Mordel's Bar & Grill
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  Topic: BA-Construction Program
Executive_Outcomes

Replies: 1
Views: 2649
PostForum: Design Submissions   Posted: 01-Oct-2005 03:09   Subject: RE: BA-Construction Program
oh oh oh , pick me , pick me, i know the really one freeware BA program is my little creation. yes there is the BA factory but its on the wrong rules, mine atleast tries to follow the correct rul ...
  Topic: New vehicle construction program.
Executive_Outcomes

Replies: 37
Views: 23046
PostForum: General Discussion   Posted: 23-Aug-2005 00:28   Subject: RE: New vehicle construction program.
okey dokey, version 2.3.0.1 is ready to go. Changes ver 2.3.0.1 Added more record sheets. However this is limited to a degree. lvl 3 record sheets aren't quite ready. The weapons will work, jus ...
  Topic: Battle Armour Factory
Executive_Outcomes

Replies: 12
Views: 11391
PostForum: General Discussion   Posted: 23-Aug-2005 00:24   Subject: RE: Battle Armour Factory
bumpity bump
  Topic: Fist MBT
Executive_Outcomes

Replies: 43
Views: 15411
PostForum: Design Submissions   Posted: 04-Jul-2005 05:29   Subject: RE: Fist MBT
Quote: On 2005-07-04 04:43, Sleeping Dragon wrote: No vehicle designing program available to me, use the data provided here if you want to. What do you think about the redesign? try this little pupp ...
  Topic: Battle Armour Factory
Executive_Outcomes

Replies: 12
Views: 11391
PostForum: General Discussion   Posted: 22-Jun-2005 22:16   Subject: RE: Battle Armour Factory
ok, back again. ver 2.0.0.7 is ready to download Fixes: * Fixed the deleting of the Squad Support Weapons * Fixed adding squad support weapons (enforced the free slot checks) * Few 'behind the scen ...
  Topic: Battle Armour Factory
Executive_Outcomes

Replies: 12
Views: 11391
PostForum: General Discussion   Posted: 22-Jun-2005 02:05   Subject: RE: Battle Armour Factory
hi all, ok i've finally got a new patch/version to put up. Ver: 2.0.0.6 * Added megamek exporting function * Fixed a few problems with html and txt outputs * Added better support to squad support w ...
  Topic: New vehicle construction program.
Executive_Outcomes

Replies: 37
Views: 23046
PostForum: General Discussion   Posted: 30-May-2005 03:55   Subject: RE: New vehicle construction program.
whew, talk about slack... i've managed to get most of lvl3 weapons and motives working and so far no one from S7 has pointed out errors that cause it to explode ! as to what i've done Fixed the a ...
  Topic: What the hell did wizkids do with the story?
Executive_Outcomes

Replies: 22
Views: 11071
PostForum: General Discussion   Posted: 16-Mar-2005 07:34   Subject: RE: What the hell did wizkids do with the story?
Aside from what StarRaven has already mentioned, the thing i can't really get my head around is that almost every battlemech is given up. Huh? sure, i'll just hand over 100 regiments + more of batt ...
  Topic: Battle Armour Factory
Executive_Outcomes

Replies: 12
Views: 11391
PostForum: General Discussion   Posted: 13-Mar-2005 20:18   Subject: RE: Battle Armour Factory
Hi All, version 2.0.0.5 is ready for downloading. Change List: 14/03/2005 * Made some more corrections with the armour crit locations * Fixed the non missile weapons and crits (again) should be bac ...
  Topic: Battle Armour Factory
Executive_Outcomes

Replies: 12
Views: 11391
PostForum: General Discussion   Posted: 09-Mar-2005 23:05   Subject: RE: Battle Armour Factory
man, don't ya just hate that looks like i need to check the add weapon function again. i'll get it sorted asap. thanks EDIT : StarRaven, i forgot to add that under CBT rules, it doesn't matte ...
  Topic: Battle Armour Factory
Executive_Outcomes

Replies: 12
Views: 11391
PostForum: General Discussion   Posted: 09-Mar-2005 22:04   Subject: RE: Battle Armour Factory
Star Raven in answer to the first question, its based on the same rules, i bought the cbt companion to make sure i was coding the right rules. unlike HMBA, i haven't bothered with the rpg rules (as ...
  Topic: Battle Armour Factory
Executive_Outcomes

Replies: 12
Views: 11391
PostForum: General Discussion   Posted: 09-Mar-2005 07:23   Subject: RE: Battle Armour Factory
Hi Mo_Town the files need to be located in Battle Armour Factory: c:\program files\cbt editors\battle armour factory and Vehicle Forge: c:\program files\cbt editors\vehicle forge you might nee ...
  Topic: Battle Armour Factory
Executive_Outcomes

Replies: 12
Views: 11391
PostForum: General Discussion   Posted: 09-Mar-2005 00:04   Subject: Battle Armour Factory
Hi All, not to sure if i've posted the link here for my battle armour program, but i'm sure someone might be intrested in it. (posted straight from solaris7.com) Hi All. I've managed to add a de ...
  Topic: New vehicle construction program.
Executive_Outcomes

Replies: 37
Views: 23046
PostForum: General Discussion   Posted: 03-Mar-2005 23:59   Subject: RE: New vehicle construction program.
Mo, the only thing that usually stops the program from running is the location of the files. can you check that its installing into the default location and no where else. c:\program files\cbt edi ...
  Topic: New vehicle construction program.
Executive_Outcomes

Replies: 37
Views: 23046
PostForum: General Discussion   Posted: 03-Mar-2005 17:49   Subject: RE: New vehicle construction program.
Hi, have you tried the latest/newest version? should be 2.2.0.5 did you install it to another directory other then : c:\program files\cbt editors\vehicle forge what OS? was there any specific mes ...
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