Hill+1Front
2.jymsetPaWeasley6+1Front
chihawk7+2Front
1.Stinger07Pinhead20Front
Merl40Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T3M.jpg
 Description: Turn 3 Movement
 Filesize: 1.51 MB
 Viewed: 566 Time(s)

Phoenix_T3M.jpg


_________________
Mordel Blacknight - Site Administrator
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Mordel
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Administrator
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Joined: 03-Feb-2002 00:00
Posts: 6061
Location: United States
PostPosted: 17-Jul-2016 14:00    Post subject: Welcome to Phoenix - TURN 3 FIRING Reply to topic Reply with quote

Results for turn 3 firing as well as the turn 4 initiative order are posted in the tables below. All unit PDF files have been updated and posted in the main post for this game. The updated map is attached to the end of this post.

The deadline for Turn 4 Movement is Tuesday, July 19th at 10pm Eastern.

Turn 3 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
7.chihawkPaWeasleyPPC3(g) + 3(jump) + 1(tm)= 79Left Torso {Armor - 8, Structure - 2}
Possible Critical - 6
PPC3(g) + 3(jump) + 1(tm)= 77Left Leg {Armor - 10}
Medium Laser3(g) + 3(jump) + 1(tm) + 2(med)= 98
8.PinheadMerlAutocannon/102(g) + 1(walk)= 37Left Torso {Armor - 9, Structure - 1}
Possible Critical - 8 {Large Laser}
Medium Laser2(g) + 1(walk)= 39Right Leg {Armor - 5}
Medium Laser2(g) + 1(walk)= 39Left Torso {Structure - 5}
Possible Critical - 9 {Heat Sink}
Medium Laser2(g) + 1(walk)= 38Left Arm {Armor - 5}
Medium Laser2(g) + 1(walk)= 37Center Torso {Armor - 5}
SRM 62(g) + 1(walk)= 38Cluster Hits Table - 4 {3 Hit}
Right Leg {Armor - 2}
Left Arm {Armor - 2}
Center Torso {Armor - 2}
4.KipMastersRoninPPC1(g) + 2(run) + 4(long)= 77Right Arm {Armor - 10}
10.MerlPinheadLarge Laser3(g) + 1(walk)= 48Center Torso {Armor - 8}
Medium Laser3(g) + 1(walk)= 44Right Arm {Armor - 5}
Medium Laser3(g) + 1(walk)= 48Center Torso {Armor - 5}
Medium Laser3(g) + 1(walk)= 45Right Arm {Armor - 5}
Medium Laser3(g) + 1(walk)= 43
3.RoninKipMastersAutocannon/52(g) + 1(walk) + 2(tm) + 4(long)= 95
LRM 52(g) + 1(walk) + 2(tm) + 2(med)= 76
6.PaWeasleyjymsetPPC3(g) + 2(run) + 2(tm)= 710Left Torso {Armor - 10}
Large Laser3(g) + 2(run) + 2(tm) + 2(med)= 99Right Arm {Armor - 8}
LRM 153(g) + 2(run) + 2(tm) + 1(min)= 88Cluster Hits Table - 7 {9 Hit}
Right Torso {Armor - 5}
Right Arm {Armor - 4}
2.jymsetPaWeasleyPPC3(g) + 3(jump) + 1(tm)= 75
PPC3(g) + 3(jump) + 1(tm)= 78Left Torso {Structure - 10}
Possible Critical - 7
Medium Laser3(g) + 3(jump) + 1(tm) + 2(med)= 93
Medium Laser3(g) + 3(jump) + 1(tm) + 2(med)= 912Left Arm {Armor - 5}
1.Stinger07PinheadAutocannon/102(g) + 3(jump)= 59Right Arm {Armor - 10}
Autocannon/102(g) + 3(jump)= 57Center Torso {Armor - 10}
Medium Laser2(g) + 3(jump)= 52
SRM 62(g) + 3(jump)= 56Cluster Hits Table - 11 {6 Hit}
Head {Armor - 2}
Right Torso {Armor - 2}
Center Torso {Armor - 2}
Right Arm {Armor - 2}
Right Arm {Armor - 2}
Right Leg {Armor - 2}


Turn 3 Consciousness (Weapon Attack)
#NameCheckRollEffect
8.Pinhead1st pilot damage= 37


Turn 3 Piloting (Weapon Attack)
#NameCheckRollEffect
8.Pinhead6(p) + 1(dam)= 711
10.Merl4(p) + 1(dam)= 57
6.PaWeasley5(p) + 1(dam)= 63Falls Facing 2
Center Torso {Armor - 5}
Right Torso {Armor - 3}
Avoid pilot damage at 6+2Pilot takes damage
Consciousness check at 3+9
2.jymset5(p) + 1(dam)= 68


