Mordel's Bar & Grill
Search found 620 matches
Mordel's Bar & Grill Forum Index
Author Message
  Topic: Future BattleMech TRO Contest
Wanallo

Replies: 17
Views: 14762
PostForum: General Discussion   Posted: 08-Oct-2013 18:01   Subject: Future BattleMech TRO Contest
Just saw this thread. I would be more than willing to do both. Although I dare say there are more... expert judges out there. I would enjoy judging, particularly from the angle of fluff. It also fits ...
  Topic: Wanallo's custom AC Ammo: High Impact (HI)
Wanallo

Replies: 3
Views: 6083
PostForum: General Discussion   Posted: 07-Oct-2013 18:00   Subject: Wanallo's custom AC Ammo: High Impact (HI)
Thanks for the advice Vagabond. I appreciate the feedback, to be honest they are one of my favourite ideas, but didn't quite know how to balance them.

The only real reason for leaving out the AC20 ...
  Topic: Wanallo's custom AC Ammo: High Impact (HI)
Wanallo

Replies: 3
Views: 6083
PostForum: General Discussion   Posted: 07-Oct-2013 06:32   Subject: Wanallo's custom AC Ammo: High Impact (HI)
My custom Autocannon munition: HIBF

High Impact Blunt Force (HIBF) usually shortened to simply HI, is a specialist munition designed by a small mercenary company, but has since been picked up by ot ...
  Topic: Wanallo's Custom Weapon: Large and Small Shields
Wanallo

Replies: 1
Views: 3772
PostForum: General Discussion   Posted: 03-Oct-2013 11:18   Subject: Wanallo's Custom Weapon: Large and Small Shields
Hi Guys,

Not posted here for a while but been playing a lot of battletech. Myself and a friend have been working on a few custom rules and weapon/ammo types to spice up our own large games (current ...
  Topic: Testing a campaign idea
Wanallo

Replies: 7
Views: 8060
PostForum: General Discussion   Posted: 19-Apr-2011 09:08   Subject: Testing a campaign idea
Sounds interesting. While the old 'Invasion gone wrong' campaign is a little over used, it provides a good grounding and allows the GM to open up plenty of avenues.

Just a quick question. As the pl ...
  Topic: Things that make you go Aarghh!!!!
Wanallo

Replies: 3
Views: 6133
PostForum: General Discussion   Posted: 25-Feb-2011 09:27   Subject: Things that make you go Aarghh!!!!
We had soemthing similar in one of our smaller games. My friends single most powerful mech was hit by a puny weapon (An LB-X) to the head. Failed on a double one and couldn't get the conscious roll wh ...
  Topic: Things that make you go Aarghh!!!!
Wanallo

Replies: 3
Views: 6133
PostForum: General Discussion   Posted: 24-Feb-2011 07:38   Subject: Things that make you go Aarghh!!!!
Since I've had the fortune to enjoy a good number of small and large games this lately, I have also been able to enjoy the things with Battletech that really piss me off. I'm talking about perfectly l ...
  Topic: Printing custom Map Sheets (HeavyMetal Map)
Wanallo

Replies: 0
Views: 3306
PostForum: General Discussion   Posted: 02-Feb-2011 17:05   Subject: Printing custom Map Sheets (HeavyMetal Map)
So me and my regular gaming partner enjoy creating and playing our own custom maps. In the past we have simply used the blank rear of official map sets to draw and color our own large map sets. But no ...
  Topic: Wanallo's pirate mechgame!
Wanallo

Replies: 3
Views: 6306
PostForum: General Discussion   Posted: 20-Apr-2010 04:46   Subject: Wanallo's pirate mechgame!
After all the discussion about game ideas based around the pheriphery and pirates in the Battletech universe. It got me thinking about what I would like to see. So I put pen to paper (well, finger to ...
  Topic: Always nice when a Wolfhound takes down a Mad Dog!!
Wanallo

Replies: 3
Views: 6034
PostForum: General Discussion   Posted: 23-Mar-2010 18:07   Subject: Always nice when a Wolfhound takes down a Mad Dog!!
Haha, nice!

Got to love moments like this. Had one recently by firing a medium laser at my opponent (custom design but like the rifleman). Hit the leg with a floating critical, one critical.
Roll ...
  Topic: Idea for a MechWarrior computer game
Wanallo

Replies: 37
Views: 42477
PostForum: General Discussion   Posted: 23-Mar-2010 18:01   Subject: Re: Idea for a MechWarrior computer game
I think MechWarrior Shoot And Loot would sell many more copies than Grand Theft Auto. Does anyone have any recommendations?

I can asure you, after months of studying the gaming market. This will ...
  Topic: Idea for a MechWarrior computer game
Wanallo

Replies: 37
Views: 42477
PostForum: General Discussion   Posted: 23-Mar-2010 12:11   Subject: Idea for a MechWarrior computer game
I really like the idea of a Battletech game based around pirates that will bring out all the best features of Mechwarrior 2/4 mercenaries, CBT and Mechcommander. It would allow the player to fight and ...
  Topic: Idea for a MechWarrior computer game
Wanallo

Replies: 37
Views: 42477
PostForum: General Discussion   Posted: 20-Mar-2010 18:37   Subject: Idea for a MechWarrior computer game
I'm trying to work out if this is a joke or not.

God I hope so....
  Topic: My house rules: Safer 'Mech falling Piloting Skill Roll
Wanallo

Replies: 8
Views: 8458
PostForum: General Discussion   Posted: 12-Mar-2010 17:19   Subject: My house rule: Safer 'Mech falling Piloting Skill Roll
I have had a recent run of bad luck with PSR's so this seems fair enough to me. It doesn't give the defending player too much of an advantage (as failed PSR's can be a game changer) but it does allow ...
  Topic: House rule for double barreled ACs & Gauss rifles & MGs
Wanallo

Replies: 13
Views: 11887
PostForum: General Discussion   Posted: 12-Mar-2010 17:07   Subject: House rule for double barreled ACs & Gauss rifles & MGs
Interesting idea, but it seems a little unfair in my opinion. The real rule breaker is the -1 to hit modifier. As you can imagine the weapons where this will be a real threat would be gauss rifles and ...
 Pages (42): « [1] 2 3 ... 40 41 42 »     Jump To: 
All times are GMT-05:00
Jump to: