Mordel's Bar & Grill
Three Legs or not?
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Vagabond
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PostPosted: 12-Dec-2008 14:57    Post subject: Three Legs or not? Reply to topic Reply with quote

What does this argument mean now that we have the Ares to deal with?
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Sir Henry
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PostPosted: 15-Dec-2008 14:34    Post subject: Three Legs or not? Reply to topic Reply with quote

A mobile PillBox???
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PostPosted: 10-Oct-2013 01:13    Post subject: Three Legs or not? Reply to topic Reply with quote

Thread necromancy. So we do now have rules for tripods and they are good.

Coupled with marginally useful superheavy rules, the resulting Colossi aren't necessarily overpowered. They shift the balance from firepower to near-excessive armour.

The main advantage of the tripods is the expanded mobility and firing arc, both needed for the woefully slow Colossi (especially the Ares).

So, what's your take?
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Sleeping Dragon
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PostPosted: 10-Oct-2013 04:42    Post subject: Three Legs or not? Reply to topic Reply with quote

The tripods seem stronger than either quad or humanoid chassis. They seem more like a must have, rather than an option...
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Karagin
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PostPosted: 10-Oct-2013 05:31    Post subject: Three Legs or not? Reply to topic Reply with quote

They are too slow. Make speed is the same as a 100 tonner, most seem to average 2-3 for the most part. They are IMO nothing more then mobile pillboxes.
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PostPosted: 10-Oct-2013 09:42    Post subject: Three Legs or not? Reply to topic Reply with quote

Superheavies are slow indeed, but three legged chassis is also available for standard sizes AFAIK and there their abilities seem to outshine both old chassis types.
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PostPosted: 10-Oct-2013 16:29    Post subject: Three Legs or not? Reply to topic Reply with quote

Shoot one of the legs off and it falls. Things have two or four legs for a reason.

While a cool idea, I am not sure if the tripod mechs are going to be any more effective then quads.
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PostPosted: 10-Oct-2013 19:36    Post subject: Three Legs or not? Reply to topic Reply with quote

Well, quads without one leg are about as effective as two-leged tripods. The tripod, however has the same amount of space as the humanoid machine, can twist torso in turret-like fashion and can perform lateral shift, which generally means that the mech simply doesn't change facing, it just twist torso. When it indeed does change direction it costs it only 1 MP to turn around.

And what price do they pay? 4 ton cockpit and 10 percent heavier internals. The only real drawack is that you need to put armour to cover the third leg...
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PostPosted: 10-Oct-2013 21:19    Post subject: Three Legs or not? Reply to topic Reply with quote

Turrets can be put on quads, so you can have the walking tank effect given the current rules.

So why only have 2, 3 and 4 legged machines? Why not just go out and make a six legged machine?
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Vagabond
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PostPosted: 10-Oct-2013 23:49    Post subject: Re: Three Legs or not? Reply to topic Reply with quote

Karagin wrote:
Turrets can be put on quads, so you can have the walking tank effect given the current rules.

So why only have 2, 3 and 4 legged machines? Why not just go out and make a six legged machine?


i like the idea of a 6 leg.
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Sleeping Dragon
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PostPosted: 11-Oct-2013 00:02    Post subject: Re: Three Legs or not? Reply to topic Reply with quote

Karagin wrote:
Turrets can be put on quads, so you can have the walking tank effect given the current rules.

So why only have 2, 3 and 4 legged machines? Why not just go out and make a six legged machine?


Turret can indeed be put on a quad... for additional tonnage and critical space. Tripod has it almost for free and with massive amount of space and far broader field of fire as there are still regular arms on it. The flexibility of tripod arrangement can't be really matched by quad with turret (not to mention two specialised pilots providing piloting bonuses and nullifying multiple target modifiers).
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PostPosted: 11-Oct-2013 12:40    Post subject: Re: Three Legs or not? Reply to topic Reply with quote

Vagabond wrote:
Karagin wrote:
Turrets can be put on quads, so you can have the walking tank effect given the current rules.

So why only have 2, 3 and 4 legged machines? Why not just go out and make a six legged machine?


i like the idea of a 6 leg.


Why stop there. I have quite a few centipedes in my basement. They are agile little buggers. Let's turn that into a concept and create designs with 30 or 34 legs!!
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Sleeping Dragon
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PostPosted: 11-Oct-2013 17:25    Post subject: Re: Three Legs or not? Reply to topic Reply with quote

You are starting to invade Cthulhutech territory in there...
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Vagabond
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PostPosted: 11-Oct-2013 20:20    Post subject: Re: Three Legs or not? Reply to topic Reply with quote

Mordel wrote:
Vagabond wrote:
Karagin wrote:
Turrets can be put on quads, so you can have the walking tank effect given the current rules.

So why only have 2, 3 and 4 legged machines? Why not just go out and make a six legged machine?


i like the idea of a 6 leg.


Why stop there. I have quite a few centipedes in my basement. They are agile little buggers. Let's turn that into a concept and create designs with 30 or 34 legs!!


STOP THAT! THAT'S JUST SILLY.
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Jade_Dragon
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PostPosted: 13-Oct-2013 22:27    Post subject: Three Legs or not? Reply to topic Reply with quote

30+ seems a bit excessive...but what about an 8 legger and make a true "spider"?
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