Turn 3 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 3 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 3 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 3 Heat
#NameHeat
7.chihawk23(w) + 3(jump) + 2(env) - 29 (hs)= 0
8.Pinhead19(w) + 1(walk) + 1(stand) + 6(pre) + 2(env) - 21(hs)= 8
4.KipMasters10(w) + 2(run) + 1(pre) + 2(env) - 13(hs)= 2
9.Chunga2(run) + 1(pre) + 2(env) - 10(hs)= 0
10.Merl20(w) + 1(walk) + 2(pre) + 2(env) - 19(hs)= 6
3.Ronin3(w) + 1(walk) + 2(pre) + 2(env) - 12 (hs)= 0
6.PaWeasley23(w) + 2(run) + 2(pre) + 2(env) - 19(hs)= 10
2.jymset26(w) + 3(jump) + 2(env) - 29 (hs)= 2
1.Stinger0713(w) + 3(jump) + 2(env) - 13 (hs)= 5


Turn 3 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 3 Scoring
#NamePointsKills
7.chihawk18.540.00
8.Pinhead46.210.00
4.KipMasters7.540.00
9.Chunga0.000.00
10.Merl27.810.00
3.Ronin0.000.00
6.PaWeasley40.170.00
2.jymset20.680.00
1.Stinger0739.680.00


Turn 4 Initiative Order
#NameRoll
9.Chunga3
8.Pinhead4
6.PaWeasley5 - 6
3.Ronin5 - 7
10.Merl5 - 10
4.KipMasters7
7.chihawk9 - 5
2.jymset9 - 7
1.Stinger0711



Phoenix_T3W.jpg
 Description: Turn 3 Firing
 Filesize: 1.94 MB
 Viewed: 557 Time(s)

Phoenix_T3W.jpg


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PostPosted: 20-Jul-2016 13:46    Post subject: Welcome to Phoenix - TURN 4 MOVEMENT Reply to topic Reply with quote

Movement for turn 4 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Let me know if you spot any mistakes.

Deadline for Turn 4 Firing is Friday, July 22nd at 10pm Eastern.

Turn 4 Movement
#NameStartActionEnd
9.Chunga2302F6Run 10 Hexes1607F4
8.Pinhead0502F5Walk 0 Hexes0501F4
6.PaWeasley3112F2 (Prone)Movement not declared3112F2 (Prone)
3.Ronin0314F3Hold position0314F3
10.Merl0203F2Walk 2 Hexes0105F1
4.KipMasters1614F6Run 6 Hexes1011F5
7.chihawk2714F6Jump 3 Hexes2414F1
2.jymset2807F4Jump 3 Hexes2509F5
1.Stinger070603F1Jump 3 Hexes0706F4


Turn 4 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
9.ChungaStinger079+2Front
chihawk11+2Front
8.PinheadMerl6Level 1 Hill+1Front
6.PaWeasleyjymset6+2Left
chihawk7Level 4 Hill+3Front
KipMasters21+2Left
Stinger0724+2Front
Ronin28Level 5 Hill+1Front
3.RoninKipMasters7+2Front
Merl100Rear
Stinger0710+2Front
chihawk21+2Front
jymset22+2Front
PaWeasley280Rear
10.MerlPinhead60Front
Ronin100Left
chihawk23+2Front
4.KipMastersRonin7Level 5 Hill+1Front
Stinger077+2Front
chihawk14+2Front
jymset15+2Front
PaWeasley210Left
7.chihawkjymset6+2Front
PaWeasley70Rear
Chunga11+4Front
KipMasters14+2Left
Stinger0717+2Front
Ronin210Front
Merl230Right
2.jymsetPaWeasley60Left
chihawk6Level 4 Hill+3Front
KipMasters15+2Rear
Ronin22Level 5 Hill+1Front
1.Stinger07KipMasters7+2Right
Chunga9+4Right
Ronin100Left
chihawk17+2Front
PaWeasley240Left
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T4M.jpg
 Description: Turn 4 Movement
 Filesize: 1.94 MB
 Viewed: 544 Time(s)

Phoenix_T4M.jpg


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PostPosted: 23-Jul-2016 13:09    Post subject: Welcome to Phoenix - TURN 4 FIRING Reply to topic Reply with quote

Results for turn 4 firing as well as the turn 5 initiative order are posted in the tables below. All unit PDF files, along with the updated point and kill totals, have been updated and posted in the main post for this game.

The deadline for Turn 5 Movement is Monday, July 25th at 10pm Eastern.

Turn 4 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
9.ChungaStinger07Medium Laser1(g) + 2(run) + 2(tm) + 4(long)= 99Right Leg {Armor - 5}
Medium Laser1(g) + 2(run) + 2(tm) + 4(long)= 93
8.PinheadMerlPPC2(g) + 1(walk) + 1(pc) + 1(heat)= 56Right Torso {Armor - 10}
Autocannon/102(g) + 1(walk) + 1(pc) + 1(heat) + 2(med)= 710Right Torso {Armor - 6, Structure - 4}
Possible Critical - 11 {Heat Sink, Large Laser}
3.RoninKipMasterLRM 52(g) + 2(tm)= 45Cluster Hits Table - 8 {3 Hit}
Right Leg {Armor - 3}
Autocannon/52(g) + 2(tm) + 2(med)= 64
Medium Laser2(g) + 2(tm) + 4(long)= 87
SRM 22(g) + 2(tm) + 4(long)= 88Cluster Hits Table - 4 {1 Hit}
Right Leg {Armor - 2}
10.MerlPinheadMedium Laser3(g) + 1(walk) + 2(med)= 63
Medium Laser3(g) + 1(walk) + 2(med)= 66Left Torso {Armor - 5}
Medium Laser3(g) + 1(walk) + 2(med)= 69Right Arm {Armor - 2, Structure - 3}
Possible Critical - 7
Medium Laser3(g) + 1(walk) + 2(med)= 65
4.KipMastersRoninMedium Laser1(g) + 2(run) + 1(pc) + 4(long)= 87
Medium Laser1(g) + 2(run) + 1(pc) + 4(long)= 88Right Leg {Impacts hill}
Medium Laser1(g) + 2(run) + 1(pc) + 4(long)= 89Left Leg {Impacts hill}
7.chihawkPaWeasleyPPC3(g) + 3(jump) + 1(prone) + 2(med)= 99Center Torso (R) {Armor - 9, Struture - 1}
Possible Critical - 8 {Heat Sink}
PPC3(g) + 3(jump) + 1(prone) + 2(med)= 95
Large Laser3(g) + 3(jump) + 1(prone) + 2(med)= 96
2.jymsetPaWeasleyPPC3(g) + 3(jump) + 1(prone)= 73
PPC3(g) + 3(jump) + 1(prone)= 711Right Torso {Armor - 10}
Medium Laser3(g) + 3(jump) + 1(prone) + 2(med)= 99Left Torso {Structure - 5}
Possible Critical - 11 {Large Laser, Large Laser}
LEFT TORSO DESTROYED
1.Stinger07RoninAutocannon/102(g) + 3(jump) + 2(med)= 73
Autocannon/102(g) + 3(jump) + 2(med)= 78Right Leg {Armor - 10}


Turn 4 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 4 Piloting (Weapon Attack)
#NameCheckRollEffect
10.Merl4(p) + 1(dam)= 57


Turn 4 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 4 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 4 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 4 Heat
#NameHeat
9.Chunga6(w) + 2(run) + 2(env) - 10(hs)= 0
8.Pinhead13(w) + 1(walk) + 8(pre) + 2(env) - 21(hs)= 3
6.PaWeasley10(pre) + 2(env) - 18(hs)= 0
3.Ronin8(w) + 2(env) - 12(hs)= 0
10.Merl12(w) + 1(walk) + 6(pre) + 2(env) - 18(hs)= 3
4.KipMasters9(w) + 2(run) + 2(pre) + 2(env) - 13(hs)= 2
7.chihawk28(w) + 3(jump) + 2(env) - 29(hs)= 4
2.jymset23(w) + 3(jump) + 2(pre) + 2(env) - 29(hs)= 1
1.Stinger076(w) + 3(jump) + 5(pre) + 2(env) - 13(hs)= 3


Turn 4 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 4 Scoring
#NamePointsKills
9.Chunga6.460.00
8.Pinhead30.210.00
6.PaWeasley0.000.00
3.Ronin7.130.00
10.Merl15.720.00
4.KipMasters0.000.00
7.chihawk11.410.00
2.jymset21.390.00
1.Stinger0710.330.00


Turn 5 Initiative Order
#NameRoll
6.PaWeasley2
8.Pinhead4
3.Ronin5
2.jymset7
9.Chunga8 - 7 - 5
10.Merl8 - 7 - 8
1.Stinger079
4.KipMasters10
7.chihawk11

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PostPosted: 26-Jul-2016 12:03    Post subject: Welcome to Phoenix - TURN 5 MOVEMENT Reply to topic Reply with quote

Movement for turn 5 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Let me know if you spot any mistakes.

Deadline for Turn 5 Firing is Friday, July 29th at 10pm Eastern.

