Mordel's Bar & Grill
Rockets?
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Oafman
Draconis Combine
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PostPosted: 20-Jan-2004 13:08    Post subject: RE: Rockets? Reply to topic Reply with quote

non-combatant? If it is on the field of battle it can be hit. In a scenario with repair trucks on the field of battle they are secondary targets. Why let the enemy re-load? Get them while they are vulnerable.

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AWAD
Draconis Combine
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PostPosted: 20-Jan-2004 13:14    Post subject: RE: Rockets? Reply to topic Reply with quote

Ahh the bell curve issue. That is the problem. +1 is not bad if the base is 4,5,6 but once it passes that +1 becomes a targeting issue. That is why +1 in this system is harsher than +10% in a percentage system. So I know FASA/Fan Pro is looking to balance the weapons but +1 is brutal, to the point should never be in a jumping mech with a green or regular pilot with the helmet on.

SO what can be done so they are not muchy weapons, or trash, but can still be a pain? -2 to the missile chart? Means it really drops the damage potential but not the hit. Or split in half RL10, roll 5 chart twice. Hard to get max but on average you get center over all. Or keeping the same but -1 to both rolls, reduces damage curve but hard to whiff badly. The later adds more complexity but might work. Or the final idea is to make the +1 at long or medium range. So S/M/L might be 0/+1/+2, meaning they are point blank and after flying awhile they start to go astray.

So once again, RLs on Bubba's Truck, or VTOL, Conventional fighter, and the Periphery specific mech only. Still not great but it is a fluff weapon.

AWAD- Clear the back blast area


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Nightmare
Lyran Alliance
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PostPosted: 20-Jan-2004 14:58    Post subject: RE: Rockets? Reply to topic Reply with quote

I seem to recall people mounting RLs on choppers too. It's not like you want to hang around and wait for the opposition to get a lock on you anyway, so one-shot weapons are a good idea there. The +1 to-hit hurts, but you can always choose your targets. A RL-armed chopper that manages to sneak up on a stationary fire support unit can do some serious damage.

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DarkAdder
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PostPosted: 20-Jan-2004 15:46    Post subject: RE: Rockets? Reply to topic Reply with quote

Its the challange, Oaf. I mean, how good do you have to be to hit a moving target thats shooting back at you? And how much of a pansy are you to shoot the loader next to a mech, touch off the ammo, and blow em both to pieces. No fun, no honor.

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-Mud
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PostPosted: 20-Jan-2004 16:00    Post subject: RE: Rockets? Reply to topic Reply with quote

At least it is realistic; from all I have heard of these weapons, they remind me of the Katyusha. The Soviets needed to deploy thousands of them.
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-Mud
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PostPosted: 20-Jan-2004 16:01    Post subject: RE: Rockets? Reply to topic Reply with quote

I would rather use a medium laser for that purpose. You get more shots out of it, and it does not explode.
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Rarich
Federated Suns
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PostPosted: 21-Jan-2004 18:13    Post subject: RE: Rockets? Reply to topic Reply with quote

[quote]
On 2004-01-20 03:25, Motown Scrapper wrote:
I consider Rocket launchers to be among the most over rated weapons in Battletech.I all them landscaping tools.because at best 20 to 30 % of them actually hit the target a while back we had a game going where one of the sides fielded three tanks that carried 15 RL 20s each one took on an assault mech (This was clan vs. inner sphere)on average out of 300 rockets launched about 80 hit their target. the other 220 scattered across the country side 5 point groups very little armour penetration and only a couple of crits from all three launchers.next round the mechs pounded the now defenseless tanks into scrap.I am not impressed by the rocket launcher too inaccurate.
[/quote]

Hey put ANFO in for the explosives, at least the plants will come in fast and green

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AWAD
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PostPosted: 21-Jan-2004 19:51    Post subject: RE: Rockets? Reply to topic Reply with quote

Quote:

On 2004-01-20 15:46, DarkAdder wrote:
And how much of a pansy are you to shoot the loader next to a mech, touch off the ammo, and blow em both to pieces. No fun, no honor.



Clanner Scum Bag. War is not a battle of Warriors but a malestrom of destruction. The will, force, and desire of a leader and people backed up by politics, industry, culture, religion, and blood thirsty bastards. You never understood that. Still blows my mind clanners look down at Solaris duels. Solaris duels are a microcosim of Clan warfare.

AWAD- No honor in war, just victory, then you can salvage your humanity
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DarkAdder
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PostPosted: 21-Jan-2004 20:01    Post subject: RE: Rockets? Reply to topic Reply with quote

Ah, but the Solaris spectalces are also a picture of the Inner Sphere, too. Save that clan warriors fight for their clan and heritage. Its true that 'alls fair in love and war', save that destroying a helpless foe is dishonorable. Tell me that Kurita was correct when he orderd the death of every living being on Kentares IV. Tell me how much 'honor' Jinjiro earned with those three words, Kill Them All.
But I digress. I just dont see rocket launchers as beeing worth it on a modern battlefield. Perhaps in a guerilla campaign, with several ammo dumps, they could be usefull, but id still rather have a good LRM launcher.

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AWAD
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PostPosted: 21-Jan-2004 20:20    Post subject: RE: Rockets? Reply to topic Reply with quote

Quote:

On 2004-01-21 20:01, DarkAdder wrote:
Ah, but the Solaris spectalces are also a picture of the Inner Sphere, too. Save that clan warriors fight for their clan and heritage. Its true that 'alls fair in love and war', save that destroying a helpless foe is dishonorable. Tell me that Kurita was correct when he orderd the death of every living being on Kentares IV. Tell me how much 'honor' Jinjiro earned with those three words, Kill Them All.
But I digress. I just dont see rocket launchers as beeing worth it on a modern battlefield. Perhaps in a guerilla campaign, with several ammo dumps, they could be usefull, but id still rather have a good LRM launcher.



Nice retort. But as I said victors then can salvage their humanity. The loss meant the Kuritan's could not. Also it meant the various systems I mentioned were not strong enough to deal with mass murder. So since Jinrio lost, no honor, if he won? What would the statement be?

But back to the weapon system at hand; I agree a LRM is much better and preferred. But for fluff reasons and actual stats it works in limited situations. That is all I am saying.

Plus it adds more dimensions to the game, both fluff and number crunching.

AWAD- Going to get me a shot gun and kill all the clanners I see (name the song/movie and replace the word clanners
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Oafman
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PostPosted: 22-Jan-2004 13:22    Post subject: RE: Rockets? Reply to topic Reply with quote

Unarmed foes? Who do you know that would drive a reloading vehicle into a combat zone unarmed? If you can show me one , then I will show you an idiot. Support personel have always been considered part of the combative force. Just look at how many baggage trains have been attacked in antiquity. Wars have been won and lost on the supply line. But I digress.

If you are playing BT as a complete similation, then LRMs are great if you can afford them. For the rest of the small time defense forces, rockets are a nice replacement, if a bit more inaccurate.


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