Turn 5 Movement
#NameStartActionCheckRollEffect/DamageEnd
6.PaWeasley3112F2 (Prone)Stand Up5(p)= 58Stood Successfully3115F5
Run 3 Hexes
8.Pinhead0501F4Walk 1 Hex0502F5
3.Ronin0314F3Walk 4 Hexes0715F2
2.jymset2509F5Jump 3 Hexes2207F5
9.Chunga1607F4Run 11 Hexes1317F5
10.Merl0105F1Walk 4 Hexes0109F1
1.Stinger070706F4Jump 3 Hexes0703F6
4.KipMasters1011F4Jump 5 Hexes0614F4
7.chihawk2414F1Stay put2414F1


Turn 5 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
6.PaWeasleyChunga18+4Rear
8.PinheadStinger072+2Front
KipMasters13+3Rear
jymset17+2Front
3.RoninKipMasters1+3Front
Chunga6+4Front
Merl9+1Right
jymset15+2Front
chihawk170Left
2.jymsetchihawk80Front
Chunga14+4Rear
Ronin15+1Front
KipMasters16+3Left
Pinhead170Left
Merl21+1Front
9.ChungaRonin6+1Front
KipMasters7+3Front
chihawk11Level 4 Hill+1Left
jymset14+2Front
PaWeasley180Front
10.MerlKipMasters8+3Right
Ronin9+1Left
jymset21+2Front
chihawk230Front
1.Stinger07Pinhead20Left
4.KipMastersRonin1+1Left
Chunga7+4Front
Merl8+1Right
Pinhead130Front
jymset16+2Front
chihawk180Front
7.chihawkjymset8+2Front
Chunga11+4Rear
Ronin17+1Front
KipMasters18+3Front
Merl23+1Right
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T5M.jpg
 Description: Turn 5 Movement
 Filesize: 1.51 MB
 Viewed: 383 Time(s)

Phoenix_T5M.jpg


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PostPosted: 30-Jul-2016 14:25    Post subject: Welcome to Phoenix - TURN 5 FIRING Reply to topic Reply with quote

Results for turn 5 firing as well as the turn 6 initiative order are posted in the tables below. All unit PDF files have been updated and posted in the main post for this game. The updated map is attached to the end of this post.

The deadline for Turn 6 Movement is Monday, August 1st at 10pm Eastern.

Turn 5 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
6.PaWeasleyChungaLRM 153(g) + 2(run) + 4(tm) + 4(long)= 132
8.PinheadStinger07Autocannon/102(g) + 1(walk) + 2(tm)= 59Left Arm {Armor - 10}
Medium Laser2(g) + 1(walk) + 2(tm)= 58Right Leg {Armor - 5}
Medium Laser2(g) + 1(walk) + 2(tm)= 55Center Torso {Armor - 5}
Medium Laser2(g) + 1(walk) + 2(tm)= 57Left Arm {Armor - 5}
Medium Laser2(g) + 1(walk) + 2(tm)= 53
SRM 62(g) + 1(walk) + 2(tm)= 58Cluster Hits Table - 5 {3 Hit}
Left Torso {Armor - 2}
Right Torso {Armor - 2}
Head {Armor - 2}
3.RoninKipMasterMedium Laser2(g) + 1(walk) + 3(tm)= 612Right Arm {Armor - 5}
Autocannon/52(g) + 1(walk) + 3(tm) + 3(min)= 93
LRM 52(g) + 1(walk) + 3(tm) + 6(min)= 124
SRM 22(g) + 1(walk) + 3(tm)= 68Cluster Hits Table - 10 {2 Hit}
Right Arm {Armor - 2}
Center Torso {Armor - 2}
2.jymsetchihawkPPC3(g) + 3(jump) + 2(med)= 88Left Torso {Armor - 10}
PPC3(g) + 3(jump) + 2(med)= 87
Large Laser3(g) + 3(jump) + 2(med)= 812Right Leg {Armor - 8}
9.ChungaRoninMedium Laser1(g) + 2(run) + 1(tm) + 2(med)= 69Right Arm {Armor - 4, Structure - 1}
Possible Critical - 8 {Medium Laser}
Medium Laser1(g) + 2(run) + 1(tm) + 2(med)= 67Head {Armor - 5}
Medium Laser1(g) + 2(run) + 1(tm) + 2(med)= 67Center Torso {Armor - 5}
10.MerlRoninPPC3(g) + 1(walk) + 1(tm) + 2(med) + 1(pc)= 89Left Leg {Impacts hill}
1.Stinger07PinheadAutocannon/102(g) + 3(jump)= 56Left Arm {Armor - 1, Structure - 9}
Possible Critical - 3
Autocannon/102(g) + 3(jump)= 510Center Torso {Armor - 5, Structure - 5}
Possible Critical - 2
Medium Laser2(g) + 3(jump)= 58Left Leg {Armor - 5}
Medium Laser2(g) + 3(jump)= 58Center Torso {Structure - 5}
Possible Critical - 8 {Gyro}
SRM 62(g) + 3(jump)= 56Cluster Hits Table - 7 {4 Hit}
Left Arm {Structure - 2}
Possible Critical - 7
Left Arm {Structure - 2}
Possible Critical - 6
Center Torso {Structure - 2}
Possible Critical - 6
Center Torso {Structure - 2}
Possible Critical - 7
4.KipMastersRoninMedium Laser1(g) + 3(jump) + 1(tm)= 57Left Leg {Armor - 5}
Medium Laser1(g) + 3(jump) + 1(tm)= 510Right Leg {Armor - 5}
Medium Laser1(g) + 3(jump) + 1(tm)= 55Right Arm {Structure - 5}
Possible Critical - 9 {Upper Arm Actuator}
Medium Laser1(g) + 3(jump) + 1(tm)= 512Right Leg {Armor - 1, Structure - 4}
Possible Critical - 8 {Foot Actuator}
Medium Laser1(g) + 3(jump) + 1(tm)= 59Right Arm {Structure - 3}
Possible Critical - 2
RIGHT ARM DESTROYED
Right Torso {Armor - 2}
7.chihawkjymsetPPC3(g) + 2(tm) + 2(med)= 77Left Leg {Armor - 10}
PPC3(g) + 2(tm) + 2(med)= 710Center Torso {Armor - 10}
Large Laser3(g) + 2(tm) + 2(med)= 75
Medium Laser3(g) + 2(tm) + 4(long)= 96


Turn 5 Consciousness (Weapon Attack)
#NameCheckRollEffect
3.Ronin1st pilot damage= 312
1.Stinger071st pilot damage= 37


Turn 5 Piloting (Weapon Attack)
#NameCheckRollEffect
8.Pinhead6(p) + 1(dam) + 3(Gyro)= 108Falls Facing 4
Left Torso {Armor - 5}
Left Torso {Armor - 5}
Avoid pilot damage at 10+9Pilot takes damage
Consciousness check at 5+12
3.Ronin3(p) + 1(dam) + 1(FA)= 58
3(p) + 1(dam) + 1(FA)= 55
2.jymset5(p) + 1(dam)= 68
1.Stinger075(p) + 1(dam)= 63Falls Facing 3
Right Arm {Armor - 5}
Right Torso (R) {Armor - 3}
Avoid pilot damage at 6+6


Turn 5 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
3.RoninKipMastersPunch3(p) + 1(walk) + 3(tm)= 76
4.KipMastersRoninKick4(p) + 3(jump) + 1(tm) - 2(kick)= 67Left Torso {Armor - 8, Structure - 3}
Possible Critical - 7


Turn 5 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 5 Piloting (Physical Attack)
#NameCheckRollEffect
3.Ronin3(p) + 1(FA)= 48


Turn 5 Heat
#NameHeat
6.PaWeasley5(w) + 1(stand) + 2(run) + 2(env) - 18(hs)= 0
8.Pinhead19(w) + 1(walk) + 3(pre) + 2(env) - 21(hs)= 4
3.Ronin8(w) + 1(walk) + 2(env) - 12(hs)= 0
2.jymset28(w) + 3(jump) + 1(pre) + 2(env) - 29(hs)= 5
9.Chunga9(w) + 2(run) + 2(env) - 10(hs)= 3
10.Merl10(w) + 1(walk) + 3(pre) + 2(env) - 18(hs)= 0
1.Stinger0716(w) + 3(jump) + 3(pre) + 2(env) - 13(hs)= 11
4.KipMasters15(w) + 5(jump) + 2(pre) + 2(env) - 13(hs)= 11
7.chihawk31(w) + 4(pre) + 2(env) - 29(hs)= 8


Turn 5 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 5 Scoring
#NamePointsKills
6.PaWeasley0.000.00
8.Pinhead33.450.00
3.Ronin12.830.00
2.jymset18.600.00
9.Chunga33.850.00
10.Merl0.000.00
1.Stinger0799.190.00
4.KipMasters35.450.00
7.chihawk20.670.00


Turn 6 Initiative Order
#NameRoll
2.jymset4
8.Pinhead5
7.chihawk7
9.Chunga8 - 8
1.Stinger078 - 11
3.Ronin9
6.PaWeasley10 - 6
4.KipMasters10 - 10
10.Merl10 - 11



Phoenix_T5W.jpg
 Description: Turn 5 Firing
 Filesize: 1.94 MB
 Viewed: 371 Time(s)

Phoenix_T5W.jpg


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PostPosted: 02-Aug-2016 12:14    Post subject: Welcome to Phoenix - TURN 6 MOVEMENT Reply to topic Reply with quote

Movement for turn 6 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Let me know if you spot any mistakes.

Deadline for Turn 6 Firing is Thursday, August 4th at 10pm Eastern.

Turn 6 Movement
#NameStartActionCheckRollEffect/DamageEnd
2.jymset2207F5Stay put2207F5
8.Pinhead0502F4 (Prone)Stand Up6(p) + 3(gyro)= 99Stood Successfully0602F3
Run 1 Hexes
7.chihawk2414F1Jump 2 Hexes2215F5
9.Chunga1317F5Run 8 Hexes0517F5
1.Stinger070703F3 (Prone)Stand Up5(p)= 59Stood Successfully0703F5
Run 0 Hexes
3.Ronin0715F2Jump 1 Hex0815F4
Piloting check due to damage5(p) + 1(FA)= 67
6.PaWeasley3115F5Walk 4 Hexes2717F5
4.KipMasters0614F4Walk 1 Hex0615F3
10.Merl0109F1Run 5 Hexes0104F2


Turn 6 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
2.jymsetKipMasters160Front
Chunga18+3Rear
Merl21+2Front
8.PinheadStinger0710Front
Merl5+2Front
7.chihawkKipMasters160Front
9.ChungaKipMasters20Front
Ronin3+1Front
jymset180Front
1.Stinger07Pinhead10Front
Merl6+2Front
3.RoninChunga3+3Rear
6.PaWeasleyNo targets within line of sight are available
4.KipMastersChunga2+3Right
Merl14+2Right
jymset160Front
chihawk16+1Front
10.MerlPinhead50Right
Stinger0760Front
KipMasters140Left
jymset210Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T6M.jpg
 Description: Turn 6 Movement
 Filesize: 1.51 MB
 Viewed: 385 Time(s)

Phoenix_T6M.jpg


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PostPosted: 04-Aug-2016 21:59    Post subject: Welcome to Phoenix - TURN 6 FIRING Reply to topic Reply with quote

Results for turn 6 firing as well as the turn 7 initiative order are posted in the tables below. All unit PDF files, along with the updated point and kill totals, have been updated and posted in the main post for this game. The updated map is attached to the end of this post.

The deadline for Turn 7 Movement is Sunday, August 7th at 10pm Eastern.

Turn 6 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
2.jymsetKipMastersPPC3(g) + 4(long)= 78Center Torso {Armor - 10}
PPC3(g) + 4(long)= 79Right Leg {Armor - 10}
8.PinheadStinger07PPC2(g) + 2(run) + 3(min)= 77Right Arm {Armor - 10}
PPC2(g) + 2(run) + 3(min)= 75
Autocannon/102(g) + 2(run)= 47Right Leg {Armor - 3, Structure - 7}
Possible Critical - 7
Medium Laser2(g) + 2(run)= 47Left Torso {Armor - 5}
Medium Laser2(g) + 2(run)= 46Right Torso {Armor - 5}
Medium Laser2(g) + 2(run)= 45Left Arm {Armor - 5}
Medium Laser2(g) + 2(run)= 47Left Leg {Armor - 5}
Small Laser2(g) + 2(run) + 2(med)= 610Center Torso {Armor - 3}
Small Laser2(g) + 2(run) + 2(med)= 66Center Torso {Armor - 3}
SRM 62(g) + 2(run)= 48Cluster Hits Table - 5 {3 Hit}
Leg Leg {Armor - 2}
Right Leg {Structure - 2}
Possible Critical - 7
Right Torso {Armor - 2}
7.chihawkKipMastersPPC3(g) + 3(jump) + 4(long) + 1(heat)= 115
9.ChungaRoninMedium Laser1(g) + 2(run) + 1(tm)= 45Right Torso {Armor - 5}
1.Stinger07PinheadAutocannon/102(g) + 2(run) + 1(heat)= 56Right Leg {Armor - 10}
Autocannon/102(g) + 2(run) + 1(heat)= 512Right Torso {Armor - 10}
SRM 62(g) + 2(run) + 1(heat)= 55Cluster Hits Table - 11 {6 Hits}
Left Arm {Structure - 2}
Possible Critical - 3
Left Arm {Structure - 1}
Possible Critical - 9 {PPC}
Left Torso {Armor - 1}
Left Torso {Armor - 2}
Left Torso {Armor - 2}
Right Arm {Structure - 2}
Possible Critical - 10 {Shoulder, Upper Arm Actuator}
Left Torso {Armor - 2}
3.RoninChungaAutocannon/52(g) + 3(jump) + 3(tm) + 1(min)= 93
SRM/22(g) + 3(jump) + 3(tm)= 85
LRM/52(g) + 3(jump) + 3(tm) + 4(min)= 128
10.MerlPinheadMedium Laser3(g) + 2(run) + 2(med)= 75
Medium Laser3(g) + 2(run) + 2(med)= 75
Medium Laser3(g) + 2(run) + 2(med)= 79Left Torso {Armor - 5}
Medium Laser3(g) + 2(run) + 2(med)= 712Right Torso {Armor - 5}
PPC3(g) + 2(run)= 56Right Leg {Armor - 9, Structure - 1}
Possible Critical - 5


Turn 6 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 6 Piloting (Weapon Attack)
#NameCheckRollEffect
8.Pinhead6(p) + 1(dam) + 3(Gyro)= 104Falls Facing 5
Left Torso {Structure - 5}
Possible Critical - 12 {Autocannon/10, Autocannon/10, Heat Sink}
Center Torso {Structure - 5}
Possible Critical - 5
Avoid pilot damage at 10+6Pilot takes damage
Consciousness check at 7+8
1.Stinger075(p) + 1(dam)= 610
4.KipMasters4(p) + 1(dam)= 59


Turn 6 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 6 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 6 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 6 Heat
#NameHeatCheckRollEffect/Damage
2.jymset20(w) + 5(pre) + 2(env) - 29(hs)= 0
8.Pinhead41(w) + 2(run) + 1(stand) + 4(pre) + 2(env) - 20(hs)= 30ShutdownAutomaticUnit shuts down
Ammo explosion, avoid on 8+8
7.chihawk10(w) + 3(jump) + 8(pre) + 2(env) - 29(hs)= 0
9.Chunga3(w) + 2(run) + 3(pre) + 2(env) - 10(hs)= 0
1.Stinger0710(w) + 2(run) + 1(stand) + 11(pre) + 2(pre) - 13(hs)= 13
3.Ronin5(w) + 3(jump) + 2(env) - 12(hs)= 0
6.PaWeasley1(walk) + 2(env) - 18(hs)= 0
4.KipMasters1(walk) + 11(pre) + 2(env) - 13(hs)= 1
10.Merl22(w) + 2(run) + 2(env) - 18(hs)= 8


Turn 6 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 6 Scoring
#NamePointsKills
2.jymset22.110.00
8.Pinhead52.310.00
7.chihawk0.000.00
9.Chunga6.510.00
1.Stinger0786.170.00
3.Ronin0.000.00
6.PaWeasley0.000.00
4.KipMasters0.000.00
10.Merl46.540.00


Turn 7 Initiative Order
#NameRoll
3.Ronin3 - 3
10.Merl3 - 7
7.chihawk5
6.PaWeasley6
8.Pinhead8
4.KipMasters10 - 8
2.jymset10 - 10
1.Stinger0711
9.Chunga12



Phoenix_T6W.jpg
 Description: Turn 6 Firing
 Filesize: 1.94 MB
 Viewed: 387 Time(s)

Phoenix_T6W.jpg


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PostPosted: 09-Aug-2016 19:52    Post subject: Welcome to Phoenix - TURN 7 MOVEMENT Reply to topic Reply with quote

Movement for turn 7 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Let me know if you spot any mistakes.

Deadline for Turn 7 Firing is Thursday, August 11th at 10pm Eastern.

Turn 7 Movement
#NameStartActionEnd
3.Ronin0815F4Stand still0815F4
10.Merl0104F2Run 4 Hexes0502F3
7.chihawk2215F5Jump 3 Hexes1917F1
6.PaWeasley2717F5Run 2 Hexes2517F5
8.Pinhead0602F5 (Prone)No move (Shutdown)0602F5 (Prone)
4.KipMasters0615F3Walk 2 Hexes0414F4
2.jymset2207F5Stand still2207F5
1.Stinger070703F5Stand still0703F5
9.Chunga0517F5Run 10 Hexes0109F1


Turn 7 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
3.RoninNo targets within line of sight are available
10.MerlPinhead10Front
Stinger0720Front
jymset170Front
7.chihawkPaWeasley6Level 1 Hill+1Front
jymset110Front
KipMasters150Front
Chunga18+4Right
6.PaWeasleychihawk6Level 1 Hill+3Front
KipMasters210Front
Chunga24+4Right
8.PinheadStinger0710Front
Merl1+1Front
4.KipMastersChunga7+4Rear
chihawk15+2Front
jymset180Front
PaWeasley210Front
2.jymsetchihawk11+2Front
Merl17+1Front
KipMasters180Left
Chunga21+4Front
1.Stinger07Pinhead10Left
Merl2+1Front
9.ChungaKipMasters7Level 5 Hill+1Rear
chihawk18+2Front
jymset210Front
PaWeasley24Level 1 Hill+1Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T7M.jpg
 Description: Turn 7 Movement
 Filesize: 1.94 MB
 Viewed: 377 Time(s)

Phoenix_T7M.jpg


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PostPosted: 12-Aug-2016 11:59    Post subject: Welcome to Phoenix - TURN 7 FIRING Reply to topic Reply with quote

Results for turn 7 firing as well as the turn 8 initiative order are posted in the tables below. All unit PDF files, along with the updated point and kill totals, have been updated and posted in the main post for this game.

The deadline for Turn 8 Movement is Sunday, August 14th at 10pm Eastern.

Turn 7 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
10.MerlPinheadMedium Laser (Aimed at CT)3(g) + 2(run) + 1(heat) - 4(shutdown) - 2(prone)= 04Aimed Shot - 4 {Misses}
Left Leg {Armor - 5}
Medium Laser (Aimed at CT)3(g) + 2(run) + 1(heat) - 4(shutdown) - 2(prone)= 05Aimed Shot - 10 {Misses}
Left Torso {Structure - 5}
Possible Critical - 12 {Autocannon/10, Autocanoon/10, Autocannon/10}
Small Laser (Aimed at CT)3(g) + 2(run) + 1(heat) - 4(shutdown) - 2(prone)= 06Aimed Shot - 6 {Hits}
Center Torso {Structure - 3}
Possible Critical - 3
7.chihawkPaWeasleyPPC3(g) + 3(jump) + 1(hill)= 74
PPC3(g) + 3(jump) + 1(hill)= 77Center Torso {Armor - 10}
Large Laser3(g) + 3(jump) + 1(hill) + 2(med)= 912Left Leg {Impacts hill}
6.PaWeasleychihawkLRM 153(g) + 2(run) + 2(tm) + 1(hill) + 1(min)= 96
Medium Laser3(g) + 2(run) + 2(tm) + 1(hill) + 2(med)= 107
4.KipMastersChungaPPC1(g) + 1(walk) + 4(tm) + 2(med)= 85
1.Stinger07MerlAutocannon/102(g) + 1(tm) + 2(heat)= 57Right Torso {Structure - 10}
Possible Critical - 10 {Medium Laser, Large Laser}
Autocannon/102(g) + 1(tm) + 2(heat)= 511Left Leg {Armor - 10}
SRM 62(g) + 1(tm) + 2(heat)= 56Cluster Hits Table - 6 {4 Hit}
Right Arm {Structure - 2}
Possible Critical - 3
Center Torso {Armor - 2}
Right Arm {Structure - 2}
Possible Critical - 8 {Upper Arm Actuator}
Left Arm {Armor - 2}
9.ChungaKipMastersMedium Laser1(g) + 2(run) + 4(long) + 1(pc)= 85


Turn 7 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 7 Piloting (Weapon Attack)
#NameCheckRollEffect
10.Merl4(p) + 1(dam)= 59


Turn 7 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
10.MerlPinheadPunch4(p) + 2(run) + 2(UAA) - 4(shutdown) - 2(prone)= 212Right Arm {Structure - 4}
Possible Critical - 4
Punch4(p) + 2(run) - 4(shutdown) - 2(prone)= 02Right Arm {Structure - 7}
Possible Critical - 6
RIGHT ARM DESTROYED
Right Torso {Armor - 1}


Turn 7 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 7 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 7 Heat
#NameHeat
3.Ronin2(env) - 12(hs)= 0
10.Merl7(w) + 2(run) + 8(pre) + 2(env) - 18(hs)= 1
7.chihawk28(w) + 3(jump) + 2(env) - 29(hs)= 4
6.PaWeasley8(w) + 2(run) + 2(env) - 18(hs)= 0
8.Pinhead2(env) + 30(pre) - 19(hs)= 11
4.KipMasters10(w) + 1(walk) + 2(env) + 1(pre) - 13(hs)= 1
2.jymset2(env) - 29(hs)= 0
1.Stinger0710(w) + 13(pre) + 2(env) - 13(hs)= 12
9.Chunga3(w) + 2(run) + 2(env) - 10(hs)= 0


Turn 7 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 7 Scoring
#NamePointsKills
3.Ronin0.000.00
10.Merl71.330.00
7.chihawk7.130.00
6.PaWeasley0.000.00
8.Pinhead0.000.00
4.KipMasters0.000.00
2.jymset0.000.00
1.Stinger0760.660.00
9.Chunga0.000.00




Turn 8 Initiative Order
#NameRoll
2.jymset2
10.Merl3
8.Pinhead5
6.PaWeasley6
7.chihawk7
9.Chunga8 - 4
3.Ronin8 - 5
4.KipMasters8 - 9
1.Stinger079

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